I was thinking, seeing as ragdoll physics are rarely used in the game, what about integrating inverse kinematics into the awesomely built death animations in the game already?
When the player dies, ocassionally the player's body will be unrealistically placed in the air or hanging off of a cliff in an unnatural fashion, due to restricted death animations.
Seeing as ragdoll isn't featured alot in the game, I was thinking of a system like Halo: Combat Evolved's, where they have a death animation and then after the animation is completed, the body pose is kept and the character's body is pushed towards the ground to make it look realistic.
It's hard to explain but I hope you get the idea. Apparently Ragdoll Physics isn't immersive for For Honor according to Ubisoft Support, yet bodies hanging off of cliffs in a posed death animation is, or the legs/arms are floating as if laying on an invisible solid platform.
Any thoughts?
I roughly know what you mean but, care to elaborate further?Originally Posted by AlexanderSorcha Go to original post
I totally agree, just putting the suggestion out there, that's all.Originally Posted by Duskmare Go to original post
Definitely a cool suggestion to increase player immersion! Love it, CamoFlash7! The development team is crazy busy with a number of things right now, so it's unlikely they'd begin implementing something like this, but who knows what we'll have in store for the future! Thanks for sharing the suggestion!
Thanks alot for the support UbiJurrasic! I really appreciate it!Originally Posted by UbiJurassic Go to original post