1. Remove the ability to guard break the minion soldiers, this is incredibly annoying and shouldn't happen because we can't control where they are and if they walk through in the middle of a fight they get us killed as we guard break the enemy but they instead are guard broken and gives the enemy free hits on us.
2. Make bots not attack an opponent that is already locked onto unless you specifically call for help with LB. So many times a bot comes running along when I am doing perfectly fine by myself and launch an attack that gets me killed. I have my opponent in a guard break about to land the finishing heavy, but the bot comes and staggers me out of it, then I either die, or the opponent gets revenge.
Removing this makes Ganking less of an issue, and will solve many frustrations.
3. Since Friday, I've played many games.
9.5/10 I was defending. Yesterday 3 games I was attacking, the rest defending. This can't be just pure chance. Why am I always defending? I want to show off my attacking colours which I personally think look better than defending, but literally on a full day of playing this game I was never attacking and rarely have been attacking. This hasn't happened before until Friday last week (Australia), which also happened to be the time all of my friends and the Xbox community I play with noticed that connectivity was been horrible (although it was a lot better yesterday.)
4. Why do some days have outstanding connection, where we hardly have any server issues or problems, but then others it is so bad the game is unplayable? Like I said in point 3, I don't believe this is chance and there must be a reason for this. Since Friday, at about 4pm AEST to Sunday connection was at an all time low. But Monday it finally improved and was great.
Originally Posted by ChampionRuby50g Go to original post
1. Disagree. The fact that they are an annoyance, from the opposite PoV, means they are a factor in the fight, no matter how small... and those small factors often bring out some legit, neat techniques which encourage creative gameplay.
For example... some of "mini-tactics" I really do use often are...
● One of my favorite tactics to use when I'm being ganged up with a shinobi as one of the attackers is to stick close to the horde of minions, because they can be a nice meatshield to block off quite a few ranged GB/attack attempts.
● Another funny but strangely neat tactic is to use an enemy minion nearby as an "escape tool" when playing a Raider -- you grab a minion, and then stampede charge away from the scene. Since stampeded charge is UI during activation it has a fair chance to work and get you out of a tight spot.
● They also a neat source of self-heal if you are a conq and using the tier3 block-heal feat but using something other than bodycount for tier1. You fight in mid, enemy player comes.... then you take your place in the middle of enemy minions... each time the minions on your unprotected side hits you you get like 1 damage, but every minion bashing on your protected side heals you for 3... and the enemy player can't kill his own minions -- great heal source.
...etc, etc.
2. Diagree. Unless tbe gaming world can get their hands on deep learning tech or something, AIs is bound to be limited one way or the another. Then, if I had to choose between an AI that may disrupt me sometimes because it was too eager and aggressive to help out, and an AI that is way too passive and just watches on and much too reluctant to attack the opponent, I'd gladly choose the former.
3. The teamshuffle was turned off due to temporary problems IIRC. Your team composition remains same, so if you're sided with certain players in the previous game, the matching will always put the same people in the same role(offense/defense) in the next game of the session. If you leave the lobby and get a new session with other people, then it's totally random the first match you play in the new session.
4. Connections in P2P are ultimately as good as the people you play with. For example, where I live I get matched quite often with Russians and Chinese, and to my exprience players from these regions have some of the worst connections I've seen. So on some days, at the time your playing the game, and you meet some of these people with terrible connections on one session, guess what the odds are like when they will be queueing for the game around the time you also queue up for a new game.
My 2 cents.
Since the character and bot name always seem to be the same (i.e. YourNameOnMySword is always a warlord, ThirdFerret is always an orochi, etc.) I think it would be kind of neat if different botsOriginally Posted by kweassa1 Go to original post
had different tendencies. Say ThirdFerret is hyper aggressive and will do anything for a kill while YourNameOnMySword is the opposite and never gangs up on people.
Originally Posted by kweassa1 Go to original post
1. This means that the few players are always at an advantage over the other players in those situations. For example with the Conq tactic, you hardly see any Conqs these days. Majority of the time a player would instead be constantly staggered by the minions (which I agree with, that's about choosing where to fight, eg in your own minions for the advantage) but that usually isn't the case because the front lines are constantly moving. And the raider only gets that advantage to escape, so only he should have that advantage? And I've actually never seen anyone ever do that, since playing from launch, so again this is the few who are at an advantage instead of it been a balanced playing field.
2. I usually can do just fine without AI help as they are always more of a hinderance to me, as you can probably tell because of the post ahaha.
3. I didn't know about that, cheers for clearing that up.
4. As an Australian we have a very small FH community unfortunately, and you pretty much know every gamer tag you've come across. In this case it's the same people I'm meeting every time, and messages between opponents and team mates confirmed that we haven't seen connection like this in a while, but it suddenly improves. From playing with the same 8 people in a lobby and having it drop every time, fast forward teo days and having the exact same people in the lobby and playing through multiple games with them without a problem makes me think otherwise.
As a fellow aussie I can confirm certain points with MrRuby. The community is the smallest I've seen on any online game . Intimate almost. And shrinking. EVERYONE knows EVERYONE. Certain days are simply better than others. Nothing on our end changes. Most that play can only do so by buying the best internet this country can offer. It is stable. We see the same players we had no problems with the day before: but today is totally unplayable for EVERYONE. So we try again the next day. I'd like to say things have improved , but they haven't. And just loving how they broke,oh sorry,turned off ? the teamshuffling. It hasn't made the matches incredibly boring at all. The current reason our small group is declining. It's just a little hobby game now. If the ubidevs actually had the ability to fix it,they would have done so by now. No ifs , no buts , no coconuts. You're dreaming if you think this will ever be a proper game. I can GUARANTEE you anything they do, or have done since launch,is solely dedicated to squeezing as much money as they can from fools.And just from the top of my head a country comes to mind that is just jam packed full of fools.They'll make money.Not as much as they could have,but a PROFIT . Which is ubiSOFT's true aim at the moment. They NEED projects with profit. I think I can speak for most remaining Aussie's when we have gotten used to ubiincompetence, which is really ANNOYING when they fix one thing by breaking,or turning off another. Idiots.Idiots and excuses.
Cheers UbiJurassic! Have a good day (:Originally Posted by UbiJurassic Go to original post