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  1. #1

    Heres an idea how to fix turtle meta

    (reposting it from a wrong forum branch)

    Basically, give every hero the same way of breaking a turtle. How do you do it without breaking everything?
    By buffing basic attack chains in one specifical way:
    1). First attack in a chain can be feinted without breaking said chain
    2). Second attack in a chain is always an unblockable. Feinting this one will break attack chain
    3). Third attack in a chain will have the most damage and hyperarmor (also feintable)
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  2. #2
    UbiJurassic's Avatar Community Manager
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    Love the idea and thought you put behind the suggestion, Nosmer1. A problem might present itself with the second part of the suggestion though. Since the second attack is unblockable, your only option is to dodge the attack. However, since the second attack can be feinted out of, attempting to dodge it might lead to continual free guardbreaks.

    Would love to hear other players thoughts on this suggestion as well!
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  3. #3
    if you add an attack option to b4ake meta to every character, that move will easy become a spammable move and soon enaugh the defensive meta will find its way a4ound it. the only way to remove the defensive meta from the game ia by working on the defensive meta itself not a counter for defensive meta and by adding stamina penalties on guard and especially parries. penalties that would force someone to not just stand there and safe guard because ... you know... it's safe tu guard and w8 for a parry to inflict massive dmg
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  4. #4
    Originally Posted by UbiJurassic Go to original post
    Love the idea and thought you put behind the suggestion, Nosmer1. A problem might present itself with the second part of the suggestion though. Since the second attack is unblockable, your only option is to dodge the attack. However, since the second attack can be feinted out of, attempting to dodge it might lead to continual free guardbreaks.

    Would love to hear other players thoughts on this suggestion as well!
    From my experience, if a person dodges the attack, he usually does it backwards, which puts him out of guardbreak reach. Ive seen assasin classes use dodge-attack which can not be GB'ed. Also, I see more ways of dealing with unblockable attack:
    1) parry - simple enough, you see an attack - you parry it
    2) guardbreak - if you know that your opponent is going to feint it, you can attempt a guardbreak
    3) light attack - all unblockables we have now are kinda slow, and if you know that an unblockable is coming you can simply light attack your opponent out of it
    4) parry counter - if you expect your opponent to feint his unblockable in order to bait your parry, you can simply feint your parry attempt and immediately follow it with guardbreak, that if timed right will land at the start of enemy parry attempt
    5) heavy counter - just like in 4, but you feint your parry attempt into a raw heavy, which if timed right will land a bit later than a parry widnow, but earlier than enemy heavy (failed parry)

    Originally Posted by Gemoroda Go to original post
    if you add an attack option to b4ake meta to every character, that move will easy become a spammable move and soon enaugh the defensive meta will find its way a4ound it. the only way to remove the defensive meta from the game ia by working on the defensive meta itself not a counter for defensive meta and by adding stamina penalties on guard and especially parries. penalties that would force someone to not just stand there and safe guard because ... you know... it's safe tu guard and w8 for a parry to inflict massive dmg
    Right now if you want a good offense you have to pick certain classes, while for good defense all you have to do is block well and parry occasionally, which every class can do. Thus, classes built around offense are much stronger than classes built around defense. My changes fix this situation by introducing some kind of middle ground, something that every class can do.
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  5. #5
    Basically, give every hero the same way of breaking a turtle. How do you do it without breaking everything?
    By buffing basic attack chains in one specifical way:
    1). First attack in a chain can be feinted without breaking said chain
    just sit there and block the first hit (be prepaired for a gb
    2). Second attack in a chain is always an unblockable. Feinting this one will break attack chain
    be prepared to parry, be prepared for cancel into parry or gb (people are doing this expertly for months in normal combos or heavy finishers (sometimes even to the raiders unblockable cancel tot top))
    3). Third attack in a chain will have the most damage and hyperarmor
    just parry it.

    safe defensive meta again

    thats why im saying the safest way to break defensive meta is :

    1. chip damage based on the light or heavy attack damage (half of each)
    2. imply stamina drain (to much said penalties) on block (small amount) on parry (heavy amount)
    3. make it so that lights cant be parried (and keep the mechanic where if the light is parried, the attack chain is broken.

    this way if you see someone just blocking, use lights until you chip him away of heath and stamina, and by chipping his stamina away (blocking takes stamina) you can start a heavy attack chain, because a parry will render your opponent with an even lower stamina to counter you, thus making parry reliable only when you are at low health. (stamina chipping shouldnt be applyed neither on parry nor block when you are out of stamina, so you can regenerate your stamina and be safe on defense while you recover it. because parry when you are out of stamina is useless for other than just being safe from an unblockable)
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  6. #6
    Same goes for 2/3 of your suggestions you know, just parry
    use lights until you chip him away of heath and stamina
    Some characters got as much as 140 stamina (maybe even more), imagine how long its going to take to duel those characters. Also, you can always dodge backwards, away from your opponent's reach to safely regen all your stamina back. Buffing chip damage is a good idea, but making people rely only on that is going to slow the game immensely, making it too boring to play.
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  7. #7
    how can chipping away someones stamina will go slower than taking no stamina at all?
    unless you think of it from the "the matches are shorter because the defensive meta player will finish you faster because he wont have anything to worry about" point of view.
    but even if the matches would be a little longer, that's not a problem. the problem s the defensive meta. i could duel with someone an hour and it would still be better than facing a meta.
    so i think this way, the defensive meta will persist for another month, until they'l realize that they have to be a little more offensive to do something so they dont run out of stamina useless.

    plus, i only said some base things that i know will discouraged defensive metas, because you wont be able to play defensive meta for long, but long enough so you can come up with an offensive strategy. the amount of stamina drains and penalty remains to be calculated by ubisoft if such think will ever be made. but trust me.
    other than this kind of limitation on defense block and parry (like you'r idea of giving everybody a defensive meta attack or other tweaks) will only result in a little more time until the defensive meta regains its place in the game, or those moves became spammable and the lack of defense would become a problem and the vicious circle of forum complains will start again.

    ubisoft should just take every idea that is said on the forum about defensive, GB after parry, and others (i gave those 2 examples because those are of main concern for me personally) review them, see witch are good and not, and talk about them on the warriors dev stream. thats how you work with community.
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  8. #8
    how can chipping away someones stamina will go slower than taking no stamina at all?
    As i already said above, you can easily dodge away and regen all your stamina back safely, it doesnt change a thing. Chipping damage alone wont make any noteable difference, since you regen back your last bar of health anyway, and thats where defense meta actually shows itself.
    review them, see witch are good and not, and talk about them on the warriors dev stream
    Exept that it sounds good only on paper, you cant really discuss stuff with 1k+ people simultaneously moving twitch chat with both constructive opinions and simple trolling.
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  9. #9
    Originally Posted by Nosmer1 Go to original post
    Except that it sounds good only on paper, you cant really discuss stuff with 1k+ people simultaneously moving twitch chat with both constructive opinions and simple trolling.
    they keep saying that "il make a forward post to the team and see what we'll do about this that then now yesterday" (sorry got carried away). all this ideas that they say they noticed the devs about, they should make a separate thread, with the ideas posted (ideas selected by them) in wich we can not respond, but HE should post updates regarding those matters and what the evs are doing about them so we can be on time with the news about how our ideas are percieved if even revieved.
    all i heard is "good ideas and bla bla" but no respons after that EVER! and we just shut up thinking that we are actually taken serious, when were not.
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  10. #10
    OfTheStone's Avatar Banned
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    That's a very stupid idea. Sorry to belittle your thought, but some characters need to be able to turtle to survive other character or other players play styles. I mean, how are the Conq, Warlord, and LB going to be any good if they can't fall back on a defensive strategy?
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