Dunno about nerfs, but the darned bug/glitch abuses sure needs to be removed, wouldn't you agree?
● tracking-lunge glitch abuse
● unlock-fake GB abuse
● glitched heavy-soft feint-GB abuse
● charged heavies ignoring Uninterruptables and forcing "pin" (03:21 ~ 03:27)
So I'm not really against the cent in terms of "balance", but in terms to glitch and bugs, and people abusing the heck out of them, cent's got no excuse at all. Need all the exploits grinded out of the class, because as it is I've never seen any other class with any number of "bug abuse techs" so numerous as the cent.![]()
Originally Posted by bmason1000 Go to original post
He's not supposed to lunge that far. The furthest lunge move he has is eagle talon, and the distance he traveled is easily twice the range of eagle talon. The hvy soft feint into a GB is an abnormal feint without any feint indication/limitations associated with feint-GB moves -- you directly go from the attack indicator into the GB indicator, you don't spend stamina associated with feinting as well. The fastest attack-feint-GBs are the ones assassin classes have -- and even that has limitation in the "extra time" that requires a "feinted" motion, as well as extra stamina cost.
Shugoki UI is one of the highest grade of UI in game, only surpassed by Demon's Embrace which stops at nothing -- except it's just penetrated by full charge heavies. It doesn't even need to be the UB version -- a normal full charged attack will ignore all forms of UI in game, force a pin and into a guaranteed full charged jab + 35-ish damage eagle talon.
They're ALL product of glitches.
Yeah I agree, These are things that should be changed but I wouldnt call them bugs or exploit abusersOriginally Posted by bmason1000 Go to original post
1. Lunge distance is probably farther than it should be but PKs running grab has similar range. I'll post videos later tonight of tests I did. They aren't the most scientific but to the naked eye they are close enough that if there is a difference its negligable. Either would should be nerfed a bit
2. It sorta depends on if whiffing the quick gb always had the intention (or was over looked)of no recovery frames. If this tech eliminates the recovery frames than I agree with you but I think its honestly just an oversight on Ubi. I'm sure they didnt think anyone would try this or its possible they didnt think of the scenario of knocking someone off a ledge with the light and whiffing the gb. Also another huge factor is if the opponent actually sees the GB icon. This should be changed to not have zero recovery frames and it shouldn't show GB icon unless locked onto enemy.
3. This one is part of his kit and its a crucial mixup tool for him. I personally think this on is fine where its at.
4.Not really his fault, another one of ubis slip ups. Is he suppose to avoid using his key tools against UI because ubi screwed up and let him bybass them? Another one that should be fixed but not the fault of the player.
Agreed that the lunge shouldn't be that far but I don't think thats a glitch, I think ubi is just that dumb and they let a character have that range. I'll have to compare other heavy soft feint into gbs later to see if you are right about that. The stamina usage also might not be easy to notice since his stamina pool is so huge. Another one where I don't think its a glitch, and by the way even demons embrace won't connect on a shugo with armor. It's just another thing where I think ubi wanted to let cent get the pin but didn't realize how stupid that is.Originally Posted by kweassa1 Go to original post
That's why I said it's not a balance problem. It's a glitch/bug problem -- which all are in one way or another a result of oversight.Originally Posted by Antonioj26 Go to original post
And honestly, the heavy-soft feint-GB is not an intended part of the "kit" -- I can bet my left nut on that, Antonio. It doesn't respect any of the common rules observed in all forms of similar feint mechanics in game. Nothing just moves into one category of attack directly into another without going through associated procedures.
That's why if they want to keep it as a kit, then it needs to be used like all other feing-into-GB attacks in association with the feint button, needs to cost stamina in all 3 steps -- heavy attack, the feint, and the GB, and also needs to have the "this attack was feintede!" flashing as an reflex indicator which people can react upon. The hvy-soft feint-GB has none of those. Costs only base GB stamina, no "feinted!" indication, and no corresponding delay time in between. Just from the attack indicator directly changing into GB indicator.
The first one is my video. It's not a bug as such, it's just utterly ******ed. He's a close range character, he shouldn't have a charged heavy that stuns and lets him move that far to catch someone.Originally Posted by bmason1000 Go to original post
I'll have to compare pks soft feint and centurions side by side. I haven't noticed a difference between the two, that's not to say there isn't. Well whether we want to call them bugs or oversights they should all be tweakedOriginally Posted by kweassa1 Go to original post
Probably better to compare with Orochi heavy-feint-GBs, since (while probably similar in reality) Orochis just feel a lot faster... and my impression is, from the receiving end, the cent hvy-soft-feint-GB is even faster than that.Originally Posted by Antonioj26 Go to original post
Of course, it's still a GB, and once you know about this abuse exists, then it's a bit more tricky version of the normal GB that requires a bit faster reaction... fast enough to miss the CGB timing totally if you for once lose sight of it in your mind. I think I usually CGB around 6~7 of those out of total 10.
But IMO it's more about the principle -- hence, if indeed people should consider a part of the cent kit, then it needs to play by the rules.
he does not fall when you parry his unblockable out of stamina
It is very hard to regen your own stamina agaisnt him
The worst part is :
i think i am a decent player.But when i play with an average centurion i always feel like one single mistake , one single parry missed and the whole round is lost.So how new player may be able to keep up with this guy ? i think of relative new player who try to learn there class against a centurion.