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  1. #1

    Bug on Lawbringer in revenge?

    Hi,
    I am not sure if i found a bug but i noticed, much to my frustration, my lawbringer would become interuptible during his first attack after an auto parry. I thought it was my slow reaction in changing target so I tried to replicate it in advance practice.

    What I did specifically:
    i would wait till i was enable to activate revenge . Activated it to auto parry my first target then instantly hit light attack on the downed opponent to start my chain. i would quickly then change target and attack heavy on the next target before finishing it off with a unblockable on my original first target.

    Now between the time i hit light attack on my first downed target and switching to my next target to continue the chain(heavy attack) if a hit connects on me my chain would be interrupted as if i wasnt on revenge.

    Please clarify and quickly do something about this if what i find is correct, hopefully by the upcoming 1.09 patch.

    Best regards,
    Kean
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  2. #2
    Originally Posted by CubicFrog Go to original post
    Hi,
    I am not sure if i found a bug but i noticed, much to my frustration, my lawbringer would become interuptible during his first attack after an auto parry. I thought it was my slow reaction in changing target so I tried to replicate it in advance practice.

    What I did specifically:
    i would wait till i was enable to activate revenge . Activated it to auto parry my first target then instantly hit light attack on the downed opponent to start my chain. i would quickly then change target and attack heavy on the next target before finishing it off with a unblockable on my original first target.

    Now between the time i hit light attack on my first downed target and switching to my next target to continue the chain(heavy attack) if a hit connects on me my chain would be interrupted as if i wasnt on revenge.

    Please clarify and quickly do something about this if what i find is correct, hopefully by the upcoming 1.09 patch.

    Best regards,
    Kean
    It's not just a lawb thing, but IMO how a "chain" is treated with in the game. It can happen to other classes as well.

    What I mean by this, is that system-wise, the combo moves have a certain amount of leniency in between inputs, which makes it possible to make delayed input for your next attack. For example I often use a light whiff -- delayed -- light attack with classes like the Kensei or the Raider in an attempt to surprise the opponent with the delayed 2nd attack of the combo.

    So although the devs never cleared this, my theory is that a "combo" move is treated as a single chain of attack when there are no delayed input in between attacks -- so in theory, this is when revenge fully protects you with UI (unless it's a bullshi* UBUP "melee attack" spamming, or a bullshi* move like the cent charged heavy "pin" ). I know that for example, with my raider in revenge I could do a heavy-heavy-heavy on 3 separate targets without the attack being interrupted so long as the heavy-switch target-heavy-switch target-heavy action is fast enough without delays.

    But if there is delayed input in between, I think that's when revenge's "UI while attacking" ceases to protect you


    It'd be best if we can see the situation where it happens. An easy way to experiment and record the footage, is to set up a custom match against 2~3 bots and set all damage to 0. That will give you plenty of opportunities to practice and record the footage so we can see what you're talking about.
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  3. #3
    Originally Posted by kweassa1 Go to original post
    It's not just a lawb thing, but IMO how a "chain" is treated with in the game. It can happen to other classes as well.

    What I mean by this, is that system-wise, the combo moves have a certain amount of leniency in between inputs, which makes it possible to make delayed input for your next attack. For example I often use a light whiff -- delayed -- light attack with classes like the Kensei or the Raider in an attempt to surprise the opponent with the delayed 2nd attack of the combo.

    So although the devs never cleared this, my theory is that a "combo" move is treated as a single chain of attack when there are no delayed input in between attacks -- so in theory, this is when revenge fully protects you with UI (unless it's a bullshi* UBUP "melee attack" spamming, or a bullshi* move like the cent charged heavy "pin" ). I know that for example, with my raider in revenge I could do a heavy-heavy-heavy on 3 separate targets without the attack being interrupted so long as the heavy-switch target-heavy-switch target-heavy action is fast enough without delays.

    But if there is delayed input in between, I think that's when revenge's "UI while attacking" ceases to protect you


    It'd be best if we can see the situation where it happens. An easy way to experiment and record the footage, is to set up a custom match against 2~3 bots and set all damage to 0. That will give you plenty of opportunities to practice and record the footage so we can see what you're talking about.


    I think I understand what you are saying. But Im pretty sure there was no delay on my input. And Im pretty sure the timing of the hit that interrupts my chain is right after i light attack the downed opponent and before the animation of my character's body turning to face the second opponent to continue the heavy attack in the chain. However, I did notice it has to be exactly right after i light attack on the downed opponent that i get interupted. If for example ive already done my light attack and now the animation of my character turning to face the second character to land a heavy has begin im uninterupted and continue to land the heavy attack and finish the chain.

    Im sorry im not very good with computers believe it or not. How do i take a video?
    Btw i tested this in the advance practice mode when you have a practice on revenge gain. Happened to me alot in dominion matches and it just happened 2 hours ago in a match again that obviously cause the death of my character.

    Despite all you have said about the leniency, I still dont understand why it should happen. Whatever leniency there are it does not get rid of the fact that in revenge you are uninteruptible and thus your chain will always be carried out no matter what. I did not delay my switching of targets and attack any different from when i have no revenge and no attack had landed on me. So in theory in revenge it does not matter does it since im suppose to be 'úninteruptible'?

    As you have said about your raider, I tried the same thing on warden and kensei and i had no such problem. Only Lawbringer. And 2 of my friends using Lawbringer said they have also experienced the same thing only with the Lawbringer.

    Thanks for your reply btw.
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