My idea is to introduce Grey Health.
1. What is Grey Health?
Grey Health (going to shorten it to GH) works like a reverse bleed. Instead of losing health over time, you slowly regain health that is GH.
2. How does it work?
Every attack now has a split portion of direct damage and GH damage. Obviously you cannot replenish direct damage unless you have a healing ability, but GH damage can be recovered if you live long enough. However this will beg the question 'doesn't that just mean people will turtle even harder?'. My answer is no. Because blocking can only negate direct damage. GH damage goes through even when successfully blocking. Meaning the longer you turtle, the more stacking GH. Again, GH can be replenished over time, but GH damage recovers a lot slower than how fast bleed does damage. This also increases the value of parrying and dodging since not making contact to an attack means no GH stacks, and suggests players to take risk in dodging and parrying.
3. Ganks?
Obviously this means ganking will be an issue. No matter how well you block you simply will be overwhelmed by stacking GH. So I'd suggest that GH from blocking will only be applied from the primary opponent (the one you locked onto), or at least you only take a portion of guard damage from gankers.
4. Little added bonus on tweaking Revenge
Revenge mode now makes the player unstoppable, ignoring staggers and CC unless it is a parry, guard break or deflect. Activating Revenge also heals all GH into actual health, but the shield provided now decays over time. After exiting Revenge mode, you cannot gain revenge points for a set amount of time.
Please comment and give me feedback on this idea. I'd really love to hear what you think about it.
interesting idea, but my only problem with this is you'd actually have too hit your opponent, I believe truly and without doubt that the answer too the defensive meta is feint and chip damage, you have too punish passive def while rewarding players for skillful parries,
feinting needs to be more effective at punishing players for trying too parry everything and not making good reads and reaction parries
and chip damage needs to punish opponents who are just waiting for the safest possible parry
also I think feint needs a better punish than GB on heavy startup, this mechanic really sucks