i hope they are more looking in to this. at this point how im looking at it they didnt think it through.Originally Posted by Gray360UK Go to original post
I guess it's only going to be in the Public Test to start with, so hopefully if anything they are testing turns out to be a disaster they will be scrap that part. I can't see how they can add an increasing emphasis on characters that can remove your Stamina and then reduce your ability to get your Stamina back. I can't see that ending well at all.Originally Posted by vgrimr_J Go to original post
I'm fearing that too. But Roman also just said that "melee attack" (headbutts, shove, etc.) that were still eating your stamina when OOS will just pause the regeneration. Let's see how it balances out. Of course, if that hero had been fixed several weeks ago (as it should have been), it wouldn't interfere with the public testing next week...Originally Posted by Gray360UK Go to original post
these changes scare the fck out of me, those oos stuff holy shiet
all heroes with super fast lights and ub spam will be complettly op and all heroes that relys on parrying like lb are fcked
no more heavy after parry and no gb, what is raider wihtout his charge then? his attacks are so slow
what is with LB wihtout his unblockable heavy after light parry?? and so on
its all about stamina drain now and that means a huge buff to cent
i hope it will not be that insane and we might wish the deff meta back
puuhh we will see
100% trueOriginally Posted by Gray360UK Go to original post
Glass is half full, mate.Originally Posted by Lyskir Go to original post
- On average light classes that DO use dodge more frequently will have much higher risk of running low on stamina, since more light attacks and dodges = much more stamina spent
- You're a lot more free to use your own attacks aggressively
- Slow and heavier classes, usually equipped with some sort of stamina busting attacks will have lot more dangerous attacks when laned against fast and nimble classes
The changes sound good in general, and I like the OOS adjustments and Revenge changes (I'm really tired of activating Revenge and getting hit by standard attacks instead of forcing a knockdown, or having my attacks interrupted by standard attacks!) but RE:Centurion - the important thing is fixing the Centurion so he realistically fits into the meta (and general gameplay fun) they're going for, rather than allowing the Centurion to dictate anything about the meta changes.
Not sure why Roman has such an intense death-grip on such a horribly imbalanced class, but I think it's in the best interest of the game and community's health that he give it up and allow some significant changes to his "precious". The fact that we've had to deal with the Centurion in its current state since a week or two into the Season is pretty frustrating.
agreeOriginally Posted by Gray360UK Go to original post
great changes , enough staring contest , enough parry rewarding like crazy , now u block u eat chip damage u need to risk , u get oos u will be punished hard , its how the game should have been since release , the only thing that will feel bad is 4v4 dominion chip damage system wont work there , but the game will be way more fun in 1v1 , thanks god