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View Poll Results: How Much Health Should You Spawn in With, After Being Revived

Voters
8. You may not vote on this poll
  • 1 Bar of Health

    0 0%
  • 2 Bars of Health

    2 25.00%
  • 3 Bars of Health

    3 37.50%
  • 4 Bars of Health

    0 0%
  • 5 Bars of Health

    0 0%
  • Full

    3 37.50%
  1. #1
    rockdog810's Avatar Junior Member
    Join Date
    Mar 2017
    Location
    Canada, QC
    Posts
    12

    Solve Some Frustration

    Getting ganged up on, is one of the most frustrating things about the game. Not for me, I thinks it's justified, but for a lot of community members. I have a small solution that might just turn things around. Ubisoft did well with the implementation of not being able to be revived more than once in the same round, but I think we need more than that. Players who are revived should not spawn back in with full health. Maybe, 2 or 3 bars of health. Sure, if you execute they can't revive, but it's pretty hard to execute while getting ganged up on. Also, this change should not apply to game types where re-spawning is allowed like Skirmish and Dominion, to encourage players to revive teammates, rather than just let them re-spawn. Do you agree with this potential fix? Leave feedback, suggestions or even criticism. Thank you.
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  2. #2
    rockdog810's Avatar Junior Member
    Join Date
    Mar 2017
    Location
    Canada, QC
    Posts
    12
    One more thing. By "Bars of Health" I mean those little sectors in your health bar.
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  3. #3
    nyrue's Avatar Senior Member
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    Dec 2012
    Posts
    734
    I don't even know why revives are a thing, should just remove them altogether
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  4. #4
    Full. And so should the Auto-Revive feat for Warlord.
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  5. #5
    I think better if devs can change the revive mechanics. My idea is the total of healthbar recovered is base on the counter of revive speed. For example, if a Warden have 5 seconds revive speed then for every second he will recover 20% of his teammates health, therefore he need 5 seconds until full bar of health. If he interrupted by enemy after 2 seconds then his teammates only recover 40% of health.

    I think this is the most fair option.
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