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  1. #1

    Centurion Shenanigans

    I'm pretty sure I've read a post about this nonsense, but I've got a video. Centurion is pulling some stupid ridiculousness and it has to be addressed. The shenanigans start around 20 seconds.

    https://youtu.be/bsgyFLwmCpw


    Obviously I executed a clean dodge but somehow he was able to do a 180 and proceed to stab my heart. Shameful.
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  2. #2
    I think you dodged a little early in terms of the game's window, but really if you can see it coming that far in advance you should be allowed to dodge that early... :\
    Especially considering you dodged pretty much right round until you were behind him, haha. If nothing else maybe they should have a cone of homing. Where the attack only homes in if the person is still within 45*s of the attacker's forward facing. (If that makes sense. It doesn't sound too clear, hahaha).
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  3. #3
    I'll give em 45*. That was way beyond 90*, and that's just stupid.
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  4. #4
    Yeah, that was practically a 180, hahahaha
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  5. #5
    As Duskmare said, that happens when you dodge just before the attack is actually activated, when you should be dodging after the attack is activated. It happens with all classes and most of their skills, and there are rarely -- if any -- exceptions to this. The chances are, you're probably doing the same to other people unintentionally.

    I cannot be certain if it is actually this way, but an easy way to understand why this happens is to think "attacks" in 2-stages. Imagine you're holding a bat, you get up to bat, ready yourself, and then the pitcher throws the ball, and you swing.

    From preparation to the beginning of the swing is the "1st phase" wear you can adjust the low-high, near-far of your batting. You can "track" the incoming ball with your eyes and adjust your swing according to the course you think is correct.

    Then comes the "2nd phase" of batting wear your swing is already out and you're totally committed. It's usually impossible to even stop your swinging mid-way. You can't adjust the course in any manner, and the bat just follows the course you've set to swing.


    That's basically how all attacks are in FH. At the "1st stage", feintable attacks can be feinted/canceled, and up to this point the swing of the weapon tracks your movement. Only at the "2nd phase" where your swing is totally committed, is the point where attacks cannot be feinted, the trajectory of your weapon swing is set, and cannot track any more.

    So you need to dodge at stage2, not stage1... and usually, some moves with long "phase1" can confuse people on just when phase1 ends and when phase2 starts.


    Of course, I'm not saying I condone this. I think tracking itself is needed, but in extreme situations it should have a sub-system to put a limit to it. Stuff like 360d Raider's Fury, 180d Valk shield, "spinning Kenseis" and etc.. do need to be addressed.

    But I don't think it's that much of a serious problem.
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  6. #6
    For example, in the video Rooster showed us, his Orochi dodges at beginning of 00:21 when the Centurion is still holding his right hand to the sword in his left hand, set at his left waist, poised to strike and only beginning to flinch forward a little.

    No disrespect, bro, but it wasn't a "clean dodge" -- the timing is totally off by at least 1 second too early.

    Should have dodged around middle/end point of 00:22 when the centurion actually does lunge forward in distance. It does happen a lot to assassin players because average level players usually have this nasty habit of dodging on habit to move around a lot. It's one of the reasons why assassins sometimes have a hard time against the kensei, the weakest class in game... when you habitually dodge around a lot, long-reach weapons like kenseis that have wide sweeping arcs often catch upto unexpected angles and dIstances due to the tracking.


    I'm not saying I can do that all the time, but I'm certainly practicing for it. Admittedly, it's not easy to get into the habit of reacting to the actual movement, instead of reacting to the indicator -- but it really does help a lot to practice that against the cent.
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  7. #7
    I don't think so. I disagree with both of you thinking i dodged too early. As soon as I heard, and saw him starting the attack, I dodged. I feel that if I see the red arrow indicating the attack direction, then whatever move I do, is the deciding factor. I saw red, I dodged. Therefore I should be clear of the attack. I'm certain that how Ubisoft's game is intended to played.
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  8. #8
    I wouldn't mind if ALL tracking was taken out of the game. It's B.s. anyway.
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  9. #9
    Originally Posted by RoosterIlluzion Go to original post
    I don't think so. I disagree with both of you thinking i dodged too early. As soon as I heard, and saw him starting the attack, I dodged. I feel that if I see the red arrow indicating the attack direction, then whatever move I do, is the deciding factor. I saw red, I dodged. Therefore I should be clear of the attack. I'm certain that how Ubisoft's game is intended to played.
    You're not supposed to dodge at the beginning of the attack. you're supposed to dodge when the attack actually comes out. There's a difference.

    Most normal attacks have a very short 1stphase - 2ndphase transition so usually just reacting at the indicator simply does its job, because by the time you see the indicator, react and dodge to it the 2ndphase already started. But this is very evidently not case in attacks with longer 1stphase, typically UB attacks with a "charge-up" motion.

    ALL attacks I've mentioned, Raider's Fury, certain Valk shield bashing, Kensei downward UB strikes, Shugoki charged UB heavy, Cent charged UB heavies... and etc etc all have a longer "1stphase" which typically confuse/fool people not used to the correct timing, and have them dodge too early -- only to have it track and hit.


    If you're disputing whether the system should be this way, that's up to debate, but as it is, according to how the system is set up your dodge was too early.
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  10. #10
    I think its intentionaly that way because lets be serious! whats the reason of an attack that never lands? you have 2 if not more seconds to dodge it. dont rush the dodge...
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