You're so barking up the wrong tree there.Originally Posted by AnErrorOccurred Go to original post
It's not a ranged GB complaint. It's a glitch-abuse complaint.
Originally Posted by firehead2015 Go to original postI remember the original report on here regarding the multiple double dashes exploit on Shinobi. I'll be getting those demonstration videos and the comments on this thread over to the team to check out.Originally Posted by kweassa1 Go to original post
I know this thread is a year old sorry but I have to say this..... all this video is showing and all this thread is talking about is charging your ranged heavy during the animation of the double dodge then hitting GB as soon as the double dodge ends. so basically this - double dodge, hold heavy as soon as you start the double dodge animation then immediately hit GB when the double dodge ends. what this does is charges your ranged heavy during the double dodge animation so that you come out of the double dodge ready to toss out a ranged GB!!!!Originally Posted by kweassa1 Go to original post
oh and this "exploit" is still in the game til this day just FYI. But I wouldnt worry too much. I discovered this by myself just messing around seeing how fast I could charge a ranged GB from double dodge. Even using this tech it still gets CGB 90% of the time after whatever nerf the Shinobi got last.....
This is definitely not a "50/50", it's easier to react to than highlander's kick cancel. The point is if you get hit with this, you wouldn't have been able to react to a kick in the first place. From using this extensively at what I'm assuming is mid to high level play, people just turtle whenever you dodge then dodge if they see you go into a kick, or stay still and counter your GB for free damage if you try this.
you are EXACTLY right my dude!!! I even tried using this in regular multiplayer ques for Dom matches and people have all but mastered CGB timing and this tactic was pretty much useless. as I said It gets CGB 90% of the time, even in normal multiplayer ques....Originally Posted by PepsiBeastin Go to original post
in all honesty I dont really see how this is an exploit at all anyway. Input for controls in this game is for the most part faster then the actual animations. So you can input a combo of say 3 lights then a heavy. You will have finished the inputs far sooner then your hero finishes the actual animations and the rest of your inputs will still follow. All this is doing is inputing a charged heavy during the animation of double dodge. Its not like double dodge is some kind of locked i-frame either, you are still completely vulnerable during the animation. I know this for fact because I have been GB right out of the double dodge animation countless times!!