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  1. #11
    A Shinobi did it to me yesterday and it comes pretty fast too.
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  2. #12
    Ok, then take from him ranged gb also....and leave him with nothing except 3.5 life bar.
    He will be trash enough then ?
    I think he is enough trash after last nerf.
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  3. #13
    Originally Posted by AnErrorOccurred Go to original post
    Ok, then take from him ranged gb also....and leave him with nothing except 3.5 life bar.
    He will be trash enough then ?
    I think he is enough trash after last nerf.
    You're so barking up the wrong tree there.

    It's not a ranged GB complaint. It's a glitch-abuse complaint.
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  4. #14
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    Originally Posted by firehead2015 Go to original post
    I'm not sure exactly how to do it, but it has happened to me several times before. Even though gb out of double dash was removed, Shinobi can somehow do a ranged gb out of double dash, giving him back his 50/50. Not only that, but since its a ranged gb, Shinobi can do his sickle rain combo after the gb.
    Originally Posted by kweassa1 Go to original post
    Now after reading this thread, I went and made a quick demonstration vid.


    This, is what the op is talking about.



    Again, it looks nothing special -- but then, most bug exploit "techs" are like this. It's not some crazy wild stuff all the time. Many exploits are subtle but effective, often difficult to tell apart from legit stuff, confusing people.

    I'll bet some people are thinking, "what's such a 'tech' about this? You just do a ddodge and use ranged GB". Well, anyone thinks so, I urge them to try it themselves and see if they can use a GB right at the end phase of ddodge without the kick coming out.


    It IS a sort of an exploit, yes, and some people consider this a "tech" -- I don't.

    It's the whole reason I contacted Candle to help[ me and send the warnings out to the devs during when my previous forum handle was locked out due to stupid spam filter malfunction. I guess my warnings fell on deaf ears, huh.
    I remember the original report on here regarding the multiple double dashes exploit on Shinobi. I'll be getting those demonstration videos and the comments on this thread over to the team to check out.
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  5. #15
    Originally Posted by kweassa1 Go to original post
    Now after reading this thread, I went and made a quick demonstration vid.


    This, is what the op is talking about.



    Again, it looks nothing special -- but then, most bug exploit "techs" are like this. It's not some crazy wild stuff all the time. Many exploits are subtle but effective, often difficult to tell apart from legit stuff, confusing people.

    I'll bet some people are thinking, "what's such a 'tech' about this? You just do a ddodge and use ranged GB". Well, anyone thinks so, I urge them to try it themselves and see if they can use a GB right at the end phase of ddodge without the kick coming out.


    It IS a sort of an exploit, yes, and some people consider this a "tech" -- I don't.

    It's the whole reason I contacted Candle to help[ me and send the warnings out to the devs during when my previous forum handle was locked out due to stupid spam filter malfunction. I guess my warnings fell on deaf ears, huh.
    I know this thread is a year old sorry but I have to say this..... all this video is showing and all this thread is talking about is charging your ranged heavy during the animation of the double dodge then hitting GB as soon as the double dodge ends. so basically this - double dodge, hold heavy as soon as you start the double dodge animation then immediately hit GB when the double dodge ends. what this does is charges your ranged heavy during the double dodge animation so that you come out of the double dodge ready to toss out a ranged GB!!!!
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  6. #16
    oh and this "exploit" is still in the game til this day just FYI. But I wouldnt worry too much. I discovered this by myself just messing around seeing how fast I could charge a ranged GB from double dodge. Even using this tech it still gets CGB 90% of the time after whatever nerf the Shinobi got last.....
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  7. #17
    This is definitely not a "50/50", it's easier to react to than highlander's kick cancel. The point is if you get hit with this, you wouldn't have been able to react to a kick in the first place. From using this extensively at what I'm assuming is mid to high level play, people just turtle whenever you dodge then dodge if they see you go into a kick, or stay still and counter your GB for free damage if you try this.
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  8. #18
    Originally Posted by PepsiBeastin Go to original post
    This is definitely not a "50/50", it's easier to react to than highlander's kick cancel. The point is if you get hit with this, you wouldn't have been able to react to a kick in the first place. From using this extensively at what I'm assuming is mid to high level play, people just turtle whenever you dodge then dodge if they see you go into a kick, or stay still and counter your GB for free damage if you try this.
    you are EXACTLY right my dude!!! I even tried using this in regular multiplayer ques for Dom matches and people have all but mastered CGB timing and this tactic was pretty much useless. as I said It gets CGB 90% of the time, even in normal multiplayer ques....
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  9. #19
    in all honesty I dont really see how this is an exploit at all anyway. Input for controls in this game is for the most part faster then the actual animations. So you can input a combo of say 3 lights then a heavy. You will have finished the inputs far sooner then your hero finishes the actual animations and the rest of your inputs will still follow. All this is doing is inputing a charged heavy during the animation of double dodge. Its not like double dodge is some kind of locked i-frame either, you are still completely vulnerable during the animation. I know this for fact because I have been GB right out of the double dodge animation countless times!!
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  10. #20
    Ugh I was going to say something but then I looked at the date.

    ******* necromancers.
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