1. #11
    Loving this update so far, as someone who upgraded Heidi to level 3 at the beginning, (they were selling her cards cheap at the store), I'm glad I can use her again in PVP. I'm also really happy to see the mystical deck get a revamp, too many people were using rush decks after that one YouTube video showed how effective it was.

    If your looking for more feedback then I should mention a lot of folks have been wanting a better way to organize decks and their card galleries. I'd personally love to have a button to view a cards stats without all the upgrades, (just to compare them). Also I'd love to have a warning option that pops up when you buy in bulk at the shop. I accidentally bought 15 keys and spend half my cash because of a misplaced thumb press.
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  2. #12
    So I believe this balance update got a few things right and a few things wrong, this is from someone who played all the way to rank 50


    Manbearpig

    Manbearpig was always a powerful card, but it sees no play at higher leves because it is easily countered by **** magic or unholy explosion, there is also the combo of gunslinger kyle + rats that allows you to kill it extremly fast so every deck should have a theme able to counter this card. nerfing it just makes Pope Timmy even more unplayable.than it already is.


    Power Bind

    The problem with power bind is that the only card that nullified it was in mystic (the theme everyone is playing) and its effect only served to enforce everyone to play mystic or to avoid using high costed charge cards. Nerfing it is a step towards fixing that.

    Hermes Kenny

    It is now in line with its actual power, maybe still a little stronger, but i suppose that is to be expected of an epic card.

    Choirboy Butters

    Well, it used to be an inferior Hermes Kenny which was still better than every other assassin, now it is a cheaper and inferior Hermes Kenny, so I guess thatīs something

    Energy Staff

    I seriously donīt understand this. From my experience this card was played by pretty much everyone and it had no counter that was cheaper than it except for a lucky Hook Hand Clyde parrot shot.


    Rogue Token

    I donīt think this is necessary, his effect is not even close to Stan of Many Moonsī which had about the same cost and stats.

    Grand Wizard Cartman

    Nerfing a card that costs 6 is a little silly when it is easily countered by unholy explosion and **** magic/transmogrify, but if you are nerfing power bind I guess it does make some sense.

    Shieldmaiden Wendy

    You literally just have to cast purify as soon as she shields herself and she is easily killed by any assassin.

    Nathan

    This is a very fair buff which makes Nathan playable even after you start running into people with arrowstorm

    Le Bard Jimmy

    It should still fulfill his role with the current nerf so it is not a big deal.

    Calamity Heidi

    Heidi is finally smart and funny as she was supposed to be.


    Untouched cards:

    Rat Swarm

    The current fix, makes them hilariously fly towards whichever end the map is at their back once you take a chunk of your opponentīs health. What is not funny is how strong this card becomes each time you level it up. They become easily one of the strongest cards in the game.

    Stan of Many Moons

    His charged effect makes sure you can always kill assassins/swarm as soon they are played, the fact that you can impede his movement behind an energy staff doesnt help either. If a good player handles this card it is very hard to kill without using more energy than your opponent (unless you lightning bolt it).

    Ninjew Kyle

    Easily outclassed by Gunslinger Kyle which costs 3 but has about the same stats. It doesnt matter that his effect lasts forever, only tanks survive enough to take advantage of that.

    Mind Control

    So you pay 5 energy to control something for a brief moment, then your opponent pays 1 energy to purify his card and make that pointless... Yeah.

    Underpants Gnomes

    Costs more than Rat Swarm, yet are worse than both rats and pidgeons, I guess thatīs what you get for spending all your time stealing Underpants.
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  3. #13
    KBestdragon

    Manbearpig defiantly needed a nerf, he was too strong for a lot of green players, especially ones that didn't have combustion or transform. anybody who is smart knows not to use him first anyways.

    Hookhand Clyde is fine, the game really needs to do is add more cards that counter those lucky hits. I imagined a card with the ability to draw all random attacks or spells to it dealing only half the damage/effect time. As more cards and themes get added things will balance out.

    Rat swarm ha enough counters to keep it balanced, archers behind the leader is most effective.

    I do however think there needs to be more counters to multiple attackers swarming the leader, arrow-storm wont save you from the non assassins/ archers and **** magic is too specific. What I use now is alien queen Red, her poison dispatches the army if I have enough HP to spare. Personally I think having cards with a guard ability or something that will patrol around the leader or other characters could have a greater effect on changing the playing field and not having the enemy give up as soon as you have four guys on their side.
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  4. #14

    Not bad, not bad

    I wanted to throw a bug out there that I have seen a few times.

    When cyborg Kenny dies, sometimes there is no mind control.

    Also, when he dies, I have taken control of characters (mainly program Stan) and when he charges, his charge never goes away, so the enemy (me) can spam the charged ability until mind control is over. I have seen it stick the charge on someone else, but i don't remember who it was.

    Maybe locking out the charge on any mind control abilities is an option? I was getting killed big time by cyborg Timmy because he would grab mind control right before charged abilities and I am glad you all adjusted PvE fights (23 & 25, especially)
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  5. #15

    the trophy to buy in the store of the butters 1000 tickets

    Hello, very good these changes, it only weighed me a bit the question of the cabinets being more expensive .. I am addicted to open them, was a little frustrating. And I have a problem in the trophy reward, the trophy to buy in the store of the butters 1000 tickets does not count. But I have this notification, when I click to see, it does not appear to take the money and it does not count.
    Please solve this problem as well, because I think it's personal, I only have the trophy on googleplay, it's definitely a bug.
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  6. #16

    What's up with this update?

    The Energy Staff was already one of the best cards in the game and it got a buff?

    I encountered ManBearPig in 8 matches on my way to Rank 32 and won 6 of those times. Don't see the need for debuff

    Heidi seems like a great card now for beginners!

    That Energy Staff though. 4/5 people used the energy staff before and now everyone does. How do you buff the most used card that has no hard counter??? Welcome to Energy Staff the PvP Destroyer
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  7. #17
    Am I the only one that thinks arrowstorm needs nerfing?
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  8. #18

    PvE loot and replays

    "Increased rewards across all loot lockers"

    I have completed over 350 pve missions, some are even maxed out. Now it's hard as **** to complete them and card/level progress have almost stopped. And now you deicide to increase the loot... Feels like I have to create a new account in order to maximize my deck-power.

    Sidenote to this; make us able to replay maxed out levels for loot. Make it less loot or whatever, still need it to keep the game alive.

    Other than this I overall like this update very much. Energy adjustments go cards were really needed! Shouldv'e increased Purify too tho.

    /Z
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  9. #19

    you ruined this game

    fine u gimped manbearpig but kenny , butter and power bind as well so sad, and u raised the locker to $2 makes no sense it was fine the way it was, now it feel like you trying to milk money, its stupid when u see a locker prize of $2 and you are charging $2 on a locker wtf is that. my deck just feels worthless now im level 10 fighting level 5 getting my *** handed to me now since your re-balancing all my cards are weaker and worthless now. nice job ruining a game that hasn't officially been released yet what a **** up!!!!
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  10. #20
    Easy there dcross777,

    It's best to deliver your complaints in a more adult fashion, I personally think the best way to a lot of the issues is to add more cards that counter old ones rather than nerfing. This however is still a beta and I don't expect to see any new additions until the final release. Another thing I've been rallying for since I first entered the forum is flexible difficulty gauges in PVA, I'm thinking that after leaving a stage alone for a day it will cool down the difficulty setting in exchange for slightly weaker rewards. That would allow people to grind in moderation.

    If you complain calmly you will probably get a better response from the devs monitoring this forum.
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