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  1. #1

    some questions and suggestions about gameplay

    hi everyone, I'm playing For Honor since 15th of February, and I have something to suggest about game:

    1- in long distance execution animations (like lawbringer's long shot), if throwen enemy touches the wall or cliff or something, animation pushing the executiner becouse the reason that I think in execution animation killer and killed characters animations are whole ,it becomes danger situations if killer near edge or wall spike, can't be this like ragdoll thing, fall down clifs or hang off fances? (Actualy if I can fly my enemy to cliff with longshot execution (like Shugoki's demon ball) I'll be satisfy like hell )

    2- no need to hear VICTORY or DEFEAT sound every round, it's obvious...
    and may be there should other voices with different accent depends on which fraction chosen

    3- I think spam moves (like Headbutt , Leg Sweep, Shinobi Kick, Centurion Kick, Conqueror Shield Bash) consume much more stamina after 2nd loop or something like that, there should be a penalty system against spamers

    4- I'm playing from Turkey and after 1st season end, my NAT type become red from green, as result I always waiting like forever, I wonder why my NAT Type falled down

    Thanks in advance, Ad mortem inimicus
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  2. #2
    Jazz117Volkov's Avatar Senior Member
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    Originally Posted by RazielIcefire;12761773[SIZE=3
    2- no need to hear VICTORY or DEFEAT sound every round, it's obvious...
    and may be there should other voices with different accent depends on which fraction chosen
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    I'd actually go for this. I don't mind the Victory/Defeat announcements, but the actual voice; we should totally be able to have Ayu or Holden Cross narrating the battle.

    I remember when Dota 2 did the Deus Ex announcer pack. It was brilliant.
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