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  1. #21
    UbiNoty's Avatar Community Manager
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    Nov 2016
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    Originally Posted by RihSiCk4 Go to original post
    Thanks UbiNoty. Please also reinforce these if applicable:

    For Honor 2.0
    War of the Factions Now and Then

    I deeply love this game and the idea behind it. Unfortunately, all my friends already quit it, due to the current state of the game.
    Wish the dev team best of luck in pulling another "R6-like" turn of events with this franchise!

    Although several times this community seems to wanna "kill" you, in reality, we all deeply love this jewel and want it to be a huge success and not be simply forgotten.
    Will do!
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  2. #22
    The_B0G_'s Avatar Senior Member
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    Am I wrong, isn't block damage technically chip damage?
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  3. #23
    Gray360UK's Avatar Senior Member
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    Originally Posted by The_B0G_ Go to original post
    Am I wrong, isn't block damage technically chip damage?
    Yes, that's exactly what it is.

    Problem is it does next to nothing to discourage turtles / the defensive meta at the moment. I had a huge block damage stat pre season 2 and I don't think it made a lot of difference. Now in Season 2 I don't think anyone bothers with it because Defense Penetration is vastly superior. What people want, is more block damage (I'm not sure why ithey're calling it chip damage) so that if all you do is block / sit behind a shield, you take enough damage to stop that being so viable.

    I think they should make it that if you block with a shield too many times in a row your shield breaks and you fall over personally
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  4. #24
    Originally Posted by Gray360UK Go to original post
    Yes, that's exactly what it is.

    Problem is it does next to nothing to discourage turtles / the defensive meta at the moment. I had a huge block damage stat pre season 2 and I don't think it made a lot of difference. Now in Season 2 I don't think anyone bothers with it because Defense Penetration is vastly superior. What people want, is more block damage (I'm not sure why ithey're calling it chip damage) so that if all you do is block / sit behind a shield, you take enough damage to stop that being so viable.
    It's still viable, but only for select few classes -- unfortunately. The 3 classes that get the most out of current Block Damage settings are the Shugoki, Conqueror and the Raider... and there are also 2 classes of Kensei and Nobushi that could somewhat make good use of it, though much more limited than the 3.
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  5. #25
    Originally Posted by Shizzle117 Go to original post
    How would we feel if they added slightly more chip damage to break the block only meta. if you added 25% chip damages on lights and heavies (so if a light does 12 it would do 4 damage and if a heavy does 40 on block it would do 10) this would encourage more people to attempt to parry or deflect instead of just stand there and block. Also i was considering boosting the chip damage to 50% when out of stamina so that everyone can punish someone who's out of stamina not just certain heros. I'm curious on the communities thoughts
    All that will do is force you to parry everything. Which you can.
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  6. #26
    Originally Posted by Rikuto-san Go to original post
    All that will do is force you to parry everything. Which you can.
    Why do people complain about the centurion then?

    * dodge everything -- which, you can
    * parry all his attacks -- which, you can
    * avoid ganks -- which, you can

    You're falling into the "negative for the purpose of negativity" trap here.

    If both sides can parry and dodge and block everything, why doesn't the fight always end in a stalemate again?
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