1. connectivity issues
I guess there's nothing more to be said about this that hasn't been said yet!
2. flicker bug
Problem: confusing the **** out of the defending player
Solution: once you initiate the light attack, people shouldn't be able to transition into zone attack anymore by fast pressing the heavy button to.
3. defensive meta (strongly connected to point 4!)
Problem: defense 100% rewarding offense 100% punishable.
Solution: chip damage. very small chip damage on light, big chip damage on heavy
4. GB after parry
Problem: transforming the game from an action based game in a defensive based game / defense 100% rewarding offense 100% punishable (number one "go to" move) / encouraging players to do nothing but wait for parries.
Solution: a. remove GB after parry completely / b. greatly reduce the parry window and modify the timing on parry depending on the hero and the attack (make parry harder to achieve = no spammable parries) / c. replace GB with confirmed light and blockable (not parriable/dodgeable) heavy
5. unlocked attacks
Problem: these attacks cant be parried making them 100% safe and in some cases, giving the possibility to achive a chain that shouldnt be achieved.
Solution: make it so that once you unlock from the enemy (mid combo) the combo gets intrerupted.
6. no auto QUEUE at the end of the match if people leave the lobby
Problem: cant place assets in faction war at the end of the match because the game returns you to the lobby / long waiting period of times between matches
Solution: at the end of the match, whenever a player leaves, automatically replace that player with someone that searches for a game during that period of "between matches time" and if all leave the game, automatically place the player in queue for the next match (same type of game mode)
7. centurion's spartan kick in 4v4
Problem: ganging on 4v4 (spammable)
Solution make it so that if you get stunned by a spartan kick, the others wont have any effect on you for 1 second from recovery
8. not being able to see the attach or GB coming from out of screen from shinobi (if not locked on to him)
Problem: 100% free damage punish
Solution: install an attack/GB indicator for this to.
9. raiders zone attack cancelable into top light IN THE LAST 0.1 SECONDS
Problem: easy spammable extremely hard read to counter if spammed corect
Solution: after half the time from when the zone attack starts (at the most 2/3) the zone attack shouldnt be cancelable into top light.
10. wardens still able to react to dodge on SB -> GB
Problem: Warden can still react to a players dodge
Soution: shorten the timing on SB cancel to GB
11. revenge is useless
Problem: the one thing that can help us in a ganking situation, offers no advantage at all
Solution: make revenge gain multiplyer based on how many enemyes are in a 20 M radius of you (i think this is coming but from what i read, it would still be useless)
12. Ganking.
Problem: its impossible to defend and get an attack in. quickly die from overspamming ganking attacks
Solution: Friendly fire. as it is now, FF is useless. make it so that friendly fire takes at least half of the attack damage on a team mate, and stager him/them
il update this as soon as more things will be noticeable (like the soon to come spammable raiders charge - saw a video, its true)