🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    How long

    How long will it be before Ubisoft fixes the falling die more than once bug. Because it is really annoying dieng 20 times from falling off once
    Share this post

  2. #2

    Not long, I hope

    Haha, I never heard anyone complain about this aside from myself. It always happens to me on the same map, the one that's outside of a castle with so many cliffs. I feel like when you fall, every time you bump a new rock on the cliff it counts that landing as a new death. It's usually 3 deaths for me as my dead ragdoll corpse has a tendency to bounce three times. No more, no less. It does not bounce two times, nor does it bounce four. Five is right out.
    Share this post

  3. #3
    Gray360UK's Avatar Senior Member
    Join Date
    Sep 2015
    Posts
    2,800
    It's been reported many times. The Developers themselves even mentioned it on one of the Warriors Den livestreams a few weeks back, they are well aware of it. They even showed a clip of the highest death count recorded from this bug, which reached 80+ (they stopped the video at around 67 deaths as it was getting boring and we got the point). I've been kicked off a ledge at C on High Fort and died 8 times on the way down.
    Share this post

  4. #4
    Capoupacap's Avatar Senior Member
    Join Date
    Jun 2016
    Location
    Bruxelles
    Posts
    497
    Starting scene of star wars, here comes the trumpet, amazing music:

    Once in a far galaxy
    A couple of gamers manage
    To fight for honor and celebrity
    And for the end of disconnection
    Their mighty emperor
    Ruling on this entire galaxy
    And just caring about profit
    That's there were just a solution
    Against the dark side of disconnection
    "Deal with it"
    Share this post

  5. #5
    UbiJurassic's Avatar Community Manager
    Join Date
    Nov 2016
    Location
    US
    Posts
    3,486
    We've known about the issue for some time now and we have been able to reproduce it in-house. We don't have an ETA just yet on when it will be implemented. As soon as we know more, we'll be sure to let everyone know.
    Share this post

  6. #6
    Originally Posted by UbiJurassic Go to original post
    We've known about the issue for some time now and we have been able to reproduce it in-house. We don't have an ETA just yet on when it will be implemented. As soon as we know more, we'll be sure to let everyone know.
    Thanks for the reply, hopefully it gets fixed sooner rather than later
    Share this post