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  1. #31
    Draghmar's Avatar Senior Member
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    Originally Posted by Existentialmeme Go to original post
    A zone attacks take half of your stamina so I would rather it's not a single input move, B with light would be much better, it separates cancel and zone.
    Even though I'm not sure if making zone the same as feint button is good idea (don't know if it's bad either) I don't see problem with what you're saying - in theory it is a single move. I think they did it this way because it's an attack so you should use attack buttons to do it. So there's no correlation with stamina cost...What you're suggesting here is that pushing both buttons (doesn't matter if it's pad or mouse) is so much harder then moving one finger to different place (default E on keyboard and B on pad).
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  2. #32
    Originally Posted by Draghmar Go to original post
    Even though I'm not sure if making zone the same as feint button is good idea (don't know if it's bad either) I don't see problem with what you're saying - in theory it is a single move. I think they did it this way because it's an attack so you should use attack buttons to do it. So there's no correlation with stamina cost...What you're suggesting here is that pushing both buttons (doesn't matter if it's pad or mouse) is so much harder then moving one finger to different place (default E on keyboard and B on pad).
    Sorry, that was really bad wording.
    I was trying to say that because zone attacks takes so much stamina, it should not be single input because of the potential of double tapping to try to feint a move.
    Making it a double input of light/cancel would prevent accidental zone.
    I don't know about keyboard and mouse but on controllers is not hard at all to push cancel and light together.
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  3. #33
    Originally Posted by Mia.Nora Go to original post
    Wont work.

    PeaceKeeper goes into riposte with H into L. Raider goes into Stunning Tap with H into L. Would work for Oroichi but not in general.

    Best idea is making it a single button, that environmental interact button is completely useless in my opinion, let people drop the gates with some other button like hold down heavy near the lever. If it wont work just remove environmental interactions altogether, who cares about those gates anyway.

    Making it single button is foolproof solution.
    sorry but I don't understand why heavy into light moves matter in this case? it's a input of light and cancel.
    Or heavy and cancel would work too.
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  4. #34
    Draghmar's Avatar Senior Member
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    Originally Posted by Existentialmeme Go to original post
    Sorry, that was really bad wording.
    I was trying to say that because zone attacks takes so much stamina, it should not be single input because of the potential of double tapping to try to feint a move.
    Making it a double input of light/cancel would prevent accidental zone.
    I don't know about keyboard and mouse but on controllers is not hard at all to push cancel and light together.
    Oh, I see. Yeah it could be problem.
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  5. #35
    Originally Posted by AnEnticingSquid Go to original post
    Whoa calm down there sparky... I know it's tough hearing someone criticize your main but jeez... That's alright, you don't have to admit that most players do it on purpose, we all know the truth anyway.
    I would never put myself through the torture of being an Orochi main. He's only rep 3.

    But ya try playing on an Xbox controller or any controller. Its near impossible to not flicker on accident eventually. You would actually have to know how to flicker in order to teach yourself not to.
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  6. #36
    AnEnticingSquid's Avatar Member
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    Originally Posted by Blasto95 Go to original post
    I would never put myself through the torture of being an Orochi main. He's only rep 3.

    But ya try playing on an Xbox controller or any controller. Its near impossible to not flicker on accident eventually. You would actually have to know how to flicker in order to teach yourself not to.
    I do play on Xbox and I also have a pres 3 orochi... And I will concede that you could do it on accident, but when it's multiple times in one fight, I highly doubt it's all accidental...
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  7. #37
    Orochi main here. and yes its not only exclusive to orochi. all heros have it. and the reason its been used so much because orochi has 2 to 3 attacks that is good. but my point is . a flicker is only an issue if you rely too much on the indicators them self. all zone attacks and some other attacks only comes from one direction ( the same). memorize them and you are good to go. wether if the player flickered by mistake or on purpose. you will react to it.
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  8. #38
    Draghmar's Avatar Senior Member
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    Originally Posted by dragon7jdc Go to original post
    Orochi main here. and yes its not only exclusive to orochi. all heros have it. and the reason its been used so much because orochi has 2 to 3 attacks that is good. but my point is . a flicker is only an issue if you rely too much on the indicators them self. all zone attacks and some other attacks only comes from one direction ( the same). memorize them and you are good to go. wether if the player flickered by mistake or on purpose. you will react to it.
    It's not direction that is problem but reacting to the start of the animation. Orochi has quite fast zone. Warden is even faster - at least from my perspective. I almost can't react to Wardens zone. The same goes for Orochi but then again I played much more against Warden for obvious reasons.
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  9. #39
    Thats true some heros have very fast zone attacks. so what i do to counter that is to develope a sense of when they might do a certine attack. ii know it sound hard. but trust me with time you will be able to do it.
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