I hate to admit, but without Flicker Zone and faint into top light... or gb.
This hero is pretty useless against hard turtles.. so you are forced to go defensive mode, which is a nonsense as an Assassin.
you know, it really hurts to see that vanguard type of classes have more oppennings and mixups than an Assassin.
a hero shouldnt be all about 2 Attacks.. Its kinda poor you know.
Reduce motion cds please. make moving/dashing more fluently end effective.
or implement Skill tree. with many options, player can choose.
more active passive skills..
once you're hit by bash type of attacks, you are literally helpless. or have a 50/50 chance..to do smething , these numbers Are too High for Survival.
"chance" requires LUCK, Assassins NEED SKILL. Not LUCK.
its in your Hands to revive this game again. really it makes me very upset.
sry bad english
Thanks for the feedback on the Orochi. We've certainly heard from other like-minded players that feel the same way about the Orochi, as he is currently, and we are monitoring his status in the current state of the game. Appropriate balance changes will be made should we find that he is not performing as well as he was intended.Originally Posted by Baturai Go to original post
Wow. Thanks for deleting my post, nice feedback.Originally Posted by UbiJurassic Go to original post
He is fine, but he has a extremely dead move: riptide strike, the only times I can somewhat use that is when I'm running away from someone and suddenly use it. Any other time you're asking to be parried if you use itOriginally Posted by Tyrjo Go to original post
Thats good to hear as an orochi main. how is he intended to preforme ? because maybe i have been using him the wrong way.Originally Posted by UbiJurassic Go to original post
We try not to stealth delete posts around here, unless they severely break our forum rules. The system says that you deleted the post yourself. If that's not the case and you'd like the post restored, I'd be more than happy to do so.Originally Posted by ProRussian440 Go to original post
To answer your question from it though, the team is still looking over the feedback that was provided several weeks about about the Orochi and are likely in the early stages of testing changes. Should the changes be finalized, we will look to let players know about them.
Generally, we would like to see all heroes performing at a similar level, with no one hero having stats that far exceed the others. By saying "how he is intended to perform", I meant to imply that he should have a stable overall performance among other heroes and that they are not exceeding or underperforming in varying aspects. How you choose to play Orochi is entirely up to the player.Originally Posted by dragon7jdc Go to original post
That would be nice. Personally. I'd be happy with a 100% guarantee that hurricane blast could not be dodged out of. Every assassin has a deflect that can't be blocked or gotten out of. Orochi just gets punished for punishing people. Every Dam hero can dodge out of it. If the device fixed that into a 100% guarantee that no hero assassin or otherwise couldn't get out of it I'd be satisfied. I'm a rep 30 orochi and it's so Dam annoying getting punishment because of this broken move. they fixed that and made storm rush In to a later faint and riptide a faint (also take a step back more) I'd be happy. It would add balance to his range. Wouldn't need to just rely on being up close. His gb is the shortest. So any other hero can either keep distance or just turtle and wait. If they added all three of what I said. He'd be a beast in the right hands. Bit can easily get destroyed if not used right.Originally Posted by Existentialmeme Go to original post