Changes looks good!
There is only one Parry, the window is shorter and the GB isn't guaranteed anymore! Awesome! With this we can try our chains and the risk can be paid of! Because chip damage people still need to parry to change the momentum and need to commit themselves to a defensive style, because to win everybody now need to attack! They are giving what we asked for. Sweet!
Concerning the bTU guys, I played against one using my Berserker, he didn't throw a single move as a Raider until I got bored. I can say that was the most unfun match I had the entire For Honor life and any championship I participated (real and virtual), and the reason I droped the Hero Series. I asked the guys who faced the others and they said the same: those btu are the top example of a turtle. Any other consolidated fighting game this kind of gameplay wouldn't have a single chance. It's sad because I really tried PLAY, doing mixups increasing the complexity to land simple lights, to suddenly the guy guess right and hard punish me with a parry, throwing all my effort away.
Recipe to win the Hero Series: a hero with high HP pool; practice your parries until a light be easy to accomplish; look for the best punish possible. Done.
The finals will be a boring staring contest. Or if they play with the defensive patch already, it will be the most unfair championship I ever saw, because a lot of players would benefit of the new rules during the qualifying and we could have on finals real masters of their own heroes, not the masters of core mechanic abusing.
And at 44:00 of the video we have a guy holding two swords.
I'm going to first see what these changes actually do once they hit the PTS, but I am also kinda worried. I'm a LB main, and using Blind Justice after a light parry is quite a big part of playing LB. If light parries will be treated like heavy parries, wouldn't Blind Justice be useless? It can't be feinted so there really aren't any mind games involved.
I beat those 3 btu guys a lot of times already (in 1vs1 - 2vs2 and dominion mode) the problem is that in south america brazil was the only country allowed to play...... (dont know why... its P2P not server based)Originally Posted by RatedChaotic Go to original post
so no, they are not cheating at all. its just that only brazil was allowed so they abused that.
are ur sure about that? with those changes u main goal is get ur enemy out of stamina in the first place, because thats a almost confirmend death( u cant really dodge, no stmaina reg while blocking, no parry + chip dmg) parry an attack drains even more stamina now ( at least they sayed that) and it seems that turtle and parry is the way to goOriginally Posted by Vingrask Go to original post
i rather eat chip dmg than get out of stamina with these new changes
Destiny did it in the crucible now and again, it was a good mode, going to be interesting to see how it plays out. I dislike losing assets though given the season is still up in the air, if it were next week I would put more time into it.Originally Posted by C00tBAjenkins Go to original post
As Roman said: don't go OOS. So you manage your risks, but now everybody need attack to win.Originally Posted by Lyskir Go to original post
You try a chain until you think it's safe for your stamina. If the enemy didn't parry you chip their HP, if they do, you are still on control of your stamina, like happens today. I'm always managing my stamina because it is annoying run OOS, and those enemies who attack until deplete their bar knowing which punish OOS today is hard will need to rethink their gameplay (everybody faced a PK who do that and dodge until the end of days).
Your main goal is still win the round. Run OOS doesn't mean someone lost and your enemy is still playing under the same rules: they did a full charge when you are OOS, when you finally recover it's their time to pull back to recover. In fact this open more windows since nobody can win just defending anymore, and with a 3 minutes round plus the HP condition to win, well, For Honor is going to the right way.