Basically, give every hero the same way of breaking a turtle. How do you do it without breaking everything?
By buffing basic attack chains in one specifical way:
1). First attack in a chain can be feinted without breaking said chain
2). Second attack in a chain is always an unblockable. Feinting this one will break attack chain
3). Third attack in a chain will have the most damage and hyperarmor
That is my goal - to help against people that just block every attack you throw at them. What you said about conq and warlord is a problem of class balance, not turtle meta. Right now if you want a good offense you have to pick certain classes, while for good defense all you have to do is block well and parry occasionally, which every class can do. Thus, classes built around offense are much stronger than classes built around defense. My changes fix this situation by introducing some kind of middle ground, something that shouldve been in the game from the start.Originally Posted by zyklen2 Go to original post