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  1. #1

    Dedicated Servers

    Need I say more - I'm not playing a game where literally half way through every match I will experience at least once (sometimes multiple) pauses while it resyncs after a player leaves.

    Nothing else you add to the game or improve will matter in any way to me.

    Host some servers.
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  2. #2
    Asking for dedicated servers in For Honor is like asking for a Ferrari because your truck isn't doing so well when you go off-road. There aren't dedicated servers because that network model would be horrible with a melee game like this. p.s. not saying the current model is fine at all, just that dedicated servers would make things pretty much unplayable because of phantom hits and crap like that.

    On a brighter note. They are testing a new model where you will talk to a router and not players directly in this build I believe.
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  3. #3
    Oupyz's Avatar Senior Member
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    Dec 2016
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    but i feel its kinda slower than the older method , however i'am willing to test more if i'm not getting that 00003 you are already participating in a tournament which im not :/
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  4. #4
    Even with test 1 we still get disconnect. I know its a test server but really we need dedicated servers. It cant be stressed enough. First priority on this game is CONNNECTION. A good connection is a happy player. Word of mouth gets faster response if something is good. IF the connections are not addressed don't matter what you bring out to play. People won't connect. YOU must address the connection first. The dual is decent but if connection is not stable forget it. Enough said!!
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  5. #5
    I don't think you understand how networking works. At the moment it picks a couple of random players as the host - if either of those leaves it has to resync. If there was a dedicated server that would act as the host, it would likely have a lower ping to all the players than randomplayer0056 machine and it would never disconnect mid match. It being a melee game has zero impact on the way network code works and if you wanted really fast network code they would use a different protocol such as GGPO.
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  6. #6
    I actually work with networking, you seem to be misunderstanding what model For Honor is using. You can search youtube for guides on that.
    For Honor would never have been made if the only network model available was dedicated servers. The network specialists would have told the developers it just wouldn't work well enough.
    Here I made a illustration on how For Honor works - http://imgur.com/a/iDcRU
    It is not standard p2p model but and syncronized simulation p2p model that has no host for the gameplay it self.
    It only uses a host to take care of chat functions and finding new players.
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  7. #7
    Hi. I also actually work with networking and the issue is they aren't using CAT 7 Patch Cables to handle the massive amounts of data flow thus causing the disconnects.

    Also, this game would work better as a virtual server host, kind of like League of Legends, No one hosts, but are still under the rules of matchmaking. This game could EASILY adapt the LoL server style with no issue. The CoD hosting style (P2P) is designed for Consoles...So why should it exist for PC when PC has better options. P2P is as crappy as it gets for PC. So many factors can mess with a Host's ability to have a stable connection. Un-Forwarded Ports, Blocked Ports on Local Firewalls, Blocked Ports on Network Firewalls, ISP Fluctuations, etc.

    If this had the same server style as LoL, it would be 100% better, AND it would actually allow them to have a ranked system and better matchmaking ability.
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  8. #8
    So it's a crappy Mesh network, and a poorly implemented one at that. If it is a full Mesh and one player drops connection this should not affect any of the others as they merely completely ignore data sent and received from that node.
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