Read input, write input to config. Not very easy to change, thats true.Originally Posted by FredEx919 Go to original post
I'm not sure if you know any programming, but if what you're saying is true, someone at some point in early development of the console versions ****ed up, BIG TIME. This should be something that any junior level programmer could crank out in a day tops. Getting some fancy artwork of the controller showing where each button is and what it maps to should be the most timeconsuming part.Originally Posted by FredEx919 Go to original post
DoneOriginally Posted by SirCorrino Go to original post
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You missed the right stick. Let me guess Shinobi Kick?.... 😉Originally Posted by Gray360UK Go to original post
PS4 has this under the accessibility options.Originally Posted by Vonnivek Go to original post
I have a Nacon Revolution Pro Controller for PS4.
Man do I love it.
You use a PC program to load up to 4 profiles on the controller that you can switch between, and it has 4 extra buttons on the inner handles.
Only two of which are really comfortable though.
You can remap buttons, adjust stick dead zone and sensitivity, and trigger dead zones.
Program macros as well, but not with stick movement inputs into the macros, which would be insane cheap easy fun for this game.
Although, they do software updates to the program, and I am just drooling for them to make it so I can program stick direction into macros, lol.
So, my inner left button I use to lock on players instead of L2, so much more comfortable.
And I changed my in game setting to toggle lock, so I don't have to hold it.
And I just punch the R-Stick to switch who I am locked onto.
The inner right button I programmed for running instead of having to punch the L-Stick.
Which I find much more comfortable than having to punch the stick then run.
Other than that though, not much use in remapping for me on this game.
But I have my guard dead zone at 1 in the game, and my sticks with no dead zone and maximum sensitivity.
And my triggers with no dead zone.
Just a few slight comfort advantages, but if they ever give me stick direction programming for macros, look out fools, lol.
I'll just be hitting the d-pad one direction for moveset combos, woo!
Good God I want that!