How would we feel if they added slightly more chip damage to break the block only meta. if you added 25% chip damages on lights and heavies (so if a light does 12 it would do 4 damage and if a heavy does 40 on block it would do 10) this would encourage more people to attempt to parry or deflect instead of just stand there and block. Also i was considering boosting the chip damage to 50% when out of stamina so that everyone can punish someone who's out of stamina not just certain heros. I'm curious on the communities thoughts![]()
Not only PK. I mean classes that have fast light attacks and can switch between directions easily. Simple example from top of my head: Berserker's zone which makes 3 or 4 attacks. If you don't parry first one it's very hard to do anything until last attack because you character is staggered. At least that's something I have very often with Nobushi.
And no, it's not easy to parry fast light attacks. I mean I know that there people that can parry almost anything but I don't think it's a majority. And if so chip damage wouldn't resolve anything. It would just shift focus on parry instead of block and because parry is very rewarding for most classes it would be even worse if everyone could parry lights easy enough. And take consoles where 30fps makes reactions even more problematic.
sorry i play on PC so idk much about console struggles my mistake. But from what i hear the Defense/ turtle meta is because everyone is just blocking and there is no reason no to just block. im trying to offer incentive to parry to open up certain heros who just sit there spam block and play off that. if you are playing vs a serker (and god bless that heros soul but its a low tier hero) would it be so bad to let it have chip damage? it would force people to attempt to parry instead of sit behind block all game i want the game to focus on parry instead of block because blocking is simple and parrying is not. anyone can block everything its quite obvious but not everyone can parry.
It's more complicated then that. In my opinion the reason for defensive gameplay is from reward that counter attacking gives. For example if I see that opponent is good at parring attacks I won't attack him because it's almost like giving him free damage. That's why I said that chip damage alone won't be good and the whole system should be rebalanced.