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  1. #1

    Why Does Nobs Very Bad in Duel???

    Im Rep 5 Nobushi. I think she is a hero with a lot of potential, but her current state is very miserable for duel. She is still good in 4v4.

    In duel, once the enemy can shorten the distance then its equal to 60% winning advantage. Her dodge is slugish and she has no side dodge attack like Kensei and other assasins, means that she has very little window to escape if closed in by the enemy. She almost cant do anything besides blocking when someone sticking close to her. If you retreat eventually you will stuck in a wall, easier for enemy use wall combo.

    She is really bad when facing assasins (especially shinobi) and cent. Her light poke is slow and easy to dodge.... Its a poke.... ya and a poke supposed to be lightning faaasssttt. Please make it fast like PK light or Warlord headbutt. Even when we are using HS, its still slow and pretty easy to block. Why im suggesting this, its because she is a long range specialist and suppose to be there is something in her arsenal that can keep enemy at bay and her poke is the solution. Make it fast then the enemy will have difficulties closing the gap = she can release her full potential. I already post some ideas to buff her but no luck until now, seems the devs forgot about her or they are too busy fixing the connection issue -____-

    Thx for everyone who read this, I just need someplace to express my frustation.
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  2. #2
    Very true she is very horrible in that game mode even the most skilled have issues with here because like you said she has no dodge attack and if the enemy is close to you here attacks are so slow the other persons attack usually comes in first or they get parried easily. So you resort to the zone which if playing with anything other than assassins it's gets blocked. So yeah I feel your pain bro
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  3. #3
    Lyskir's Avatar Senior Member
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    I agree, i main raider and warlord from time to time, i never lost against a nobushi, i dont know why but her lights are sooo fcking easy to parry for me and 3 side heavys from a raider and shes dead valk is quit similar with her lights

    im on pc btw, maybe on console its different
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  4. #4
    Oupyz's Avatar Senior Member
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    i have a prestige 17 Nob , and i couldn't pass 60% winrate with her

    while my cent is prestige 1 and 60.5% probably will get to 75-80% winrate with him

    and i only play 1v1

    the probably with nob her light are very easy to parry , u cannot do well with her at all , unless u are very patient player and never attack

    i think speeding her light out of hidden stance will fix her problem , until than skip her for 1v1 , she is a useless hero there at least at 60% winrate+ , she become very hard to play cause everyone knows how to parry

    and i'am on pc as well
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  5. #5
    UbiJurassic's Avatar Community Manager
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    We appreciate the feedback on Nobushi, nufrancis. Would you all say that Nobushi is weak in 4v4 as well or is it solely an issue with her 1v1 prowess?
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  6. #6
    Originally Posted by UbiJurassic Go to original post
    We appreciate the feedback on Nobushi, nufrancis. Would you all say that Nobushi is weak in 4v4 as well or is it solely an issue with her 1v1 prowess?
    I'm only a prestige 7 Nobushi but I find that her lights are far too easily blocked or parried, I've never connected with her kick on any level 3 bot or on any player who wasnt a total newbie and whilst some may disagree I find that her hidden stance feels useless most of the time for me as well rarely having a practical or consistent use (those last two may just be me failing to use those moves correctly though).
    As for 4v4 Dominion in my opinion she shines because shes seems to excel when versing multiple opponents if you switch between targets rapidly giving her longevity and her zone makes her excellent for clearing the minion zones making her an extremely valuable asset to any team so long as she is a teamplayer but she can rarely hold her own if shes separated and singled out.
    Having firsthand experience in her abilities makes my match ups against fellow Nobushis a breeze for me to fight too because only the most hardcore and dedicated of Nobushi players have mastered her moveset enough to provide a challenge and even then its usually at best a close game never a 3-0.
    Thats just my experience though and do note I've never seen or fought any Nobushi higher than rep 12 so maybe I've just never fought a truly good Nobushi player.
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  7. #7
    Well... let's see now...


    1. Light attacks are fast with a compact motion, which is good, but all 3 lights pretty much share same properties and exact same timing, so once someone gets enough experience to train their eyes to it, it isn't too difficult to block, or even parry.


    2. All Nob combos and attack variation comes only after the first light makes it through, so if lights are shut-down (as laid out above) her fighting pattern becomes utterly predictable and only follows a certain "rhythm".


    3. All three Heavies also share an exact same pattern of attack and timing -- a large swinging motion extremely visible and conspicuous, making it very easy to react upon and block/parry -- than compared to, for example, the combo finisher heavy move of the centurion with a "reverse-grip/overhead stab" which people quite often lose track of due to being a relatively unfamiliar attack motion. The only saving grace is that it is most often safe from parry-GBs -- but that's about it.


    4. The UBUP "melee attack" jump kick, is one of the worst, most inefficient UBUPs in the game. Usually these "melee attacks" with UBUP properties become the opener and initiator of combat for most classes that have them... but for the Nob; (a) it is only accessible during a combo, and (b) to use it directly it must go through Hidden Stance, and (c) even if it fires off, it is on the slow side and extremely easy to dodge. So unlike how most classes can't get enough of their UBUPs, a Nob player would rather not risk using it too often. It also uses huge amount of stamina.


    5. Dodges are literally the worst in game. Stuff like the conq heavy-shieldbash -- most classes can easily dodge the shieldbash even if they react a little bit slower. The Nob? Without impeccable timing dodge fails, you're hit.


    6. As much as dodges are useless, so are dodge-attacks. For most, dodge attacks constitute a useful counter-attack pattern -- as in, incoming attack → react by dodge-attack... which is defense and counter rolled into one. These dodge attacks can punish some moves which are unpunishable normally -- such as conq shieldbash cannot be punished by GB or light attacks after dodge, but a class with a dodge-attack can immediately counter it. But the Nob's dodge attack has almost no dodge properties at all. Dodge-light is just a slower, more conspicuous version of a light attack which nobody uses, dodge-heavy is a useful attack against untrained eyes, but doesn't have any dodging properties at all. It's just a straight-up attack that uses a dodge command to initiate, and not a "dodge-attack" which evades enemy attack and simultaneously counter attacks.


    7. Hidden Stance is a bit unreliable as a defensive move, and uses way too much stamina. Unfortunately, the Hidden Stance soft-feint is about the only useful advanced technique that can be used in 1v1 situations... but it just uses up so much stamina. It's barely manageable in Dominion where people can equip stamina saving items, but in duels without item effects... a simple light-feintHS-heavy-feint... is enough to bring you on the brink of exhaustion. So defensively speaking, HS isn't worthwhile, and people would rather use parries... while offensively, soft feints using HS are about the only saving grace for Nobushi players, but the stamina cost is punishingly high. Try even a simplest of HS softfeints just once, and an incoming stun tap from a Raider or a headbutt from a Shugoki will instantly push you over exhaustion.



    ...my recommendation?


    1. HS needs to be more useful... need to reduce stamina cost, and to remove stamina regen halt while in HS (wrote extensively about this subject in the Samurai forums)

    2. dodges need to be faster, and particularly dodge-attacks need to be able to actually dodge something.

    These two changes I'd recommend before dwelling in deeper. It would probably offer players most remedy with a buff effect that can be felt immediately, with the least amount effort for the devs to implement.
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  8. #8
    Originally Posted by UbiJurassic Go to original post
    We appreciate the feedback on Nobushi, nufrancis. Would you all say that Nobushi is weak in 4v4 as well or is it solely an issue with her 1v1 prowess?
    4vs4 is still good, my progression so far 58% in Objective and 52% in deathmatch. Need to fix her abilities in 1vs1. Currently my progression for duel only 45% T_____T

    You can try it yourself, especially vs assasins cent and I forgot to mention kensei. Very few of what you can do fighting those heroes.
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  9. #9
    AkenoKobayashi's Avatar Senior Member
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    Nobishi's light high attacks are slower than a PK's side heavies. A little strange since straight forward stabs should be faster than side swipes.
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  10. #10
    RatedChaotic's Avatar Banned
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    I agree about her lights. Somewhat. But that ability to to just step back on one foot to dodge and manage recovery makes up for alot of it. I think shes well rounded.
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