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  1. #21
    AnEnticingSquid's Avatar Member
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    Originally Posted by Blasto95 Go to original post
    It is 100% reactable. Tough? Sure as hell it is. But you can pick up on patterns of players and anticipate the Zone Attack.
    Also to perform the Zone Attack Flicker requires ZERO knowledge of how to perform the flicker. I would know, I did it for at least a month if not more without knowing how.
    The problem is with flicker being widely used, is that its WAYYY to easy to do. Its simply Light Attack followed by Heavy Attack immediately. At the same time you need to have you guard in a different direction as where your zone attack comes out. AKA What half decent Orochi does not have their guard at the top at all times. When they perfrom zone attack, theres your flicker. Having to hold top guard at all times, and the incredibly easy flicker "exploit" allows just about every Orochi to do this.

    Stop blamming the "exploiters" when theyre just trying to play the game. Im not going to hinder my experience because of Ubisofts mess up they cant fix.
    Whoa calm down there sparky... I know it's tough hearing someone criticize your main but jeez... That's alright, you don't have to admit that most players do it on purpose, we all know the truth anyway.
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  2. #22
    bmason1000's Avatar Senior Member
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    Originally Posted by Blasto95 Go to original post
    It is 100% reactable. Tough? Sure as hell it is. But you can pick up on patterns of players and anticipate the Zone Attack.
    Also to perform the Zone Attack Flicker requires ZERO knowledge of how to perform the flicker. I would know, I did it for at least a month if not more without knowing how.
    The problem is with flicker being widely used, is that its WAYYY to easy to do. Its simply Light Attack followed by Heavy Attack immediately. At the same time you need to have you guard in a different direction as where your zone attack comes out. AKA What half decent Orochi does not have their guard at the top at all times. When they perfrom zone attack, theres your flicker. Having to hold top guard at all times, and the incredibly easy flicker "exploit" allows just about every Orochi to do this.

    Stop blamming the "exploiters" when theyre just trying to play the game. Im not going to hinder my experience because of Ubisofts mess up they cant fix.
    If you're anticipating, is it really reaction though? I will agree that it probably happens on accident frequently and in that case you're right, it's not their fault. It's the intentional misuse that i take issue with.
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  3. #23
    UbiNoty's Avatar Community Manager
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    The flicker bug is something that we're currently working on getting fixed. As it was mentioned above I believe, it's not as easy of a fix as you might think since it is somewhat tied into some fundamental game mechanics. But we are aware its a problem and we are working on it, and will do our best to get it resolved as soon as we are able.
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  4. #24
    Originally Posted by UbiNoty Go to original post
    The flicker bug is something that we're currently working on getting fixed. As it was mentioned above I believe, it's not as easy of a fix as you might think since it is somewhat tied into some fundamental game mechanics. But we are aware its a problem and we are working on it, and will do our best to get it resolved as soon as we are able.
    It's really is not though, it's a simple change from zone attack by pressing light and heavy to pressing heavy/light and cancel.

    Problem solved, a simple input change.
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  5. #25
    Originally Posted by Charmzzz Go to original post
    It is not a "Bug", the flicker is related to the network code and how input works for light and heavy attacks. As far as I remember they said in a Warriors Den that the light attack is a bumper, the heavy attack is a trigger. So if you touch the light attack button it will immediately fire, but the heavy will only fire after a brief period holding the button.
    Since zone attacks are fired when pressing both buttons, there is a short duration where the client has to wait for a heavy input if you press light attack. But in a high responsive game they start playing the light attack animation and indicator as soon as the light bumper is detected. If the user then presses heavy in the timeframe for triggering a zone attack it "overwrites" the light attack.

    They said, in that Warriors Den where they talked about it, that they are playing around with different methods to "fix" it, but is it not an easy task and they did not know if they can find a solution.

    I think this is a major flaw in their engine, but I do not think it is possible to "fix" completely. The only thing they can do is to change the timeframes (for playing light and waiting for heavy input to zone attack). But this is tricky and can totally destroy the responsiveness of the whole game.
    I'll fix it right now. totally easy, you ready?
    Make zone attacks a single button press. Maybe B button (xbox) on controller since that doesn't really do much. I think it interacts with environment, but it's easy to make it do one thing, and then another context sensitive thing.
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  6. #26
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by pancakerz Go to original post
    I'll fix it right now. totally easy, you ready?
    Make zone attacks a single button press. Maybe B button (xbox) on controller since that doesn't really do much. I think it interacts with environment, but it's easy to make it do one thing, and then another context sensitive thing.
    "B button...that doesn't really do much." Maybe you play Conq, but B is a vital part of combat as that's the feint button? I use the B button every single fight I get into.
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  7. #27
    Originally Posted by pancakerz Go to original post
    I'll fix it right now. totally easy, you ready?
    Make zone attacks a single button press. Maybe B button (xbox) on controller since that doesn't really do much. I think it interacts with environment, but it's easy to make it do one thing, and then another context sensitive thing.
    B button is the cancel button... I guess you never feint?

    Originally Posted by Existentialmeme Go to original post
    It's really is not though, it's a simple change from zone attack by pressing light and heavy to pressing heavy/light and cancel.

    Problem solved, a simple input change.
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  8. #28
    Originally Posted by ChampionRuby50g Go to original post
    "B button...that doesn't really do much." Maybe you play Conq, but B is a vital part of combat as that's the feint button? I use the B button every single fight I get into.
    Feinting is a vital part of combat but there is no reason the feint button couldn't also be the zone button. It would still be feint when you were performing any attack that could be feinted, and if you aren't in an attack you would throw a zone. That fix would actually be pretty simple.
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  9. #29
    Originally Posted by Chucky_Jones Go to original post
    Feinting is a vital part of combat but there is no reason the feint button couldn't also be the zone button. It would still be feint when you were performing any attack that could be feinted, and if you aren't in an attack you would throw a zone. That fix would actually be pretty simple.
    A zone attacks take half of your stamina so I would rather it's not a single input move, B with light would be much better, it separates cancel and zone.
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  10. #30
    Originally Posted by Existentialmeme Go to original post
    A zone attacks take half of your stamina so I would rather it's not a single input move, B with light would be much better, it separates cancel and zone.
    Wont work.

    PeaceKeeper goes into riposte with H into L. Raider goes into Stunning Tap with H into L. Would work for Oroichi but not in general.

    Best idea is making it a single button, that environmental interact button is completely useless in my opinion, let people drop the gates with some other button like hold down heavy near the lever. If it wont work just remove environmental interactions altogether, who cares about those gates anyway.

    Making it single button is foolproof solution.
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