Even though I'm not sure if making zone the same as feint button is good idea (don't know if it's bad either) I don't see problem with what you're saying - in theory it is a single move. I think they did it this way because it's an attack so you should use attack buttons to do it. So there's no correlation with stamina cost...What you're suggesting here is that pushing both buttons (doesn't matter if it's pad or mouse) is so much harder then moving one finger to different place (default E on keyboard and B on pad).Originally Posted by Existentialmeme Go to original post
Sorry, that was really bad wording.Originally Posted by Draghmar Go to original post
I was trying to say that because zone attacks takes so much stamina, it should not be single input because of the potential of double tapping to try to feint a move.
Making it a double input of light/cancel would prevent accidental zone.
I don't know about keyboard and mouse but on controllers is not hard at all to push cancel and light together.
sorry but I don't understand why heavy into light moves matter in this case? it's a input of light and cancel.Originally Posted by Mia.Nora Go to original post
Or heavy and cancel would work too.
Oh, I see. Yeah it could be problem.Originally Posted by Existentialmeme Go to original post
I would never put myself through the torture of being an Orochi main. He's only rep 3.Originally Posted by AnEnticingSquid Go to original post
But ya try playing on an Xbox controller or any controller. Its near impossible to not flicker on accident eventually. You would actually have to know how to flicker in order to teach yourself not to.
I do play on Xbox and I also have a pres 3 orochi... And I will concede that you could do it on accident, but when it's multiple times in one fight, I highly doubt it's all accidental...Originally Posted by Blasto95 Go to original post
Orochi main here. and yes its not only exclusive to orochi. all heros have it. and the reason its been used so much because orochi has 2 to 3 attacks that is good. but my point is . a flicker is only an issue if you rely too much on the indicators them self. all zone attacks and some other attacks only comes from one direction ( the same). memorize them and you are good to go. wether if the player flickered by mistake or on purpose. you will react to it.
It's not direction that is problem but reacting to the start of the animation. Orochi has quite fast zone. Warden is even faster - at least from my perspective. I almost can't react to Wardens zone. The same goes for Orochi but then again I played much more against Warden for obvious reasons.Originally Posted by dragon7jdc Go to original post