Ranked/Tournament Initial Feedback - From VERT32
TLDR, this is for the developers.
Pros:
1. A new activity/goal to get player active.
2. Tournament mode, at its base, is pretty cool.
3. Receiving a ranking is good I guess, more so for those who define their enjoyment by their placement, but still sort of cool for players who just want good game-play.
Cons:
1. [Skip if you just want combat/ranked] The first and most noticeable flaw (to me) is the absolutely wasted time creating extremely cheesy "team names" and an absolutely cringe worthy commentator. I know this literally has nothing to do with the ranking or implementation but it's like producing a decent work product that is riddled with spelling and grammar errors. The worst part for me is knowing that this was an allocation of resources that could have gone elsewhere, maybe to addressing the many hero flaws that would be all to easy to address but are not. I don't know who provided initial direction or feedback on this but they are entirely disconnected with what the player-base wants in this game; and that is attention to poorly designed heroes (conqueror, orochi, shinobi, and centurion) and a legitimate fix to the defensive meta.
2. The wait time between matches will drive most players away, and I mean most.
Anticipated Cons:
1. The impact of wins/losses on a players rank is currently unclear, but if it does not consider some form of a moving average and match frequency it's going to frustrate players.
2. As stated above, although I didn't experience it as much as expected on day one of Ranked PTS, if the defensive meta goes unaddressed ranked will experience the same player drop off as the base game. That being said, this game does not shine in its duels but its 2v2 and 4v4; which leads me to my next concern.
3. Mixing pre-made teams with PUGS will kill any 2v2 and 4v4 potential that there might have been. I recognize that this game probably doesn't have the population to support breaking these two groups up, but this will destroy the joy of ranked for both groups (primarily PUG players). Any competitive players in pre-made groups will loose interest in 2v2s and 4v4s if there is no competition; and that is the case for most any pre-made vs PUG match. This is already a problem in the current game, but will be exacerbated in ranked.
4. I am unaware how 4v4 plans to be implemented but if it is implemented as tournament, similar to duel tournaments, the total duration of the tournament will be far too long to attract players. I can't imagine that this is how 4v4s will be implemented but I feel like I heard that somewhere.
5. I have a number of other concerns that I don't feel like delving into.
End Notes:
I don't anticipate any legitimate consideration for the any of these suggestions but believe that these concerns are relatively shared across the dedicated FH popluation; and if they go undressed, I expect that FH will see a quicker exodus of players than it already has.
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