I think the HTI is roughly 350m/s over 350m - just a little over the speed of sound, but I havnt bothered to record and frame count various ranged shots. I'm not sure if they try to model air friction (ie bullet slowing after leaving barrel).
I think the real weapon with appropriate ammo will be over 1000m/s muzzle velocity, probably around 1200m/s?
As far as vehicles are concerned I want the game to be enjoyable first and foremost, do I want realistic vehicles that would be totally immobilized the first time I hit a rock ? no I want to enjoy off road driving and taking shortcuts on hairpin bends without having to look for a new vehicle every few minutes
As Bluefox says the range makes a huge difference on performance. Drawing distances would reduce the graphic quality of the world significantly. Just watch how bad it gets when you look at things at 500+m and if this would be the regular fighting distance, then you would have to expand the view distance another 50-100% lowering the overall quality to make up for that. Just look at ARMA3 what happens - grass and objects not being drawn at those ranges so you can see people behind cover. If you go for realism you might decide for lower graphics in favour of range, but if you want to have a high quality looks you get GRW. And no, its not just an issue on consoles.
One thing I noticed that 2m-units in game are too small compared to real life. I guess this affects the driving physics since then for the game you are moving faster than it feels which would explain why you lose control as easy. I could be wrong on these though.
It seems that only a few of you guys understood what was this post about lol
People saying they are "veterans" or "operators" and yet they act like a child, very interesting.
I do agree that this game has some glitches and it isn't perfect, but is a game to enjoy if you are a Ghost Recon fan and/or you want to have fun, like BlueFox said Ubisoft knows their audience and players, this is not the first Ghost Recon.
At the end is a videogame with authenticity.
The only thing that feels authentic is the digital recreation of Bolivia. From a military perspective...no, definitely not.
BIA is a bad comparison for this game in regard to military authenticity. Gearbox accurately recreated gear, weapons, locations, and even recreated real/documented battles. Wildlands has entire weapon catagories (LMGs primarily) that absolutely cannot be used they way they are supposed to be - mostly due to unrealistic and inauthentic attachment choice.
Also unlike BIA, Wildlands has incorrectly modeled gear and items. The camos (Multicam for example) aren't depicted correctly, the body armor selection is incredibly small (plate carrier isn't modeled correctly as it sits too low, and the IBA is incredibly outdated). This game sorely lacks in terms of military authenticity AND realism.
Like I said, they did a marvelous job recreating Bolivia. Everything else leaves much to be desired.
Even the world isnt really that authentic except visually. Animals for eg are not as much a part of the world as in far cry 3/4 for eg.
Also you can take reality too far - it just ceases to be fun simply because in a game world simulated on a computer we lack some of our natural senses and those we have are significantly reduced (mono vision, poor dynamic range) and our interaction is via some clunky controller and/or mouse+keyboard.
The developers job is to find the right balance - ie a level of realism that fits the interaction model and is still fun. To be fair to UBI in some ways they have succeeded well with that balance, but in many they have failed terribly though poor attention to detail or just plain laziness.
I'm sure the authenticity of the world could be up for debate as well.
The number of Helicopters 20+ million dollar prototype black hawks, 4 million dollar little birds and older Cobras is certainly not remotely believable in the slightest.
Bolivia has a grand total of 0 attack helicopters, so all those waves of helicopters really add to the authenticity.
As for the minigun epidemic using that number of miniguns is already absurd considering the upfront cost of let alone the procurement of them compared to other HMG's or GPMG's and the logistics involved with feeding a gun with 2000+ rpm with ammo at half a dollar to a dollar a round seems unsustainable and not something a country like Bolivia would be likely to wast so much money on same goes for the armored cars and the $2k Rifles-$15k Snipers used by UNIDAD.
The rare small arms used by the cartel rebel's and the military is not authentic or very plausible given prices or low production numbers and lack of exportation of many of those firearms.
Even if Ubi tries to shoehorn a backstory defending the inclusion of such expensive/rare guns as the main armament of the factions in the game it lacks believability and just seems like a lazy excuse not to have to use common place surplus and budget arms (that may not have as many options to customize) used in places like Bolivia and around the world in conflict zones.
After all this time your still on your crusade of defending Ubi with this game!Originally Posted by LoneSpymaster Go to original post
Have you been offered playtests for the next Ubi game yet?