Hey Guys and Ubi,
i wanted to point out this idea a while ago, but forgot about it.
It's pretty simple:
Currently you can spam GBs even if the enemy CGBs you every time.
Thats because you still stay in the area where the GB tracks your enemy.
So just let the CGB push the enemy abit futher away, so if the try just to spam, they miss after a CGB.
I do understand your point, and i know this risk very well, if you with your back to a ledge/cliff. I am fully aware of this.Originally Posted by DrExtrem Go to original post
But for this, it doesn't need much. The difference would be really small.
It's not like i want the pushback to be across the map.
Only one small step further, the current pushback after CGB already is nearly at the end of the tracking area.
It would make spamming GB more risky, because if you GB someone, he CGBs you, you would miss the next GB and the enemy could punish you for spam.
To avoid this, you just need to take a small step forward. The get into the area again.
I already though about a higher stamina cost, but it is already a good stamina cost for a GB.
If you would raise the stamina cost, a GB shouldn't be countered that easy.
Higher cost = harder to counter
It's not a nerf to GB, it's just a way to stop GB spam.Originally Posted by Epoqx Go to original post
But you are mentioning the real problem with GB, its to easy to Counter.
There have been already PPL who suggested to make CGB abit harder.
From my experience, as a Berserker - i can say, this small change (pushing abit futher ) would affect GB in no way, it would only affect those who mash the GB button to get a lucky one.
But thanks for your feedback, it always helps to see other points of views
Ah come on somi not you too. It's a solid pressure tactic if someone's done it 2-3 times in a row just hit them with a light.Originally Posted by S0Mi_xD Go to original post
It would still not stop people from spamming it, if the solution is to move the stick forward.Originally Posted by S0Mi_xD Go to original post
In addition, a successful counter GB could open up a window of opportunity to strike directly after the successful counter. This would certainly stop the spam but kill the whole technique in the process, because it would be too dangerous, to risk a counter GB.
GB spam is not a problem period. It's very easy to deal with by just CGB'ing them. The meme about "they'll never expect ANOTHER GB" only works on people who can't react and have to predict attacks. Spamming GB already drains stamina so each failed GB puts you behind in the stam game.Originally Posted by S0Mi_xD Go to original post
No worries, just spreading my thoughts to get abit feedback, and to discuss abit.Originally Posted by Antonioj26 Go to original post
And yes, you are not wrong ^^
It would slow the process abit down.Originally Posted by DrExtrem Go to original post
Could you explain the second part abit further? Somehow i don't getting behind it xD - who gets an opportuniy to stike, what would be to dangerous.
Yeah you are right.Originally Posted by SnugglesIV Go to original post
I personly don't have problems with the spam, it's more like, i think GBs are not in a good place.
In average gameplay it is ok, but if you go about it, a simple GB will be countered to 95%.
Sure it gives a good reward, but at a certain point it is pretty much impossible to do.
This spam idea is just a old thought i wanted to release.
But if you guys want to give me a feedback on another more serious idea, i would like to hear your thoughts
http://forums.ubi.com/showthread.php...k-Idea-_-Parry
The player, who successfully countered the GB would have a small time window. If it is long enough, to perform a light strike, the new GB attempt form the attacker would be unsuccessful because of the stagger generated by the light attack. Remember. You can not GB into a running attack.
This would lead to a GB attempt being far too risky.