You only needed to make counter guard break and heavy parry harder to do, and give frame advantage after a parry based on the difficulty of the move you parried (example, parrying pk first strike 400ms of zone attack gets you a lot of frame advantage, parrying a slow light gives you less than current advantage)
im ok with most of OOS state changes (except no parry in that mode) but you are putting heavy emphasis in dodge... even if its the most connectivity based move on the game and also haves a lot of input lag (dodge didnt have any in open beta, but a lot in live versions of the game)
So now what? you are going to reduce the skillfull actions of the game instead of making them harder to do (most logical change for a FIGHTING GAME) but instead you decided to commit the sin of nerfing skill cap.
Im just going to ask you this, how we are going to kill someone fast with these changes without using ledges (anti fun) ? The frame advantage after light parry has the only thing that made some classes viable and the only option to beat a fast character used by a good player (shinobi for example) how we are going to beat someone fast enough in dominion without using ledges before their team comes?
For example raider has 600 ms lights, a good shinobi can just spam lights at the start of your animation and cancell all of them, then dodge and kick on heavy attacks, what now ubisoft? What now that you nerfed the skillfull action of the game?
????? do you even used feints? its fighting game, light parry not a skillfull action, sure....Originally Posted by Remnancy1 Go to original post
Originally Posted by Arekonator Go to original post
Yeah, I'm thinking that my three characters I've played most, lawbringer, warden, and conqueror(though he's pretty boring, so not often), will be pretty much obsolete with this emphasis on dodge.
The only one of the 3 that does enough damage to end a fight fairly quickly is lawbringer. Luckily he's my main....
Ugh. I'm just not optimistic. And to think I was so excited.
Yeah, i think that move will only be used for meme purposesOriginally Posted by Arekonator Go to original post, a lot of the actual balance was based from the different parry advantage frames, with this some moves of some classes would be useless, yeah time to main warlord and spam headbutt + knee and heavy after a parry.
LB needed a rework, nonetheless. So i guess this is the right moment.Originally Posted by Arekonator Go to original post