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  1. #11
    The devs care, and they do work hard. They also, however, continuously make incredibly bad/questionable design choices that frustrate long time fans like myself. That's always the catch with Ubisoft though, it's like playing the corrupt-a-wish forum game.
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  2. #12
    GORESH's Avatar Senior Member
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    Ubisoft is like any business, it's goal is to make money. How this is done is not decided by the programmers. I'm willing to bet the ones making all the important choices don't even play video games and if they do it's not for the same reasons the diehards here do. I just wish someone in charge would take note of the possible gold mine staring them in the face. Combine Farcry and Ghost Recon into a full blown military sim and it will sell. Use actual feedback from these forums and it will sell. Hire and use military consultants and it will sell!
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  3. #13
    UbiKeeba's Avatar Community Manager
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    Originally Posted by GORESH Go to original post
    Hire and use military consultants and it will sell!
    We worked with military personnel in order to make as authentic experience as possible. Learn more about our process below:

    https://ghost-recon.ubisoft.com/wild...of-ghost-recon
    https://ghost-recon.ubisoft.com/wild...edom-of-choice
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  4. #14
    GORESH's Avatar Senior Member
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    Originally Posted by UbiKeeba Go to original post
    We worked with military personnel in order to make as authentic experience as possible. Learn more about our process below:

    https://ghost-recon.ubisoft.com/wild...of-ghost-recon
    https://ghost-recon.ubisoft.com/wild...edom-of-choice
    That maybe so but I think your missing my point.
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  5. #15
    BryanCrayonston's Avatar Member
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    When I EMP a convoy it will continue going unless I'm like within <150 meters and I have a line of sight. It's getting game-breakingly annoying. Who should I call about this?
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  6. #16
    Twigs_Dee's Avatar Senior Member
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    Originally Posted by nopotential Go to original post
    When I EMP a convoy it will continue going unless I'm like within <150 meters and I have a line of sight. It's getting game-breakingly annoying. Who should I call about this?
    Call Bowman to get her to send the techs to replace the EMP in the drone.
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  7. #17
    GhostAssassinLT's Avatar Member
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    The game is full of flaws like that...
    I put five mines on a road leading to a Unidad base I attacked, still the reinforcements were able to reach the base unharmed until I jumped into a helicopter and flew back to the area where I had put down the mines. As soon as the mines were visible on the minimap the reinforcements blew up, but they were still able to drive past the first couple of mines until I moved further up the road. Also reinforcements were spawning inside the base... Fubared beyond belief...
    As said, I think the moderators at this forum care, the programmers probably care, but the ones making all of the bad choices sure at hell don't care about what the community wants/says. That has been pretty obvious since day one. They had their plan layed out and they're sticking to it like flies on a cows turd...
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  8. #18
    I'm sure the mods here do care, as do the devs who made this game (and especially those that created this beautiful looking game world), however, as others have stated, Ubi is a business and like any business it has a project plan for each game and then a budget is arranged. Within that budget is the whole game - the main thing, updates, dlc, fixes etc etc. Anything outside of that would need another project and another budget. With GTAOnline, Rockstar can continue to make major gameplay changes due to all the money they are making through Shark Cards. Wildlands doesn't have any of that so there will never be any major gameplay changes, just the odd update that doesn't cost any additional funds. Yes, we all saw so much potential in this game and I'm sure a lot of Ubi devs saw the same (there's no way they created such a large game world to have such little to do in it), but sadly the publishers didn't see the same opportunities. Plus, as I've mentioned before, Ubisoft isn't in the process of even wanting a single game that lasts for years. They release many games each year and the last thing they want is a GTAO, that would take away money from their other games. So Wildlands was always designed with a short life span. I'm sure we'll see tiny updates for a while but nothing like the stuff that was previously asked on here. Maybe in number 2, or 3.
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  9. #19
    The reality here my friends is that not because your parents didn't give you a huge action figure set, means they don't care about you, they do but sometimes you can't get what you want.

    We all have ideas or opinions, sometimes those ideas may sound good on paper, on execution however it may not work properly, is useless or is to expensive/unnecesary to add . That's the reason of why "5 years of development" means everything from those years is here of course not, what it means is (and they said it on the Q&A if im not mistaken) they do something, they see if it works but if it doesn't well, they just remove it or replace it with something better. Sometimes is to expensive and they are working on a budged (because they are, like every single game/movie/tv show out there) but this budget isn't a huge amount of money, if the game doesn't sell...and GR was never a best seller franchise, so they can't do whatever we want/they want without thinking is it worthy, to add something that isn't require? Do they really need AI customization(example) ? Is it better to make that instead of fixing bugs or adding better things? Of course not.

    Same with "my sniper should've shoot that guy more faster" they do work with experts, but how limited they are with money or/and technology? I get why it needs to get fix BUT is it really neccesary? Is this game a simulator? No, is a tactical action third person shooter, this is not Arma or soldier simulator, this is Ghost Recon a fantasy a videogame about operatives that are above and better than every single standard soldier, tactical doesn't equal realistic or simulator based on marines. Don't get me wrong of course i agree it may be annoying but doesn't mean that because they didn't fix it, is the end of the world and Ubisoft is the evil company of the year, they work with limited money, this is a business, we can't say that the devs don't care, if we don't have a full perspective of the situation or are succesfull business man or videogame creators.

    Maybe because this game did sell a lot, on the next game in 3/4/5 years we may get some new things+some of the "requested" features (not all of them but some) it may not be an open world, who knows...

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  10. #20
    Originally Posted by UbiKeeba Go to original post
    We worked with military personnel in order to make as authentic experience as possible. Learn more about our process below:

    https://ghost-recon.ubisoft.com/wild...of-ghost-recon
    https://ghost-recon.ubisoft.com/wild...edom-of-choice
    Oh this is golden. You actually had help yet things like reloads are not even done right with most weapons in the game. For me, when I noticed that this "tactical shooter" didnt get something like that right, that this game was not worth my time or money, because no actual thought was clearly given to it. Oh, not to mention the other sub-standard aspects of the game. Sure people like the game, but a lot of people jumped ship when they realised the true potential of this game would never be reached.
    But hey, people continue to buy Ubisoft games and defend their games for some reason, so why should they really care to begin with when the consumers are so stupid.
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