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  1. #21
    love the skill on par with enemies and allies when it's not I've already had games of total garbage teammates and too easy enemies smh great match making update, also i love how others make you lag out during a match due to their bad connection and they land easy hits or spam guard break
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  2. #22
    vanguards have the same type of cheap unfair combos raider has endless stuns with zone attack feint into stun back into his zone attack, all the knight heroes are the same with spam moves nothing is fair fight endless spamming Guard break is broken also
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  3. #23
    FredEx919's Avatar Community Manager
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    Originally Posted by Lobsterpete.tv Go to original post
    Where are the PTR/PTS notes for next week?
    These should be up early next week.
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  4. #24
    Lyskir's Avatar Senior Member
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    finally people can stop crying about raider..
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  5. #25
    Originally Posted by Gastgrinder Go to original post
    Sorry my mistake.
    Your Main is Warden with playtime 4d 15h 12m and with Centurion only 4d 2h 40m
    Is of course a big difference.
    And centurion came in the second season...
    Cent is probably his new main



    Originally Posted by BionicFrogg Go to original post
    cent is a absolute garbage hero. just to reinforce androsgama statement. check me out on for honor tracker lawl. doesnt change the fact that cent is easy
    Not true, he might dont be the strongest in 1v1 (IMO it's lawbringer) but cent is far away from low tier, so "garbage" dont fit on him.


    Originally Posted by kweassa1 Go to original post
    So is any other nub-killer character...Take the capoeira fighters in Tekken... just randomly mash any button without knowing even a single skill from the movelist and would easily defeat local average n00b players.
    You may be right but in a BALANCED game less risk means less reward.
    My point is: If he have so many tools to stomp a noob he should have a proportional weakness in return.

    For example, In a decent fight game like SFV Akuma have much more moves than ryu but he have less HP, so THIS is balance.
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  6. #26

    sorry i should have post before

    Wow and now all we have learn from the beginning is gone? No more parry out of stamina, no free guardbreak after a parry. So all the moves i learn from the characters, their timing to parry it so i could change the fate of the fight??? Honestly how do you determine if a player is good at this game? Well i ll say its because he can parry all my attacks so i ll need to work on my feints to defeat him by baiting him to quit his turtle stance for the parry. A simple soldier who knows how to swing his sword, its cute. Now to determine who is gonna win will be the first who drop the stamina of the other? Wow it takes so much skills and hours of training to learn a shoulder bash of the warden!

    I really love this game because for me its the best simulation of a sword fight, all was logic and you have to think and mindtrick youre opponent to win. No parry when out of stamina i just cant believe it. Its gonna be a guardbreak battle not a fight for the honor with your sword,its going to be more like a mortal kombat game, everyone do theirs combo with no variation. Why would i risk a parry now that i have no advantage to do it? And before you say my opponent will loose more stamina... Dont worry the people are not stupids. They will do 2-3 attacks and they will stop attaking for not being parried and loose their stamina and dodge sometimes the UBattacks.

    Seriously i think that its not gonna shorten the fight. Contrarily its gonna be long.... and boring fight. Why would i feint now? Theres no valuable raison for my opponent to parry my attacks and the reason is obvious : I will counter guardbreak him ( i always do and im not the only one, except when its guarantee) And i block all normals attacks its not complicated when you think about it and play since the beta. And dont try to make me believe that if you feint right i wont block the attack right after. Those who play since the beta knows that. And why feint now? It cost stamina lol and obviously we cant count on our skills now when out of it.

    So i see more turtle players, that does not worry them if there's gonna be a feint cause they wont risk a parry anyway. And they will just stand here dodging and blocking. If they are smart enough they will learn the timing for dodging and use a character that use an unblockable attack that drain stamina and try to guardbreak. (because now there's a chance that it works even if your opponent starts an attack ahahah.) Wow... Guardbreak battle now...

    I just hope that they will see that those who stayed since the beginning and had fun playing not just in pvp but custom games too with their friends because they actually like this game and are amazed when they find new combination of moves and feints to win a single combat. I fear that these words : (Wow nice parry!) Wont be said with amazement as it is now.

    I could continue but i guess you all get my point.

    Charpentiernue PS4 gamertag
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  7. #27
    No actually I don't get your point(s), for numerous reasons.

    1. I don't understand how you think this is a 'realistic' combat simulator. Parrying an attack doesn't mean you can helplessly guardbreak someone and throw him off a cliff (not in the real world). A parry simply gives you a small window of attack, where you opened up your opponent to strike and land a safe hit. It is not going to be the same parry -> gb -> heavy chain, but much more diverse in execution. A lot of heros have to ability to capitalise heavily on this new parry, like warden landing a top light into shoulder bash, Warlord directly adding a shield bash, Cent directly landing a knee, draining stamina and adding a possible but blockable heavy right after. There is going to be way more diversity and not the same repetitive stupidity in gb straight after a parry. Environmental kills are going to be way harder to execute, which makes them more rewarding and a rarer occurance.

    2. Feinting ist still a reliable strategy for multiple reasons. Mindgames will still excist in this game and will clearly show the difference between in- und experienced players. Someone who just mindlessly spams his lights to harvest the chip damage is certainly not gonna win a match against someone who can parry and faint.

    3. At the moment the out of stamina stance was for a lot of heros (mainly assassins) no real threat, rather a joke in black and white. Dodging away faster then a heavy char can run and catch up.. Where is the fun and logic in that? Nada. That's why I like the idea of the whole change.

    4. Everything they have mentioned so far is still matter to change. So why complain already, before you've even played on the PTS?? I don't get the constant complains... Seriously

    From my point of few, fresh wind in the combat system is everything we can ask for right now. It is just not fun anymore.
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  8. #28
    Originally Posted by BelladorLaCruz Go to original post
    No actually I don't get your point(s), for numerous reasons.

    1. I don't understand how you think this is a 'realistic' combat simulator. Parrying an attack doesn't mean you can helplessly guardbreak someone and throw him off a cliff (not in the real world). A parry simply gives you a small window of attack, where you opened up your opponent to strike and land a safe hit. It is not going to be the same parry -> gb -> heavy chain, but much more diverse in execution. A lot of heros have to ability to capitalise heavily on this new parry, like warden landing a top light into shoulder bash, Warlord directly adding a shield bash, Cent directly landing a knee, draining stamina and adding a possible but blockable heavy right after. There is going to be way more diversity and not the same repetitive stupidity in gb straight after a parry. Environmental kills are going to be way harder to execute, which makes them more rewarding and a rarer occurance.

    2. Feinting ist still a reliable strategy for multiple reasons. Mindgames will still excist in this game and will clearly show the difference between in- und experienced players. Someone who just mindlessly spams his lights to harvest the chip damage is certainly not gonna win a match against someone who can parry and faint.

    3. At the moment the out of stamina stance was for a lot of heros (mainly assassins) no real threat, rather a joke in black and white. Dodging away faster then a heavy char can run and catch up.. Where is the fun and logic in that? Nada. That's why I like the idea of the whole change.

    4. Everything they have mentioned so far is still matter to change. So why complain already, before you've even played on the PTS?? I don't get the constant complains... Seriously

    From my point of few, fresh wind in the combat system is everything we can ask for right now. It is just not fun anymore.

    WHAT ?? a warden light attack after a shoulder bash, its called the vortex, and yes they will probably do it infinite now. And for what you talk about, the warlord and the cent, they already do it in a chain that did not involve imparrable attack... Geez i'll keep my comments for myself but you still have much to learn. So actually they drain all our stamina at this moment and we deal with it. Did you just say that environnement kills are gonna be rewarding? Just there you show the exemple of what most of the community hate and pisses them off!

    And sorry but no, feints are not gonna be a reliable strategy, because it cost stamina! and i will certainly not waste it to tease you with a parry that will not happen because its pointless!
    and now we have to deal with the fact that we will stay longer without stamina! But even worse! can't defend ourselves!

    Fresh wind in the combat system? Not fun anymore?? Why is that? there s a reason why you think that... try hard!!! or go away! i can't believe it! All i read of your comments and you have the right to think that, its too difficult for you to win.

    For those who wants to learn and get better there is my community (Fight Club For Honor Skills And Will) on ps4, where we organise private match. Its open to all player of all skills and level. We learn together how to be better for what you seek to understand. Fresh wind in the combat system... There's already 2 new heroes who are coming, dont worry its gonna change enough! New strategies, new timing moves, new ability to counter, etc...

    Obviously there is 2 types of player i see in this Thread. Those who see a hope that their combos in the Hero move set will finally land all the R1, R1, R2 and stop crying that they get parry. (obviously by a player who saw his move coming from far far away!) and those who see less liberty in the moves that they will have to do to win a fight.
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  9. #29
    You insulting me, because I am stating my point of view just shows me how narrow minded you are.
    If you think I am a total noob and don't know how to play this game, check me out on for honor tracker. I played since the alpha, followed all the changes. Tried hard to fully understand and make use of the current meta. (yes I am focusing on Cent, don't mind and complain about any changes inc. nerfs for the class in the future though, just enjoy playing him)
    I just find it sad, that everyone is on one side crying and whining about the current state of the game (I know there are severe issues besides the defensive meta but still) but on the other side oppose everything the dev's come up with to try and change/improve the meta one step into the right direction.
    They told explicit that it is just one idea they figured out. If you can't take that and give it a chance, I think you should be the one reflecting If you even want this game to evolve.
    But well I can't deside where this game is going to be headin', so I just buckle up and watch it go and give my honest oppinion, because that is my fair right as an long and experienced player of FH.
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