1 - Joinning PS4, XBOX and PC players
I would like to talk about this starting with an example. Maybe you guys know a game called War Thunder, from Gaijin Entertainment. War Thunder has a matchmake system quite similar to For Honor's one. The time awaiting for a match is entirely dependent of how many players are online at that moment that matches your search criteria. To improve that system, the PS4 and PC players plays together, so when you are matchmaking, PS4 players will count to find a match faster.
If you guys can manage to join the PC players with at least the PS4 players on the same matches, I'm pretty sure it will significantly improve the time people spend on matchmaking.
2 - Cosmetic
This suggestion is pretty simple. Basically, would be much better if the metallic parts of the weapons and shield (except for the blades) could match the material pattern you choose for the armor. Like the example I've made:
3 - Conqueror Gameplay
Nowadays I'm seeing very few people playing with Conqueror and I see many people saying the same thing about the conqueror over and over and over on every FH community I take part: Conqueror is predictable. The Conqueror in fact needs a rework and I'm not talking about its damage, resistance or speed, but the variety of combos. It need more options of gameplay, more combos to alternate, more combinations of movements so it can be less predictable and be competitive again.
4 - Revenge mode
When I first saw the revenge mode, on the beginning of the game, my first thought about it was: "There could be no better idea! They realized this kind of gameplay could be a gank nightmare and developed a system that inhibits this practice and values the individual talent." I always liked the revenge mode and never complained about it, but many people on the internet did and then you guys nerfed it. And now, I see much more people complaining about gank than the people that was complaining about the revenge mode before. However, I agree there are some situations that the revenge mode interferes negatively, for example when you are fighting someone 1 on 1, then someone comes, does a single hit on your opponent, giving him a free revenge, then run away. The fact is, the revenge mode must be brought back to its normal state, but with some criteria tweaks so it can be a significant balance tool only for real gank situations.
Those are the suggestions I have for now. Thank you very much in advance.