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  1. #1

    [Suggestion] A Second Chance After Being Thrown off a Ledge

    You run in to the battlefield, friend at your side. Together, you run onto the battlements only to be cut off by an opposing knight. He rushes you and you barely make it out of the way, but your friend is thrown off his feet and then off the battlement. Your friend grabs onto the ledge, and you're left to fight the enemy knight. You push the knight away, trying to buy time for your friend. You swords clash endlessly, but after stalling long enough, your friend makes it back up, now standing at your side. The enemy knight has no choice but to retreat, knowing that he cannot handle both you and your friend, and you make pursuit. I believe For Honor needs exciting moments that allow players more opportunities to help each other and tackle challenges on the battlefield.

    As For Honor is, when a player is thrown off a ledge it is instant death. All your opponent needs to do is look for an opportunity to grab you or bash you, and you're dead. This can easily result in one person defeating an opposing team purely though throwing them off a ledge. The problem with "Ledging" is that it reinforces the defensive meta by allowing players who are skilled with parries, and players with bash attacks to easily stack up kills without much effort, such as Warden's Shoulder Bash, Warlord's Headbutt, Shinobi's Kick, Shigoki's Charge, and Nobushi's Kick.

    My idea is to allow players who are thrown off a ledge to have an opportunity to rescue themselves or wait for rescue.
    • Players who fall off the ledge have an opportunity to grab onto the ledge. Falling players will enter a hanging state.

    Just before falling, the player must click a button to grab the ledge. Players can also choose not to grab the ledge, if the fall appears non-lethal, such as the ledge in the Garden Map at Objective A.

    Players cannot be hit while in the hanging state.

    A second player cannot be thrown off the same ledge if a player is already in the hanging state on that ledge. It's to be treated as a wall.

    • When in the hanging state, players are on a timer before they fall. This could be their remaining stamina draining.

    When the timer is over, the player will fall.

    • While in the hanging state, players can attempt to climb back up.

    When climbing up, the player is now vulnerable to attacks.

    If the player is hit while climbing up, the player will fall.

    The timer continues even while the player is climbing, but the player will not fall from the timer if they are in the process of climbing.

    Players can cancel their attempt to climb. This will cost them time, but allows the player to avoid an attack.

    • While in the hanging state, players can attempt to pull an enemy down.

    Pulling another player down swaps the players' positions. This prevents an enemy from standing too closely and waiting for the time to strike.
    This also allows the hanging player to still pose a threat.

    • While in the hanging state, players can manually fall.

    Players may be faced with an instance where they may choose to fall. Allowing the player to manually fall can save time instead of waiting out the timer.

    • A friendly player can assist the hanging player.

    This would be much faster than the player climbing up on their own.


    Allowing players a second chance while falling allows players a fighting chance against players using the defensive meta to effortlessly kill players using ledges, makes ledges less of a threat, and discourages players from using ledges as a crutch. As dying regularly has a downed state where players can revive from, I believe ledges should have a form of that state that allows players an opportunity to be rescued and continue fighting, but I also believe this hanging state should reflect how easy it is to throw someone off a ledge and should allow the players victim to falling to be able to save themselves should the opportunity arise.
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  2. #2
    I like this idea. Potentially an even simpler version would be to allow players who press the button at the right time to hang, and potentially be helped up by players on their team. The timer would be shorter than reviving, so time is more of the essence, but if the situation you describe in your first paragraph plays out, the survivors of the fight could help the one thrown off back onto stable ground.
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  3. #3
    I was prepared to bash this idea but, NICE ONE. although it's kind of extreme.. its better if it's resume to a more simple and satisfying mechanic like:
    1 thrown off the ledge
    2 quick interaction to grab the ledge
    3 opportunity to (only once) be dragged back in the fight by a team mate (no climbing on your own)
    4 if another player it's thrown off the same ledge he automatically falls (for 4v4 until the last heroes dies or falls two. in 2v2 if this happens the other player falls two immediately)
    5 the "pull" time should be 2-3 times faster then the revive time.
    6 awesome idea with the timer being the amount of stamina left when thrown, depleting at a much slower rate and constantly
    7 the one that stands hanging from the ledge CAN &SHOULD be able to grab an enemy standing near that ledge: if hes close, he will be dragged down. - BEST IDEA
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  4. #4
    I like part of this idea but I dislike a lot of it. I think it would be great to give players a chance to be rescued if they were thrown off a ledge. However I don't think it should be nearly as powerful as you want it to be. Ledges are supposed to be deadly environmental hazards. Like spikes or the geysers (if you hit them wrong).
    So I would suggest that ubi gives players a button (probably the guardbreak button since that's kinda grab related, the feint button would work too though.) that lets them grab the ledge after being pushed off. If they succeed then they go into normal 'revive' mode but with the ledge animation. However, I don't think it should count as a death until the timer runs out. Instead the enemy has the option to, basically, stand on your hands and kick you off. A sort of ledge execution. If the enemy is busy with your buddies then he won't be able to execute you and if he tries he should be susceptible to guardbreak, meaning that your buddies throw him off.
    I don't think you should have the ledge act as a wall if there's already a person hanging off it. That would look silly. Instead you could either have the second person just fall to their death, unable to grab an occupied ledge, or you could have it so that the second person bumps the first person off and takes their place on the ledge. I think the first option is better since that means the enemy can be thrown off over your buddy, rather than letting him kill your buddy.

    Also, no dragging down. The guy is struggling to hold on for his life, he's not going to risk taking one hand off to grab the enemy. Perhaps you could add a punch, like on the ladders, that stuns the enemy momentarily while taking up a large chunk of your stamina, then your buddy can throw him over and save you but if your buddy misses the window you've come out worse off. A high risk reward kind of thing.

    So over all it's a good idea but lets have it far less extreme. Ledges should still be deadly. :P
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  5. #5
    Originally Posted by Duskmare Go to original post
    Also, no dragging down. The guy is struggling to hold on for his life, he's not going to risk taking one hand off to grab the enemy. Perhaps you could add a punch, like on the ladders, that stuns the enemy momentarily ...
    thats good. but besides the point, i taught of something funny from dusk's idea. probably stupid but really funny. he mentioned the risk of taking one hand from the ledge to grab the enemy is risky. hov about if an enemy stais near you, you can grab his leg with both hands and pull him down in a suicidal move (GB escapable of course) )
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  6. #6
    Originally Posted by Gemoroda Go to original post
    thats good. but besides the point, i taught of something funny from dusk's idea. probably stupid but really funny. he mentioned the risk of taking one hand from the ledge to grab the enemy is risky. hov about if an enemy stais near you, you can grab his leg with both hands and pull him down in a suicidal move (GB escapable of course) )
    Oooooh yeah! That's cool. It could be an 'all or nothing' kind of really risky move. If the opponent guardbreaks then they would have an animation where they kick your character in the head and you fall but if they failed then you could get a special kill worth extra renown by dragging them down with you.
    Totally impractical if you want your buddy to revive you but a cool idea anyway, haha.
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  7. #7
    Keep in mind that developing this takes time, effort and money.
    They would have to develop new animations, it would most likely require hiring voice actors and obviously the hardest part. Changing the code, if they changed the code it could add new bugs that could be game breaking.
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  8. #8
    Originally Posted by Astral_Hammer_ Go to original post
    Keep in mind that developing this takes time, effort and money.
    They would have to develop new animations, it would most likely require hiring voice actors and obviously the hardest part. Changing the code, if they changed the code it could add new bugs that could be game breaking.
    I get what you're saying but this is just a suggestions and feedback forum, not a logistics and technical help team forum. :P
    We give the devs ideas and they take the ones that are reasonable both in how they would impact gameplay and in how easy they are to create. So, just because it seems like a lot of work doesn't mean it isn't worth thinking about. Plus, every patch has a chance to include a game breaking bug.
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  9. #9
    As much as I loathe getting knocked off, I don't know if I like this idea. Feels kind of gimmicky. I would make it so that the opponent could go to the ledge and do some attack to knock the hanging player off for good, if there isn't a teammate to keep his attention.
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  10. #10
    UbiJurassic's Avatar Community Manager
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    What a unique, intricate idea! A lot of people have problems with being ledged in-game and the idea of a second chance is something I'm sure a lot of people would interested in. Love the amount of detail you go into as well. I'll forward this along for the team's consideration.
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