He is too strong. The jab knock out needs to take a chill. Especially when in revenge, like why should that be able to knock me down in revenge. Knock back fine but down, come on. The light grab and throw would be fair. If it was just a push back and not directional, a lot of environment deaths to that one. His stam pool is ridiculous. I mean how was the kick or jab not needed yet. And yes some people are ******ed when encountering a cent, but his parry timer is a little funky with the charge heavy to guard break looming, like wtf, give that to the shigoki and the world would just ignite in flames
Anybody who comes on here and says just "git gud" against centurion is someone who runs around in a pack of them. First he has way to many tracking attacks, second he can gb, use any unblockable and heavy after heavy after heavy and never drop below half stamina, but one hit and he will completely drain all other characters stamina to 0. raise his stamina cost and it wouldn't be so bad. Yes he is definitely beatable in a 1v1 but add any other character to a 1v2 and that's death almost instantly. As for these groups that run around in a 4v4 with 4 centurion and act like they are the greatest players on the face of the earth....... >1 centurion is a broken op tactic and that's just the honest truth
This ^^^Originally Posted by brashtralas Go to original post
Cent need a nerf on his stamina bar and his crazy inpact on the revenge status, 1 cent is enough to completly shut down revenge
I have defended him a bit before but I have played a bit 4v4(im a duel/bawl player) I understand the complaints, every time a centurion intervenes in a fight you can stop immediately since you just can not move anymore...its super frustrating and thats why i stick to 1v1 or 2v2^^
agreeOriginally Posted by vgrimr_J Go to original post
I was playing Shinobi, dueling, yesterday, to see the patch.
A lot of Lawbringers. Annoying.
Then a Centurion.
Was hard, 2 mistakes and a round was lost.
2-2, last round, I was doing a lot of moves, trying connect the easy-counterable-super-punishble-shinobi's-chains. Suddenly, I don't remember if was a Parry or a GB, but I was caught near a wall. There was no other place to go, was where the fight evolved to. I was full health. Centurion had 10% HP. One Parry/GB. Just One. And I lost the entire round and match, helpless.
Centurion is fine.
It's not really the stamina pool that's the issue, it's the stamina consumption, particularly. I have submitted a bug report on it personally:Originally Posted by vgrimr_J Go to original post
Submitted June 13th
Ticket number: 04860482
Ticket details:
YOUR MESSAGE
Currently due to the charged nature of these two characters heavy attacks, the attacks asses minimal to no stamina drain when feinted. All original 12 characters have their heavy attacks stamina assessment at the beginning of the movement (upon pressing R2 /trigger) and are able to feint at most 6 times depending on attack speed. Centurion and shinobi are able to both feint their heavy attacks no less than 16 times upon test, this is anywhere from 3-4 times the amount of an original character and places them at a significant competitive advantage over other characters.
I have tested using all side heavy attacks for all classes and due to the severity of the issue only required one test which I have uploaded to you tube and have placed the link below. Please address this issue as I believe this is clearly unintentional and should be fixed.
Here is the link to the test:
https://youtu.be/xmYQi2vmW-U
Thank you