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  1. #21
    mezzatron's Avatar Senior Member
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    Originally Posted by Kean_1 Go to original post
    btw, extreme difficulty even in the early stages of the Tier system is noticeably harder. I can't imagine how it will be as you approach Tier 1 and there is no other option for an easier mode.
    At Tier 15 you start noticing them hit a lot harder.
    At Tier 08 now and I'm already sick of it. Pretty disgusted to see I can't use my XP boosters in Tier 1, because they want to sell Tier 1 XP boosters. Not going to waste money on that because of your poor ethics Ubisoft. Keep feeding off the whales.
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  2. #22
    Originally Posted by TristanKay Go to original post
    I think that deliberately avoiding confrontation is a valid style of play. If you can pull off going in a Unidad base and attaining your goal undetected (either by Ghosting completely or by creating enough havoc to create confusion), that's part of being a Ghost, no? At least I would expect a team of four operators to steer clear of large contingents of heavily armed military. We're not a bunch of god-like terminators.
    I agree, but of course things don't always go as planned, and becoming engaged is inevitable eventually. That's when things get tricky on extreme, and downright silly on Tier One if your weapon damage isn't built up.

    As far as being a "ghost," as you mentioned, the number one goal in my book is always to stay alive. I like when most of our team can stay alive most of the time. If that isn't happening, then it becomes a very different game than the type of Ghost Recon I like to play. That said, I've seen very few people who can survive lengthy periods on extreme.
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  3. #23
    Originally Posted by SERPENT 1333 Go to original post
    That said, I've seen very few people who can survive lengthy periods on extreme.
    What would you define as 'lengthy'? I usually play short stints, so my average lifetime is 20 minutes or so. Not sure if that would be considered lengthy, short or average?
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  4. #24
    Originally Posted by Kean_1 Go to original post
    No problem. Also, (not sure if you're aware) but the easier difficulty levels will become locked out where you will eventually only be able to play in extreme mode as you get closer to Tier 1. At what Tiers these restrictions begin to take effect, I don't know. I only play in extreme mode so I never took notice of it until a friend told me about it.
    Oh yeah, that's what I'm talking about.

    It said easy mode was locked out, that means I can't go back to easy, even when I turn tier mode off?
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  5. #25
    This is supposed to be a semi-stealth, somewhat tactical, pretty arcadey shooter, and having to sit behind a rock while the action is going on, makes it just not that fun anymore.
    It's actually labeled as a Tactical Shooter.
    Don't play the tier mode if it's too hard.
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  6. #26
    Originally Posted by TristanKay Go to original post
    What would you define as 'lengthy'? I usually play short stints, so my average lifetime is 20 minutes or so. Not sure if that would be considered lengthy, short or average?
    The average lifetime stat is your total time played divided by the number of times you go down (even if you are revived, that still counts as a death). Quitting the game doesn't affect these stats at all.

    "Lengthy" in my book would be long enough to complete missions and/or clear bases without going down, and on the harder difficulties that can take quite a while.
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  7. #27
    Kean_1's Avatar Senior Member
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    Originally Posted by IsAZebraACat Go to original post
    Oh yeah, that's what I'm talking about.

    It said easy mode was locked out, that means I can't go back to easy, even when I turn tier mode off?
    What it means is that you can't use the easy difficulty while in Tier mode. However, once you turn Tier mode off, everything is set back to where it was before Tier was activated. ......meaning that you can select whatever difficulty level you prefer. WHen you switch Tier mode back on, you will revert back to the level you were at previously. Your "leveled" weapons will also represent the appropriate level they were at when you last exited the mode.

    ....hope that makes sense.
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  8. #28
    Originally Posted by Kean_1 Go to original post
    What it means is that you can't use the easy difficulty while in Tier mode. However, once you turn Tier mode off, everything is set back to where it was before Tier was activated. ......meaning that you can select whatever difficulty level you prefer. WHen you switch Tier mode back on, you will revert back to the level you were at previously. Your "leveled" weapons will also represent the appropriate level they were at when you last exited the mode.

    ....hope that makes sense.
    It's also worth noting that when you turn Tier One mode off, the game will remain in whatever difficulty setting it was in during Tier One. It won't simply revert to whatever it was before you turned on Tier One. So to actually change the difficulty, you will have to go to the difficulty setting in the menu, and then you can change it to whatever you like.
     1 people found this helpful
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  9. #29
    Kean_1's Avatar Senior Member
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    Originally Posted by SERPENT 1333 Go to original post
    The average lifetime stat is your total time played divided by the number of times you go down (even if you are revived, that still counts as a death). Quitting the game doesn't affect these stats at all.

    "Lengthy" in my book would be long enough to complete missions and/or clear bases without going down, and on the harder difficulties that can take quite a while.
    It was my understanding that the average lifetime stat was the average time you have survived under combat conditions (while still up). ....which makes sense since it is shown under the Combat section of the profile menu. I believe it is the time while "engaged" and/or "hunted" (not suspected).

    Perhaps Keeba or Phobos can clarify for us? I thought there was a discussion on this before with the answer but I couldn't find it in a quick search.

    Personally, I don't pay attention to stats considering how easy they are to pad. They can also lead some people who are obsessed with them to make selfish decisions in-game. .....like not providing covering fire or risking their character to help others.
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  10. #30
    I think Serpents description makes more sense, as in simply 'average time between deaths'. Now if only our profiles had a # of deaths stat, then we could easily verify it.

    Do agree on the bogus part of the stats though, they can be padded too easily and it's also way to easy to get them drop if you play a supporting role, take hits for the team, or just like to experiment with different approaches a lot. I die a lot when finding out optiimal ways to approach a base, check how long I have to get detected, etc.
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