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  1. #11
    Charmzzz's Avatar Senior Member
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    It is not a "Bug", the flicker is related to the network code and how input works for light and heavy attacks. As far as I remember they said in a Warriors Den that the light attack is a bumper, the heavy attack is a trigger. So if you touch the light attack button it will immediately fire, but the heavy will only fire after a brief period holding the button.
    Since zone attacks are fired when pressing both buttons, there is a short duration where the client has to wait for a heavy input if you press light attack. But in a high responsive game they start playing the light attack animation and indicator as soon as the light bumper is detected. If the user then presses heavy in the timeframe for triggering a zone attack it "overwrites" the light attack.

    They said, in that Warriors Den where they talked about it, that they are playing around with different methods to "fix" it, but is it not an easy task and they did not know if they can find a solution.

    I think this is a major flaw in their engine, but I do not think it is possible to "fix" completely. The only thing they can do is to change the timeframes (for playing light and waiting for heavy input to zone attack). But this is tricky and can totally destroy the responsiveness of the whole game.
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  2. #12
    Draghmar's Avatar Senior Member
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    Of course it's a bug. You even stated this yourself by saying it's a major flaw in their engine. That is exactly what the bug is. It's some kind of error or bad design in a code and in this case the error is related to the way they designed light and light+heavy triggering. And it is possible to fix this by changing how zone attacks works - someone posted this some time ago and in my opinion this would be great solution to the broken move - just make it so zone attacks have to be invoked from the guard direction they are attacks from. So in case or Orochi if zone comes from his left side force him to actually make guard in that direction before they can push light+heavy. This way there won't be any difference if it is zone or light. You still get your guard in the proper direction.
    There already attack that needs guard to be in specific direction. I think even Orochi has one like that. So it is technically possible.
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  3. #13
    Charmzzz's Avatar Senior Member
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    It is not a "Bug" in a programmer sense. A "Bug" is the wrong behaviour of Code you have written. This is more or less "working as intended". It is a design flaw, but not a coding error by any means.

    Your suggested solution sounds good though Draghmar.
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  4. #14
    I wonder if the change in 1.09
    (Developer comments: Time Snap is a legacy system we’ve had at the core of our fight system for a very long time. To be brief, it snaps actions at 100ms in order to guarantee synchronized contacts. The downside of this system has been input latency.)
    I know it will fix throwing random attacks long after button press...atleast i hope. I've missed a parry only to throw a heavy out right after im hit or get out of a failed cgb attempt to me throwing a random gb. Sometimes it works out in my favor but mostly not.

    Hopefully it will.
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  5. #15
    While it technically affects every character, some heroes (the ones with fast zone attack) benefit from it far more than others. The fact that most of those heroes are very high in the foodchain even without it is just cherry on top.
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  6. #16
    Originally Posted by AnEnticingSquid Go to original post
    Im just wondering... It has been in the game since launch... I think you have gathered enough data ubisoft. I never fight Orochis that don't abuse the ever living **** out of this. There is no way it can be that hard to fix! Or just add it to his move list and make it a real thing...
    FYI I would say 90% of orochi players rely on zone attack and all their zone flickers happens unintentionally do to input lag of their light and heavy attacks.
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  7. #17
    XxHunterHxX's Avatar Senior Member
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    the bug is in the game since the alpha......so no
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  8. #18
    Originally Posted by AnEnticingSquid Go to original post
    Im just wondering... It has been in the game since launch... I think you have gathered enough data ubisoft. I never fight Orochis that don't abuse the ever living **** out of this. There is no way it can be that hard to fix! Or just add it to his move list and make it a real thing...
    Better question would be. Will Orochi ever got to do more then 2 moves viable in a duel.
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  9. #19
    Originally Posted by bmason1000 Go to original post
    Instead of pressing the light and heavy attack buttons simultaneously to do a zone, you hit them in rapid succession. So it initially shows the red indicator for a top light (when you hit the light attack button,) then immediately shows the side indicator when the zone comes out (because you hit heavy attack button fast enough, a zone attack happens.) So the indicator "flickers" from top (for the top light attack that NEVER EVEN STARTS) to side for the now 100% unreactable zone attack you're getting hit by.
    It is 100% reactable. Tough? Sure as hell it is. But you can pick up on patterns of players and anticipate the Zone Attack.
    Also to perform the Zone Attack Flicker requires ZERO knowledge of how to perform the flicker. I would know, I did it for at least a month if not more without knowing how.
    The problem is with flicker being widely used, is that its WAYYY to easy to do. Its simply Light Attack followed by Heavy Attack immediately. At the same time you need to have you guard in a different direction as where your zone attack comes out. AKA What half decent Orochi does not have their guard at the top at all times. When they perfrom zone attack, theres your flicker. Having to hold top guard at all times, and the incredibly easy flicker "exploit" allows just about every Orochi to do this.

    Stop blamming the "exploiters" when theyre just trying to play the game. Im not going to hinder my experience because of Ubisofts mess up they cant fix.
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  10. #20
    Originally Posted by Blasto95 Go to original post
    It is 100% reactable. Tough? Sure as hell it is. But you can pick up on patterns of players and anticipate the Zone Attack.
    Also to perform the Zone Attack Flicker requires ZERO knowledge of how to perform the flicker. I would know, I did it for at least a month if not more without knowing how.
    The problem is with flicker being widely used, is that its WAYYY to easy to do. Its simply Light Attack followed by Heavy Attack immediately. At the same time you need to have you guard in a different direction as where your zone attack comes out. AKA What half decent Orochi does not have their guard at the top at all times. When they perfrom zone attack, theres your flicker. Having to hold top guard at all times, and the incredibly easy flicker "exploit" allows just about every Orochi to do this.

    Stop blamming the "exploiters" when theyre just trying to play the game. Im not going to hinder my experience because of Ubisofts mess up they cant fix.
    Amen brother, well said.
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