Your primary issues is the average cost. You could replace alien queen with a 3 drop like story teller jimmy or Nelly. I would love an Inuit Kenny in my deck. You have 2 Kennys and I'm sure it has conflicted your hand from time to time. (I was running Friar and Storyteller Jimmy in the same deck at one point so I can relate). I run Hookhand Clyde, Smuggler Ike, and Marcus in my deck too. I can't see the level of your pigeons, but I know they wreck me from time to time so I like them. The poison and Mind control are nice, but you have mad poison and it is still limited damage and denied by a one energy purify (which I also run). I think the deck pulls from itself, half poison, half manipulate. If you like to play defense, replace Craig with Dougie for chip damage and just make sure you are at an energy advantage so Dougie doesn't get blasted. Limit the poison for more DPS. Add an area spell like arrow storm or fireball. that way you can draw a melee in front of you, then kill everything with 5 energy. It has a nice base, but the synergy is competing with itself.Originally Posted by oyuncuyum1 Go to original post
I am Level 10; Rank 30;
I run an Adventure/Mystical deck with a 2.8 average cost.
Spells:
Purify
Regen (duh)
Tanks:
Mimsy (totally underrated)
Zen Cartman
Fighters:
Hookhand Clyde
Calamity Heidi
Marcus
Friar Jimmy
Nelly
Assassins:
Smuggler Ike
Choirboy Butters
Ranged:
Gunslinger Kyle
The strategy is simple, use Zen Cartman as a decoy/sacrificial lamb with assassins to do heavy DPS. Marcus for chip damage. And Mimsy as the killing blow. I love surprising people with Mimsy near the end of a match after they start a hard push. He will lead the entire field back to the other side while soaking damage the whole way. He usually gets off a shot or two, and if paired with Regen and a some DPS, the support will quickly die and NK will drop in 10-15 seconds. It looks super brutal and catches most completely unaware. An unholy combustion is a quick kill for Mimsy (and an even trade), but Zen and my 2 drops are still there wreaking havoc.
Overall, the deck is fast with heavy DPS (but those damn pigeons lol). I am weak to flying heavy decks, but will try to defend and use chip damage to wear down my opponent.
Was stuck in rank 25, built this deck and found my rank suddenly skyrocketing
I'm just about rank 35 after a few days playing only a couple of games per day, and my W/L ratio is about 2.5
I find that Robin Tweek synergizes very well with a lot of cards, and I'm partial to pairing it with Towlie, but I'll use him with Dogpoo or Nathan just to give them more lasting power.
(Tweek let's Nathan survive a bar-depelete explosion which is really nice since he can bombard from the very edge of their side of the board.)
I prefer using him with Towlie though, because I can surround the board with ranged units and shred through most anything that the opponent tries to play before they can do any real damage to Towlie thanks to his slow aura. They also tend to protect each other.
Dark Mage Craig also let's Cupid Cartman or Rats do an entire bar of damage to their NK, as well as dispatching their own Rats/Pidgeons/Gnomes, and even Visitors thanks to his AoE damage.
Unholy Combustion for ManBearPig, Pope Timmy, and Sexy Nun Randy (though I'll be replacing it with CockMagic once I've leveled up the card enough to transform 2-3 units at once since they cost the same.
Lastly, Purify is a criminally underrated card and has saved my *** more times than I can count, it stops Cyborg Kenny/Mind Control/Mech Timmy from taking my units. (Although I don't usually worry about Mech Timmy since his ability only lasts for like 4 seconds)
It also saves me from chip-poison damage from Alien Clyde, Alien Queen Red, Poison, and even Medusa Bebe snake poison if it somehow becomes a problem. (Considering the amount of ranged units I run, it's not often a problem.)