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  1. #1
    ChampionRuby50g's Avatar Senior Member
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    Switch Centurions health with his stamina/ Stamina drain

    This is the first time I've made a post about Centurion. To start things off, yes I can dodge, yes I can parry, but that's not the problem.
    This is for Duel, not so much 4v4.
    The issue is that the Cent can do so much damage and stamina draining while keeping so much of his own. A cent can bust out multiple kicks, multiple jabs and multiple unblockables and still have stamina left over all the while taking mine continuously and my hero can hardly bust out one unblockable and follow up without having low stamina. It may be too late for this to happen because I do believe a cent nerf is on it's way after the recent live update, but all that needs to be done IMO is make the Cents health greater, while decreasing his own stamina pool and stamina draining. The fact that one jab removes 1 quarter of my stamina, which is a huge amount is a bit silly.
    Thoughts?
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  2. #2
    Tyrjo's Avatar Senior Member
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    Everyone agrees except Centurion mains. The first thing the devs should fix is his stamina pool (make it lower!) and ability to stamina drain (make it lower!). Do that and "wait for more data". If he still is OP, look for other changes.
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  3. #3
    Bad idea. lets make the centurion, a character made to sap stamina out of others, so that he doesn't sap stamina. or the sap of the stamina to be useless. whats the point of removing half stamina if after the combo the opponent does 1 back roll and a dash or 2 dashes back and regain his stamina? pretty pointless. i do remind you that raider takes more stamina than centurion with only one move. (and i think shugokis headbash afer the light does the same)

    BAD IDEA

    maibe nerf his jab so on full charge it only stuns not knock down and on uncharged jab does a little hp damage instaid of stamina damage.
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  4. #4
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by Gemoroda Go to original post
    Bad idea. lets make the centurion, a character made to sap stamina out of others, so that he doesn't sap stamina. or the sap of the stamina to be useless. whats the point of removing half stamina if after the combo the opponent does 1 back roll and a dash or 2 dashes back and regain his stamina? pretty pointless. i do remind you that raider takes more stamina than centurion with only one move. (and i think shugokis headbash afer the light does the same)

    BAD IDEA

    maibe nerf his jab so on full charge it only stuns not knock down and on uncharged jab does a little hp damage instaid of stamina damage.
    I never said half his stamina, I don't know where you got that from. I suggest moving some stamina into his health pool.
    He is still allowed to sap stamina, I never said remove it compleltey. Stop making things up.
    What's the point that when your out of stamina, the Cent who still has over 3 quarters of his can unleash more damaging moves on you than you can with full stamina, all the while stopping you from regaining yours with a kick and a jab? You can't back roll when constantly OOS.
    The difference between the raider and shugokis stam drain is that you still have a chance to recover and gain your senses, as their follow up has to watch their own stamina as well. The Cent doesn't give the opponent that option. The Jab is always in your face and can hit you even before getting up whereas the raider and Shugoki are backed off.
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  5. #5
    Originally Posted by ChampionRuby50g Go to original post
    I never said half his stamina, I don't know where you got that from. I suggest moving some stamina into his health pool.
    He is still allowed to sap stamina, I never said remove it compleltey. Stop making things up.
    What's the point that when your out of stamina, the Cent who still has over 3 quarters of his can unleash more damaging moves on you than you can with full stamina, all the while stopping you from regaining yours with a kick and a jab? You can't back roll when constantly OOS.
    The difference between the raider and shugokis stam drain is that you still have a chance to recover and gain your senses, as their follow up has to watch their own stamina as well. The Cent doesn't give the opponent that option. The Jab is always in your face and can hit you even before getting up whereas the raider and Shugoki are backed off.
    When i said "remove half of the stamina" i was refering to the enemy. whats the point of CC removing less stamina? he removes half of the stamina from the enemy, (hipoteticaly) lesser than that would be a joke, and after that the enemy stand his ground block everything parry everything and regain his stamina.
    the reason ppl find cent so op is because when they see theyr stamina to 20% (i personaly havent seen a cent take all the stamina in one combo WITHOUT THE POSSIBILITY to intrerupt or dodge or whatever)<--->(kicks can be dodged attacks can be blocked/parried so on so fort) is because they imediatlely panic and try to dodge run so on so fort. when you manage to stop his combo (witout asking to remove moves or stuff like that and also change his description from "combo mix up intensive" to "combo maybe from time to time", and with practice they can be stoped as many others stop me) just stand your ground and try not to dodge or run unless a meteor falls on you. because centurions openings are easy to read. the hardest one being the uncharged jab witch is confirmed on heavy hit, but if you block the heavy previous to the jab, the jab is dodgeable.
    Im not saying that CC is ok as he is. but the nerfs you ppl ask ARE TO MUTCH not from the perspective of a main CC but from the common sense point of view.

    what i think should be twiked in centurions arsenal are the falowings:
    1 uncharged jab should take life not stamina, and not have the stun effect.
    what this does is making the jab a normal attack (HP damage) and give the chance for the enemy to react to the next move (no stun) allowing players to not go into those full stamina draining combos, and just as i wrote this, i think this ideea also solves the infinite wall combo from CC.
    2 charged jab should still take stamina, should cause stun, but SHOULDNT knock down enemy.
    what this does is (act exactly the same with one exception) you dont get knocked down -> you won't get jumped on with the lounge attack (i didn't say remove the lounge attack), (in the worst case by 4 centurions at the same time) (in my oppinion the lounge attack should be only in case another hero (ally) knocks down the enemy and ONLY THEN you can jump on him.
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  6. #6
    UbiJurassic's Avatar Community Manager
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    We've seen a lot of the suggestions to lessen the Centurion's stamina pool and we'll be forwarding it over to the dev team for their consideration.
     1 people found this helpful
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  7. #7
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by Gemoroda Go to original post
    because centurions openings are easy to read. the hardest one being the uncharged jab witch is confirmed on heavy hit, but if you block the heavy previous to the jab, the jab is dodgeable.
    Im not saying that CC is ok as he is. but the nerfs you ppl ask ARE TO MUTCH not from the perspective of a main CC but from the common sense point of view.

    what i think should be twiked in centurions arsenal are the falowings:
    1 uncharged jab should take life not stamina, and not have the stun effect.
    what this does is making the jab a normal attack (HP damage) and give the chance for the enemy to react to the next move (no stun) allowing players to not go into those full stamina draining combos, and just as i wrote this, i think this ideea also solves the infinite wall combo from CC.
    2 charged jab should still take stamina, should cause stun, but SHOULDNT knock down enemy.
    1. You are telling me things I already know.
    2. First you say its a bad idea, then you end up giving an idea that agrees with my main points? You say that the nerfs asked for, such as lessening the stamina drain are too much, but then suggesr a nerf that does lessen his stamina drain overall in the next sentence. What made you change your mind?
    3. The uncharged jab should not take any stamina, and the HP damage should be the same as the raiders knee when you get thrown into a wall with his throw.
    4. The charged jab change you mentioned would be welcome. In gank situations you wouldnt be constantly getting floored by multiple cents.
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  8. #8
    Originally Posted by ChampionRuby50g Go to original post
    1. You are telling me things I already know.
    2. First you say its a bad idea, then you end up giving an idea that agrees with my main points? You say that the nerfs asked for, such as lessening the stamina drain are too much, but then suggesr a nerf that does lessen his stamina drain overall in the next sentence. What made you change your mind?
    3. The uncharged jab should not take any stamina, and the HP damage should be the same as the raiders knee when you get thrown into a wall with his throw.
    4. The charged jab change you mentioned would be welcome. In gank situations you wouldnt be constantly getting floored by multiple cents.
    From what ive read, you asked for a general stamina reduction.on stamina attacks and/or stamina pool. instaid of that i taught of another way to keep centurion as it is, and try to at least get close to what you suggested, but not by reducing the overall stamina of CC and his moves, but by removing a stamina attack (normal jab) and removing the stun to, giving the oportuniti for CC to stil do the same thing (wit a little less stamina drain) and at the same time give the enemy a chance to get out of that combo
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  9. #9
    Originally Posted by UbiJurassic Go to original post
    We've seen a lot of the suggestions to lessen the Centurion's stamina pool and we'll be forwarding it over to the dev team for their consideration.
    i allso made this tread, before noticint that you answered:

    http://forums.ubi.com/showthread.php...1#post12742041

    it revolves around the same ideea only a little bit well explained.
    i feel like this can solve some issues for a lot of players, without making the centurion players feel like theyr character has been destroyed, and start another chain of complains
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  10. #10
    UbiJurassic's Avatar Community Manager
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    Originally Posted by Gemoroda Go to original post
    i allso made this tread, before noticint that you answered:

    http://forums.ubi.com/showthread.php...1#post12742041

    it revolves around the same ideea only a little bit well explained.
    i feel like this can solve some issues for a lot of players, without making the centurion players feel like theyr character has been destroyed, and start another chain of complains
    I'll pop in and take a look at it!
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