Hi Guys. I've got some questions for you, hope you'll pick them.
1) There were questions regarding the salvage. You said you'll explore the way how to get moer use of them in next Dev stream. So can we expect tread between salvage and steel? I think that's what we are all hoping for?
2) I know the next Dev stream will be mostly about patches and the rank mode. So when can we expect the full thing to arrive and which game modes will be involved?
3) You saw this one coming. How you'll nerf the Centrurion in 4v4? I would suggest to give others more time to avoid the charged jab. That's the main problem with him as i see it. You said (Damien i think) that his attacks are quick intentionaly. that's ok. But two Cent's who just use heavy jump and jab are very powerful. If you are unable to parry the first you are practically good as dead.
4) After the join in progress feature i am experiencing more disconnections than i used to. It's frustrating. So i turned to playing against Ai. My question is: Is there a way you could unable bots level 3 in PvE matches. The fights with lvl 2 bots are getting boring very quickly. I know the guys with less skill would disagree but at least ONE bot lvl 3 for the match if there is someone with higher reputation could be possible? THX
5) Are you guys planning any new modes beside the ranked mode in the future? Share details maybe?
7) Would you consider giving us the new executions, we all already know about them, so what's the point saving them for the end of the session? We want them they are cool!
8) Are you planning new gear visuals?
9) Will there be reward system in costummatches someday? Playing with friends in those is more reliable than playing online but there is no progression there.
And I'd like to thank you for your work on the game. I understand that's difficult to balance a competitive game like FH. I let my nerves in the first post. Hope you'll answer some of those question.
After the new actualization, that happened on my ps4 this 28/06/2017 at 15:20 you have deleted all my progres in for honnor.
After it ended actualizing the game asked me to choose a faction, to create an emblem and even to do the tutorials.
12 reputation in total. 8 scavenger boxes and about 4kk in iron.
What the **** is wrong with you and your ****.
If i don't get my progres back u have a player less.
Your servers and upgrades have been a joke since the begining and now this is totally extreme.
YEAH YEAH, THAT IS ALL THAT WE HEAR AND READ ABOUT YOU GUYS, "We're working on thIs" We're working on that" "We're working on spend all the money from this nearly ilegal game, and you can´t do NOTHING ABOUT IT LOOSERS". That will be at least a HONEST REPLY. but we always had the "We're working on the..." THANKS A LOT".Originally Posted by FredEx919 Go to original post
Do not worry man, they will give you 3 COMPLETE DAYS OF CHAMPION STATUS FOR FREE!!! :0 :0 I can already feel envy!Originally Posted by DDC-Kimxo77 Go to original post
Hello.
About that Meta change: "Out of Stamina state makes players more vulnerable: Impossible to Parry". Have you ever concidered how OP that will make characters like centurion and raider? They are MADE to drain your stamina. Taking away the last defence for that is not what I'd call "Balance". Raider is already broken enough with that heavy-to-top-light riposte, which deals nice damage + it's also a daze, and can be chained. Bloody hell, the conqueror can maul you in the head with a charged heavy and it won't daze you, but that will..... No balance. Fix this.
BR
Dear developer team,
first of all, i want to say that i think u are doing an amazing job with for honor. The graphics, designs, atmosphere and the fighting engine are awesome, and i'm having more fun with this game than i had in ages with any other, so thanks for that. I have two question i'd really like to have an answer to.
First: I main my Shugoki since the launch of the game, and lately he has become incredibly frustrating to play. Is it possible there are some unintended changes to the hyperarmour /guardbreak mechanic? As of late the shugoki often gets interrupted by normal light and heavyattacks when trying to guardbreak, despite the hyperarmour still beeing active. Before he would take the damage of the attack, but then still guardbreak the enemy, now he sometimes just bounces of the enemy like the hyperarmour wasn't there.
Since this doesn't happen consistently, i assume this is not intended and a byproduct by changes to the guarbreak mechanic, but it's incredibly frustrating and a huge nerf to the character, which i feel he really doesn't deserve in times of shaman and gladiator. Is there any chance you could fix that?
Also corresponding to that, there is a question i wanted to ask for ages: How and why do u justify the decision, that feint into guardbreak is possible against hybrids and heavy chars, but not against assassins? The assassins are by far the strongest characters in this game, since they have better movement capabilities, more attackspeed, almost no recovery time for dodges or missed attacks and deflect options on top, without dealing significantly less damage. Is there any chance that this is going to change back to the way it was (or be taken away as an option against hybrids and heavy chars as well) ?
thx for the answers, keep up the good work