🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1
    DeMizeFPS's Avatar Senior Member
    Join Date
    Oct 2016
    Posts
    3,108

    Changes are needed for shotguns on consoles for better gameplay

    Currently, most players are abusing the aim assist on the SASG and super90 on consoles. Some players are using rapid fire with cronusmax. Other players are smashing both triggers to quick scope because how strong the aim assist is on those shotguns. It's the cominbation of striker that wiill make 1.7 unbearable. We don't need a repeat of update 1.3 and 1.4 shotgun meta. Instead of sentry, it will be striker. Striker is not the issue. I think striker is fine where it is. It is hard to form an opinon because the outlying issue is the aim assist on certain shotguns. Striker seems perfect for pve. Update 1.5 bought necassry changes to 870. The aim assist was tweaked. Accuracy and reticle bloom were tweaked. I suggest incorporating those changes to all the shotguns. There should be trade offs. If you want more range on shotgun, you have to sacrifice accuracy. Vice versa. The rpm on shotguns must be capped like burst fire weapons. The aim aissist should be aligned with the 870. It's weak but still usefull. You can't quickscope as effectively as you spam body shots/headshots
     6 people found this helpful
    Share this post

  2. #2
    Totally agree with this nearly everybody is this combined with the strikers 6 piece bonus it just makes things worse.

    This just promotes the face tanking and just more about who makes the first shot.
    Share this post

  3. #3
    Just thought of an alternative for the 6 piece. Based on all the restrictions applied to dead eye. The six piece bonus only applies to hip firing. This will the run the risk of reducing the damge stacks for the healing.

    In pve the strickers set is just a tanking set. You never go do. Never need a heal. Just removes any skill a player needs to use. Unlike dead eye were skill and the right weapon choices are esentially for this set to work.
    Share this post

  4. #4

    SASG Striker set

    Here comes the new meta ! 80 percent of the people playing console pts right now are running this setup. You cant even test anything in the dark zone without being run up on and dropped by a team of 4 with there shotguns..... It is absolutely ******** that people go on the pts just to put on the strongest gear and run a muck. On top of that they think they are good !! Losers...
     4 people found this helpful
    Share this post

  5. #5
    Totally agree! There is no need to change strikers which i feel is fine on the current state. The only issue with this set is combined with shotguns and not other weapons. Something has to be done on shotguns.
     1 people found this helpful
    Share this post

  6. #6
    DeMizeFPS's Avatar Senior Member
    Join Date
    Oct 2016
    Posts
    3,108
    I already see people complaining about striker on the console pts on Reddit. It's not the gear set. It's the combination of shotguns. The aim assist should be the first thing that has to be tweaked.
    Share this post

  7. #7
    HuMmZ_21's Avatar Junior Member
    Join Date
    Dec 2012
    Location
    Germany
    Posts
    15
    Complete agree.
    Today I fight vs a 4Man group and all SASG. No one in this server can stop them.

    I am wondering why the nerf is not already in the PTS, because the SASG with aim assist combination is already too strong in 1.6.1.

    Solutions:
    - Reduce Power and firewater from shotguns
    - Add a powerful recoil for these weapons
    - Reduce the range
    Share this post

  8. #8
    Make each gear set specific to a gun type. Strickers should be a assult rifle or smg set. Like dead eye is for snipers. Reclaimer for healer.

    Make gear sets more spefic and based on player skill to use the 4 or 6 piece talents just liek the dead eye is now. No nerf no buff just re-work to more specifics.

    Don't forget this 6 piece shotgun sets was the whole outbreak of ETF and quiters in 1.4. And know it feels we back to that level again.
     1 people found this helpful
    Share this post

  9. #9
    I'd like to see Shotguns made more realistic; games always seem to have this idea that if you're within 20 feet of the pointy end, you get vaporised, and if you're 25 feet out it stings a little.

    I think this would also help to reduce the amount of people in PVP becoming gods with striker/SASG combinations, so how about something like this;

    Shotguns have a hell of a recoil - so add a lot of muzzle climb - First shell sends the reticle a good half inch up on the screen and comes back down over the space of a whole second maybe? RoF should be capped so it's possible to land a decent hit every second-second and a half or so, and no faster than that

    Base damage reduced - Currently my SASG runs 110K base damage. Should be more like 40-60K per shot, consisting of 9-12 pellets (usual 00 buckshot load found in combat shotguns).

    Range increased, but spread remains - somebody at 30 feet gets a full load, and one good shot will knock a big chunk of health off, but it'll take some skill to land good follow-up shots. Somebody at 60-70 feet takes about 50-60% of the damage due to the spread, somebody at 100 feet gets hit by a couple of pellets but won't be a really signifcant hit.

    I doubt it'll happen, but slug loads would be awesome as well - have the option of changing between buckshot and slugs. Slugs would be similar to the MDR, slower RoF, more recoil, but a decent amount more damage.
    Share this post

  10. #10
    We are in danger of Classified Striker with Shotgun becoming the meta. It's such a shame to see that there are 4 man teams running amok in the DZ with this build and not actually using the PTS for what it's meant to be; a meaningful test environment to help the developers prepare the next patch!

    I'm not sure I 100% agree with the proposed nerfs to SASG's, I think like the Classified Sentry the 6th piece reward should be disabled for PvP and players do not receive the dealing effect as this is turning people into unstoppable tanks.
    Share this post

Page 1 of 4 123 ... Last ►►