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  1. #71
    So... so many people are confusing P2P links combined with input lag and slow connection speeds to actual attack range. It's not tracking issues... it's your dodge timing. If the P2P link still thinks you are in range, he would leap from hell to heaven on your screen. It would be even worse on dedicated servers without P2P.

    It's not centurion for the most part. It's P2P and poor internet that causes most of the "tracking issues". Developers test on LAN and not on the open net with house Wifi...
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  2. #72
    Originally Posted by Shizzle117 Go to original post
    What do you do vs two cents? how is this hero balanced for 4v4 / 2v2? i understand in 1v1 you can deal with him its tough but possible hes very easy to play and do extremely well but what about when two cents gang bang you... there's no counter play lol
    well there's a few schools of thought posited on how one should deal with 2 or more Centurions,

    Centurion Mains, who we all know are the masters of the gaming Universe tell us that we just need to "Git Gud" ,"Just Dodge" or some combination of both, now some critics have suggested that Centurion Mains cling to this mantra to place firmly your inability to deal with their Character on your lack of skill, not the fact that their character is so ridiculously overpowered that they are in effect bringing a Gun to a Knife fight,

    Ubisoft have hinted that they will introduce in the next patch a new balancing feat for non Centurions called "Git Gud", when you trigger "Git Gud" all of you moves become un-blockable, all blows landed cause stamina drains, you get both shields, Heals & Catapult strikes, oh and of course "Git Gud" completely ignores the Revenge mechanic, Ubisoft are doing this so we too can all become as Gud as those amazing Centurions,

    now in the meantime until they have gathered enough data to implement "Git Gud" you can either A.) Quit Playing 4v4, B.) Become a Centurion or C.) screw this Sh&t and go and make yourself a lovely cup of tea.

    i myself have opted for C.
     2 people found this helpful
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  3. #73
    i want a git gud feat!!
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  4. #74
    The thing that needs a nerf is the cc spam in 4vs4 with ALL characters, centurion is not the problem.

    They should add cc inmunity frames if someone stacks them (one on top of the other) so you dont recieve the cc and they are trow back (kind of like after a failed guard break) and make it so if you are in revenge and they stack they fall to the ground. This way people will actually use their brain and if you stack you get punished.
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  5. #75
    Ur right OP! Dont nerf centurion! DELETE HIM FROM THE GAME AND ALL ITS ASSETS SO U CANT BRING HIM BACK...
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  6. #76
    Originally Posted by AzureSky. Go to original post
    The thing that needs a nerf is the cc spam in 4vs4 with ALL characters, centurion is not the problem.

    They should add cc inmunity frames if someone stacks them (one on top of the other) so you dont recieve the cc and they are trow back (kind of like after a failed guard break) and make it so if you are in revenge and they stack they fall to the ground. This way people will actually use their brain and if you stack you get punished.
    While I completely agree with this, that solution will not work with the centurion. All he needs is one round of CC and you're dead. You survived? The reduced CC effect won't be enough for you to survive a second round. And that's ignoring multiple enemies.

    Then take into account that half the centurions arsenal is, in fact, CC, and no amount of diminishing returns will balance him. He's designed too differently than other characters.

    Many say he is balanced 1v1, but he's really not. His tracking is questionable, and he's the only hero that doesn't play by the trading blows handbook. How often does anyone actually "block" a centurion? Not often, because his whole arsenal is CC, GB, UB, pinning, and feint into GB.


    It's simply not fun. And that's the bottom line.
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