Will do!Originally Posted by RihSiCk4 Go to original post
Yes, that's exactly what it is.Originally Posted by The_B0G_ Go to original post
Problem is it does next to nothing to discourage turtles / the defensive meta at the moment. I had a huge block damage stat pre season 2 and I don't think it made a lot of difference. Now in Season 2 I don't think anyone bothers with it because Defense Penetration is vastly superior. What people want, is more block damage (I'm not sure why ithey're calling it chip damage) so that if all you do is block / sit behind a shield, you take enough damage to stop that being so viable.
I think they should make it that if you block with a shield too many times in a row your shield breaks and you fall over personally![]()
It's still viable, but only for select few classes -- unfortunately. The 3 classes that get the most out of current Block Damage settings are the Shugoki, Conqueror and the Raider... and there are also 2 classes of Kensei and Nobushi that could somewhat make good use of it, though much more limited than the 3.Originally Posted by Gray360UK Go to original post
All that will do is force you to parry everything. Which you can.Originally Posted by Shizzle117 Go to original post
Why do people complain about the centurion then?Originally Posted by Rikuto-san Go to original post
* dodge everything -- which, you can
* parry all his attacks -- which, you can
* avoid ganks -- which, you can
You're falling into the "negative for the purpose of negativity" trap here.
If both sides can parry and dodge and block everything, why doesn't the fight always end in a stalemate again?