Warrior's Den July 20
We have a video, we have a Den. We were told this is going to be the start of a good bunch of shows going into the end of this season and the start of the next, if they have the defensive meta patch on the public test server at the end of the month we should get something on that, as per Fred yesterday they aren't looking at information on the new characters just yet.
We have a Den of having to look at Eric's knees, he apologises profusely.Personally I think he should be put on cosplay duty with Noty for this transgression.
They will be giving an update on the Hero series, then they will be talking about the live update, a title update, then they are going into details on the next public test, including some specifics on the defensive meta changes. As speculated, they have a powerpoint.
Public server test goes live on the 27th.
They will have changes on the ranked tournaments in this test also.
Console has the update, the centurion and shinobi executions are now available for console.
Live update came out today, they will talk about that on this show.
Next patch is coming next week to all platforms, looks good for the 25th certification pending.
Game mode variation event - they will activate the event section on the map with a new mode variation, they call it realistic dominion. No fight hud, no gear stats, no radar, no revive. Friday 21st-24th, usual xp and such, dominion orders but no war assets. They have added two side orders for this event, special executions (4 executions) special slayer (15 takedowns). They will also have a community event specifically for playing games on that list. The reward will be two scavenger crates(cue P off calls).
New content elite outfits.
Eric apologises to the press for his fake news quip last week. Though they do rebuttal the low player base comments, in June they had 1.3 million unique players.
EU PS4 new players are going to find qualification unlikely, one player has 200 points after two of four rounds.
The raider buff apparently introduced a bug with the raider which was why the raider was banned for week two of the tournament, for now he is still banned. They fixed him up a bit but they are still testing things.
People sending in casting auditions need to be casting over For Honor, not other games.
Today's live update had some bug fixes.
Raider's stampede charge was set at 100ms minimum connection time, this could look instantaneous under poor networking conditions and has been raised to 300ms. They also fixed a bug where the stampede charge into a wall would be cancelled against the host.
Warlord again the minimum charge duration from shield crush is 300ms up from 100ms.
Revenge is removed from duel. There is a small bug, for the moment revenge cannot be selected as an option in custom matches, they wanted to push out the revenge removal though.
The main thing from the gameplay side of the title update due Tuesday is fixes on out of lock in regards to attacking and dodgeing, they are still fixing up things in this. Most of this tech has been in from the beginning, they made the point it has taken the player base this long to find them, they needed time to reproduce them.
On xbox 1 they will change how they send information so they will be monitoring how this affects stability. On the next patch they will have something to help with the network responsiveness, they are hoping this will reduce 118 and 129 errors.
There was a bug in the faceoff display which they think they have a fix for next patch, it should have been in this one but for some reason didn't make the cut.
They are fixing various crashes for all platforms, the focus of the patch was stability, urgent gameplay stuff made it into it.
There were a few things in the last patch they said were going to be there, like the material colours, that for some reason didn'tg et certified.
They missed something on the patch notes, edits to the centurion punch.
Objectives to the public test are to test revisions of the fight system aka defensive meta. They want feedback on this and they emphasise these are not final.
Their focus on the PTS is ranked 1v1 and 4v4 dominion in an effort to get feedback in both scenarios.
Fight changes are to parry, guardbreak stamina, chip damage, revenge and flicker. This is a first set of changes, there are others planned, but these are a good first test in their view.
Player ranking distribution has been edited to reflect player base, it was next to impossible to get to diamond on the last PTS, post match ranking wins and loss has been updated,, ranking now increases to next division at 100%, ranking penalties for abandoning a match are harsher as last time losing a match was harsher than leaving it in cases and now Alt-F4 is considered an abandon,
Duel tournament changes involve updated map selection (citedal gate, the shard, the cathedral), tournament matchmaking limited to +/-1 divisions,tournament matchmaking timeout set to 15 minutes, allow only one disconnection instead of two as it was before, added routers for Oceania countries, tournament duel rounds set to 3 minutes, there is an anti runaway mechanic, you won;t be able to run away, and if the timer expires, the player with most hp takes the round. The last two fixes are to diminish tie cheesing people in the lead were taking advantage of. When someone is trying to run away from a fight, there will be a speed and stamina debuff and the player chasing will bet a speed boost. Someone being hit when trying to run will lose more hp. Personally I would love them to bring this into duel as that would enable larger duel maps in my view. If it works well it is something they think would be viable for casual duel.
Parry changes - Light parry frame advantage has been reduced to be consistent with heavy parry, guardbreak is no longer guaranteed, parrying too early consistently opens up your defence, if you miss the window you don't get effectively a free block.
Guardbreak edits, all attacks have a 0-100ms guardbreak vulnerability, before this it was easier to guardbreak than parry some lower attacks such as Shugoki charged attack.
Out of stamina changes, stamina regen will pause when dodging or blocking, blocks will be weaker and you will be unable to parry. Getting hit by a melee attack (warden, centurion etc) will only pause the stamina regen, not lower it again.
Chip damage is now 18% across the board for any attack, a full chain will take near a full health bar, however chip damage will not kill the opponent. They chose 18% because this provides on average one block of life against a full chain.
Revenge changes, revenge activation cannot be interuppted by melee attacks. Attacks in revenge cannot be interrupted by melee attacks. To balance this outgoing melee attacks no longer unbalance enemies, shield is increased to 70% hp bonus up from 50%. Outgoing attacks in revenge cannot be parried. Essentially revenge is the opposite state of out of stamina. One thing they will be keeping an eye on in PTS is will unblockables become too powerful in that state.
Flicker-They reduced the zone attack input buffer removing flicker. They dramatically reduced the buffer, you will have to be more synchronised with your timing. Zone might be harder to do as a result of this as the timing is tighter, in theory this only really affects people who were going for the flicker however, in tests people who were going for zone got zone.
People's rankings in tournaments from the last PTS carry over.
They have made a quick balance pass on the characters to ensure their changes won't overly unbalance things, however one of the goals with the PTS is to collect data so they can rebalance anything that is needed.
Q&A
Someone asked how to get stamina back given blocking and dodging pauses them, the answer was effectively don't go out of stamina. The pause will be a short one,you still regenerate between blocks but it will take longer.
They readdressed the raider point in a question, the patch was already in submission. This is perhaps something that Bear's point on transparency might have helped with.
Melee attacks are bashes, shoulder, headbutts etc.
Parries do not give guaranteed guardbreak period. To balance this parry does more stamina damage.
Team colour additions did not make patch certification, it will be in an upcoming patch in the new season.
Someone asked about shugoki going out of stamina on charged attack, they said they made a balance pass over the characters but this is the purpose of PTS, data and feedback.
Superior block will go unchanged, in the normal state it will work as it does today. Out of stamina superior block will not work. When out of stamina for sure the chip damage will apply, they were unsure if this was the case in regular, they will need to look at the patch notes which will be released.
They could try realistic mode in other 4v4s if their event test goes well. They tried it without revenge but that did not go all too well.
How will someone get stamina back against someone like peacekeeper/berserker was asked, they will be stronger in this state, they made the point however that while they have quick attacks that is going to be affecting their own stamina, they can only be reckless trying to punish out of stamina for so long before being in that state themselves. In out of stamina there is going to be a lot more likelihood that they will take damage.
Someone asked about controller bugs in the latest patch, news to the devs, Eric said pm or tweet him.
Conqueror eat dirt preview is different to the actual execution like the nobushi, the in game version is the latest version, videos are done a good deal sooner.
Someone asked if there are any plans for the game they would like to reveal, tune in next week.
They want to improve matchups in elimination to prevent people being matched up against the same person frequently.
Team is working on the alt-tab pc exploit on dominion.
Community corner clips were shown. That's a wrap.
They say there is no new hero news next week however it is so big Roman is coming off vacation early to be there (didn't he just have one?
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