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  1. #11
    Originally Posted by Moondyne_MC Go to original post
    You played well, using feints and hyper amour to your advantage where you could. Only criticism would be that you should expect the double tap top light from Orochi players, as it's the only reliable method they have to negate your hyper armour. You could have also threw a couple more GB's here and there, rather than trying to trade, as the Orochi didn't seem particularly competent at countering them.
    Yea. I was worrying about his dang zone so much. I probably should have focused more on guardbreaks.
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  2. #12
    My.Insanity's Avatar Member
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    nice play.. okay the first GB was a little bit useless but you did well.. in the end i would try to provoke him to attack (best way for this is turn your back on him and head to his teammate.. you dont need to attack his mate... if you play with honor.. XD)
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  3. #13
    Shugo is a little limited when he wants to be offensive and works best when they're trying to be offensive. Really solid start when your opponent was trying to swing back but just turtled up because he couldn't do anything else. It's the best way to play against a shugo.

    The way I seen it, there was a few ways in which you could've helped that end differently.
    1. Just turtle back and play the frustration game, seeing who cracks first. Annoying, but effective.
    2. Trying to play unlocked to catch him with a GB while he tries to punish you. Because he is orochi, if he chooses his punish to be toplights (which he did) that could maybe work but probably not.
    3. When he was constantly feinting storm rushes, you could've thrown a heavy out, hoping that he'd take the bait and try to whiff punish you with the rush. At that time, you can throw a slightly delayed second heavy that chains with the first one, winning you the trade with your hyper armor.
    If 2 & 3 don't work, its design and cheese and not your fault. Some players are extremely reactive and don't like to be the one to open to anything, only to punish.
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  4. #14
    Yeah you were unlucky but at the same time your opponent reacted really well after you crushed him in the beginning. You could have thrown your opponent into the wall for unblockable damage early on or for a Demon's Embrace (though this is probably not worth it early on).

    Apart from that only other things I can say is you need to think outside the box. Run around, try swinging two heavy as a chain, one misses, he comes in for a counter and you both trade.

    Sometimes you just have to do something different to what is normally expected.
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  5. #15
    In these cases, either unlock and run at him to GB/attack, or just feint the fact that you will attack his mate.

    If you run at him and GB, you will close the gap, and have a chance to get free damage with your hyperarmor.
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  6. #16
    You obviously are not "Just Dodging™" enough.
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  7. #17
    I use Shug's zone attack to close gaps like that quickly, maybe even cancel halfway thru and catch him with a late guard break.
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  8. #18
    Don't know if you know about it but you could emote-feint the hug and tried to catch a possible dodge, is a little trick and sometimes can be useful.
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  9. #19
    Gray360UK's Avatar Senior Member
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    Not blocking his attacks at the end cost you the win. Simple as that. You started flawlessly but then feinting and changing guard stances to out mind game him became more important than reacting to what he was actually doing. You should have won, definitely. You didn't take advantage of your uniterruptible stance to just hit him when he came in for an attack at the end, you only needed to get one decent hit on him and he was done. Easy to say as an observer I know.
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  10. #20
    I could be wrong here. But I felt like you could have parried him from the top. It seemed like maybe you were trying to but your timing was off.
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