As a shinobi player I can say without a doubt I hate poison. Not because of the fact it does damage over time but because you can one shot with it (with shinobi) or just get ra***d,My idea is that a new concept can be introduced called poison resistance it can either be added to be a piece of gear like the chest piece as a stat (while only being either 0%-X%, (no negative as to not have poison do even more damage) or perhaps it can be a ability similar to a passive feat that negates poison damage by X%, but is only given to low health pool characters. A feat can also be introduced similar to the health packs that just stop the damage over time after being hit if applied or poison can be nerfed.... not dragged through the mud like revenge so that its useless but so that it does a moderate amount to not absolutely demolish an enemy but give a nice advantage and still keep a fight worth fighting. As it is now ive seen so many people rather run that fight someone with active poison because its just more than likely a instant loss.
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