Originally Posted by
SnugglesIV
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1) All of Centurion's stamina drain is dodgeable and reactable.
2) The first light, yes. The second light, no. Also his lights give him no real mixup potential and do no damage. There's a reason why some people want to give him a light-heavy chain.
3) Reflex guard and normal guard doesn't mean ****. I'm not sure how this makes him OP at all.
4) LUL. Warlord head butt is faster, harder to dodge, and has better tracking. I'm pretty sure you are either trolling or you haven't bothered to learn Centurion.
5) See point 1. Punch is dodgeable and reactable. No need to complain about it. Also, all stuns drain stamina. That's kinda how they work.
6) Fast throw is easily counterable. I never have problem CGB'ing fast throw. I can easily have my finger resting on the GB button to always react to it.
7) True, but it's not a 50/50 by any means. Again, it's easily reactable so unless you are trying to dodge all of his heavies (which you shouldn't be dodging attacks all the time anyway), you shouldn't be tripped up by it often.
8) Modular heavies? What do you mean? If you mean his ability to charge heavies, Shugoki could do the same thing too. It's not a revolutionary concept. Just practice and look for the indicators.
9) If you get it off, sure. But to paraphrase the animated movie Hercules, "Oh god, he's going to do so much damage if he hits us. You mean IF, he hits us. If. If is good."
10) See point 1. Kicks and punches are dodgeable and reactable. L2dodge.
11) Just parry fully charged attacks? They can't feint a fully charged heavy. They are 100% committed to it.
12) Centurion isn't the only one with wall punishes. Sure, his is probably the strongest BUT you can always work on your positioning and stay away from walls.
13) Oh yes. The jump attack which sometimes does a 360 and hits a wall. The jump attack which gives a cool 3 second recovery frame where your team mates can GB him for free. The jump attack where if he mistimes it, you can block and get a free GB off on him. Yes, I'm quite familiar with that move. It's honestly quite bad in anything other than duels.
14) I don't think his heavies deal the most damage. Kensei, Raider and Zerker do have harder hitting heavies. Also, heavy damage isn't uniform so he technically doesn't have the same damage as all other characters.
15) That's literally the first thing you said that is true.
16) I'm pretty sure you're hard core exaggerating here. Are you playing 4s? If so, I know that a few Cents go stam cost reduction because of how aggressive his kit is.
17) The extra range he gets from a fully charged, fully committed heavy doesn't matter. If you parry it, it's a free GB. Period. If he whiffs the unblockable heavy, it's a free GB.
18) You mean parry bait? Honestly, the only times I use Cent ZA is when I'm clearing minions, finishing off a 1 bar enemy after a kick or 1v3 desperation mode. It's honestly a meh move at best.
I think you're the one that needs to git gud (and not by switching to Cent).