Well, Centurion is universally considered OP, in case you haven't noticed. There have been one or two posts on the forum about himOriginally Posted by Oupyz Go to original post
According to FH Tracker (and I only looked to see why you might think Nobushi is useless) your Nobushi is way better than your Raider, Warden, Orochi, Peacekeeper, Lawbringer, Valkyrie, Berserker, Conqueror, Warlord and Shinobi. This makes it hard to argue that Nobushi is useless, surely? Or at least, every other class is more useless in your experience, no?
And your Nobushi has a 1.20 K/D while your Centurion has a 1.04 K/D.
You know the Devs look for heroes to have a win ratio between 45% and 55% right? And your Nobushi is above that (I saw you said you can't crack 60% win rate with her, but technically you're not supposed to). I appreciate that you've played her massively more than all of your other heroes, and so it might be expected that you have your best stats on her, but still, I'm really not seeing the "useless".
Not trying to shoot you down just for fun, but you made the strongest comments about how bad she is, and so I'd expect to see you struggling with her, rather than her being your best character by a long way (except for mister This Is Sparta).
I watch alot of baseball and football and I never heard that saying before. Yet I think I became dumber by reading it. What happens if the net has a big tear in it?Originally Posted by kweassa1 Go to original post
I was struggling with the whole round pebble going through a net and how that relates to a well rounded hero in For Honor. Glad it wasn't just me. I'm going to just try not to think about it any longer, I can feel a headache coming, lolOriginally Posted by RatedChaotic Go to original post![]()
For Console Nobushi is ok, in Duels for me it's pretty much how many times can i succesfully land HS and not get oomed. If all else fails HS is the only way Nobushi can fight back and land some hits but it drains so much stamina oh and feinting her light into HS but that doesnt always work and more often you take a bigger hit in your stamina bar just to land 1-2 lights. In a duel vs a Warden (who is all i see in duels on console) i can HS his shoulder charge and fight back but overtime I'll be the first to be exhausted and he still has more than half his bar.
Originally Posted by Gray360UK Go to original post
It means "well-rounded" is just another word for "meh". To survives in the world of competition you need clear strengths it can capitalize on despite weaknesses, but just being a "well-rounded" means it's just "meh" all around.
If you want to see "well balanced" class in the game, try a warden that doesn't use shoulderbash at all. That's "well rounded" -- average moving speed, average attack speed, average damage, one or two good attacks, not bad HP. That's "well-rounded".
That's not my definition of well-rounded. A well-rounded person has a good set of characteristics. In this sense it seems to be being used in place of 'average' and I don't think well-rounded means that. Check out a definition I found from a quick google:Originally Posted by kweassa1 Go to original post
adjective
1.
having desirably varied abilities or attainments.
2.
desirably varied:
a well-rounded curriculum.
3.
fully developed; well-balanced.
I've never seen it used as a phrase to suggest average before. Well-rounded is what we want every hero in this game to be, rather than OP or UP.
Using that definition I would say, as someone using the nobushi, that the nobushi is pretty well rounded.She isn't the quickest but she has a means of avoiding pretty much any attack, her hidden stance and her backward dodge when no direction is inputted (the latter of which can be used out of stamina) dodges pretty much everything. I haven't tried it with warden shoulder bash etc but I have had success dodgeing the centurion tracking attack, the fist, the kick, the shinobi's kick, the shinobi's charged attacks and a nobushi's light out of hidden stance along with pretty much any other regular attack out there. Her initial damage isn't much but once you have gotten in a bleed, then the damage, especially off a guardbreak top heavy, becomes significant. Not too much and not too little hp and a kick that if used right can stagger an opponent for a double light (bleed) or knock them into a wall to leave them open for a heavy.Originally Posted by kweassa1 Go to original post
While some characters need to perhaps come down to the level of those more in the middle, most we need buff threads don't acknowledge what a character has going good for them. As Gray said above, we don't want characters overpowered or underpowered, the nobushi is comfortably in the range the devs want in terms of win/loss,in fact one of the loudest people after nobushi buffs has above this range and complains that he can't get even higher above it.
As a Nobushi player, even though I'm pretty bad I can typically fend for myself decently well in most situations. When we look at balancing, our first goal is usually to make sure no heroes have a significant advantage or disadvantage. As most people have said in here, and as our data reflects - Nobushi has been solidly mid-tier for a while which is why she hasn't really gotten much one-on-one time with the balance team as much as other heroes have.
And like Jurassic said earlier, we're very interested in hearing what you have to say on how you feel about nobushi discrepancies between dominion, duel, pc, console, etc. - if you do feel there are places she really falls short or excels, be specific! If it's against certain moves/combos, matchups, and why. We always pass it over to the team, so it's likely not forgotten, it just takes time for the turnaround.
That being said, we still do have plans for some samurai buffs (including nobushi) - (and yes it's still happening) coming up the pipeline.