After all the posts about the Warlord it was made clear to me by many people that he is an OP hero. Having played against them I only ever seemed to get ledged by them because I'm pretty hit and miss with predicting when someone will GB. Anyways I thought I would have a go with him, see what all the fuss was about. While I did not expect to become a bearded god straight away, I had expected more from him. All his heavy attacks are so slow and easily parried, heavy attacks aren't meant to be fast. But his lights also feel incredibly slow unless you spam headbutt or FGS then RB. I even tried using that jump attack with the hyper armour but it always got parried. Am I not doing something right? I just feel like any normal attack will never really hit them because of how slow they are. I know what a good Warlord is capable of. I am not one of theseJust looking for a bit of guidance because I don't want to have a main hero, just want to be well rounded.
Just my limited experience using him, seems pretty hard to use to me.![]()
If you play him just with his regular attacks he will just be a short ranged hero. You need to use his headbutt mixup. I'll explain. His headbutt is very hard to dodge and grants you a free light. Once you headbutt people a few times the will start to dodge every time you dodge forward because they will expect a headbutt. Then you just randomly dodge and either headbutt or wait a sec and then guardbreak. If you dodge and guard break and they predictively dodge you will get a free gb. The headbutt is hard to dodge reactively so it will basically create a 50/50. You shouldn't be using the jump attack frequently because it is slow and non feintable. Warlords side lights are as fast as ok lights, so I'm not sure why he feels slow to you. You can also use his fast zone which has crazy tracking and deals 25 damage. Warlord also has an out of guard mode charge that can knock someone into a wall for a confirmed side heavy for 35 damage. You can also sprint at someone and if they are expecting a charge you just stop spinting and gb them while they dodge. If they guess right and dodge the charge you can cancel the charge into a jumping heavy and if they try to guardbreak you they will get hit.
There are still many more tools that I left out such as full block or superior block lights but if you actually managed to read my wall of text you might understand why warlord is op compared to the rest of the heroes.
The warlord is simply the best turtle, in this turtlemeta.Originally Posted by Legacy_Zealot Go to original post
In the hands of a good player, he is a really strong hero. WL is a reactive hero which means he shines in the top tier of player skill, and maybe not so much in the lower player skill tiers. Since basically you need to learn how all your opposing classes work and exactly what their strengths and weaknesses are.
Like you have noticed, you will never land the heavies (non GB) nor Headsplitter leap on an opponent in 1vs1. Do you parry anything and use his shield bash stun? I noticed that when I learned doing this I went to the next level.
Centurion would be the opposite, he is an offensive hero that will destroy anyone who doesn't know how to handle his kit. That is why he seems so good in lower to mid player skill tiers.
Thanks for the response, maybe they feel slow because I have been using as much cent as possible before he gets nerfed to oblivion. If you wouldn't mind sharing some more tips on how to use him in the thread please do. That was some useful stuff that I'll definitely be trying out.Originally Posted by Chucky_Jones Go to original post
I have been using the WL zone a lot and every time I do it i feel like a scumbagOriginally Posted by Tyrjo Go to original postI have been using his headbutt then poke them. I also go for the full guard stance then poke. I normally get guard broken when I do that though. I parry a lot and go for the guard break. If I can I'll GB and throw them into a wall then go for the side heavy but it doesn't always land. I feel as though I have to rely on GBs, and when I come across someone who can CGB really well I have to turtle and see what happens.
In fact conq is the best turtle right now defensively.Originally Posted by kweassa1 Go to original post
It's just that warlord has too many attack options where conq is literally one-move spam for attacking.
If i'm not mistaken you have described warlord as an alligator snapping turtle in another post. That was so true!
Thanks for the feedback guys - we're pretty aware that we need to do some digging into WL in his current state and I've seen some good points here that you all have brought up that I'd like to pass along to the team.
How do you feel the WL fares in situations where he can't turtle as effectively or can't be played as a reactive hero? (ie: 4v4s)
He's not oppressively imbalanced in 4v4, but his abilities that make him strong 1v1 are strong there, as well.Originally Posted by UbiNoty Go to original post
Namely his GB shove off ledges. If he posts up on a good location, let's say point C on temple garden, he can run the point solo. So long as he guards an interance, he can knock you off the side with his rush. It's impossible to dodge, because the entrance points are so narrow.
Then, if you manage to engage him, he WILL eventually feint successfully into a gb, and then you're dead because he ran you to a ledge.
So, aside from those things that are also imbalanced in 1v1, and his headbutt(but all cc is imbalanced in 4v4), he seems pretty acceptable in 4v4.