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  1. #21
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by Shakti. Go to original post
    Centurion is okay come on
    He has the stamina drain of a lawbringer
    The ligth fast as the peacekeeper
    The guard as a vanguard instead of an assassin
    He can kick you like the Warlord can
    He can stun and drain stamina witha punch(raidertopjump plus Lawbringer shove)
    He can fast gb you after a ligth on hit
    He can cancel his heavues into GB
    He has modular heavies against parries
    He has the most damaging combo of all classes.
    He can use revenge to put you in the ground and then jump.
    He has the trip like the valkarye but can pin you to make the move garanteed.
    Walls are like other players against you.
    He has an interruptable jump attack
    Fastest heavies of all classes but same damage.
    His talents are the best of all classes
    His attacks consume no stamina
    His charged heavies has more range then nobushi and kensei.

    It is fine guys, just awesome. When you face a cent you kinda play vs 5 or 6 classes combined. Totally fair. Deal with it. Is not youre class that iis trash compared to the cent is obviously you that need to git gud (by switching to cent)
    I don't know if this is ironie or not o.o
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  2. #22
    **** I forgot
    Centurion ZA has actually more range then it's sword. Devs give it Za that can clear waves but they realize his sword was too sgort. No problem says one Devs will just make the hitting box of the move longer. I can count the douzen of time I ve died killed by thin air.
    Still fair thou. Poor Cent. He needed a little ***** enlargement woudn't you agree? He wasn't beefed enough,.
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  3. #23
    UbiNoty's Avatar Community Manager
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    Nov 2016
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    We've brought it up with the team and should get a response on it soon.
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  4. #24
    Originally Posted by JibletHunter Go to original post
    Don't get me wrong, I love to hate on cent. However, as this is a post for the community's awareness for bugs relating to his kit try to cut down on the hyperbole and state the bug.

    That being said, I have seen a post on reddit about the ZA range, so i will try to find/link it.

    Still waiting on HAvtand's response . . . you know, since this bug does not exist and I'm a dirty, dirty exploiter executing a non-existent bug against those darn bots.
    That would be helpful.
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  5. #25
    Originally Posted by Knight_Raime Go to original post
    well I think it should be fixed purely on the fact that it makes something unblockable/unparryable that's clearly not designed that way.
    But just as an FYI zerker has a totally normal OOS punish that lands for 90 damage. no one seems to complain about that though.
    ^ ^ This. Smartest and most logical post in the thread, and I agree.

    Doesn't matter if it's "harmless" or "serious" -- glitching is no "tech". It's an abuse and it needs to be fixed. This is not a balance complaint and balance whiners have no place in this thread anyway. This in on a different level from balance issues -- glitching, bug abuse on principle needs to fixed ASAP because not only is it detrimental to the game, but it also fuels pre-existing biases and stupidity and leads to even more hate-posts.

    While I do understand development has priorities, customers usually tend to feel the effects of combat-related glitches very sensitively and seriously. Many of the people whining in this thread are idiots, but where their anger comes from, sometimes, does have justifiable grounds. Their views on balance is PHAIL, but their anger abou bug/glitch abuse is genuine, and rightfully so.
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  6. #26
    I think if the devs made that Centurion doesn't get a charged heavy from a light it would fix all that of too much guaranteed damage unbalance.
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  7. #27
    Originally Posted by MasterChiefPON Go to original post
    I think if the devs made that Centurion doesn't get a charged heavy from a light it would fix all that of too much guaranteed damage unbalance.
    Quick band-aid fixes to Dominion:

    - Remove jab follow-up from blocked attacks.
    - Remove jab knockdown except against OOS targets
    - Remove pin effect from charged heavy against targets in Revenge
    - The recovery frames from Eagle's Talon can no longer be interrupted by taking damage, it will continue through any hits except knockdowns/backs. Alternatively, if the Cent is knocked out of his recovery his target immediately stands up with a 1s all-guard + immunity for CC.
    - Reduce the stamina drain of all his attacks by 50%.

    Make these changes immediately and he stops being a problem in 4v4. If he becomes too weak give him small, incremental buffs. But his 1v1 viability is not worth ruining 4v4 for everyone else.
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  8. #28
    Originally Posted by JibletHunter Go to original post
    Most agree that in 1's, cent can be countered handily, but in 4's he is ruining the game. Good news! Now he has a new unlock tech that allows him to do 90-100 damage on a light parry without a wall (without any gear score, buffs, or revenge). . .90 is without hay maker feat, 100 with it. Light parry> charged heavy> charged punch> unlocked zone. Charged heavy does 30, punch can potentially do 10 (it might be more for a fully charged punch, but ill be conservative). The first two hits of the zone are unblockable and all three are un-parryable. The first hit does 25 damage, and the second does 35 (due to the unlock tech for some reason). The third is blockable, so i wont count that, however the timing is tight from getting up.

    30+10+25+35= 100

    My centurion has about 130GS with about +10% attack. In revenge I have +30% attack (these no longer stack). That means I am doing roughly 110 to 130 damage with this combo with no counter-play and no risk (unless the counterplay is never throw lights).

    Additionally, this is superior to eagle's talon because it clears any people attempting to help their teammate with no risk of being parried (and a potential 85 damage 25-35-25 to those who attempt to parry instead of block).

    And just for ****s and giggles, the damage if the parried player fails to block the last zone immediately upon standing (rare but happens about 10% of the time):
    Without GS: 115
    With 10% attack GS: 126.5
    Revenge mode with 30% attack (it can go much higher): 149.5 with an unparryable zone coverage for teammates @110.5 damage.

    I am not advocating for it's use. It is clearly broken. However, there is a large potion of the player base that will use it anyway. Please be respectful to your co-players and do not exploit this unintended component of his kit. That being said, something needs to be done about this immediately (with respect to the amount of guaranteed damage, the unparryable characteristic on the zone, and the extra 10 damage on the second zone swing.

    For a point of reference, Cent can parry an 600 ms raider light attack that deals 15 damage for 90 damage. Raider will be able to parry a 500-600 ms heavy attack that deals 25 damage for 15 damage. I used to play Cent, but recognize that this is not healthy for the state of 4's in any way.
    wait wait!!!..can U explain to me this new tech? with more simple words XD pls
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  9. #29
    Originally Posted by Shakti. Go to original post
    Centurion is okay come on
    He has the stamina drain of a lawbringer
    The ligth fast as the peacekeeper
    The guard as a vanguard instead of an assassin
    He can kick you like the Warlord can
    He can stun and drain stamina witha punch(raidertopjump plus Lawbringer shove)
    He can fast gb you after a ligth on hit
    He can cancel his heavues into GB
    He has modular heavies against parries
    He has the most damaging combo of all classes.
    He can use revenge to put you in the ground and then jump.
    He has the trip like the valkarye but can pin you to make the move garanteed.
    Walls are like other players against you.
    He has an interruptable jump attack
    Fastest heavies of all classes but same damage.
    His talents are the best of all classes
    His attacks consume no stamina
    His charged heavies has more range then nobushi and kensei.
    Centurion ZA has longer range then the actual animation length

    It is fine guys, just awesome. When you face a cent you kinda play vs 5 or 6 classes combined. Totally fair. Deal with it. Is not youre class that iis trash compared to the cent is obviously you that need to git gud (by switching to cent)
    1) All of Centurion's stamina drain is dodgeable and reactable.
    2) The first light, yes. The second light, no. Also his lights give him no real mixup potential and do no damage. There's a reason why some people want to give him a light-heavy chain.
    3) Reflex guard and normal guard doesn't mean ****. I'm not sure how this makes him OP at all.
    4) LUL. Warlord head butt is faster, harder to dodge, and has better tracking. I'm pretty sure you are either trolling or you haven't bothered to learn Centurion.
    5) See point 1. Punch is dodgeable and reactable. No need to complain about it. Also, all stuns drain stamina. That's kinda how they work.
    6) Fast throw is easily counterable. I never have problem CGB'ing fast throw. I can easily have my finger resting on the GB button to always react to it.
    7) True, but it's not a 50/50 by any means. Again, it's easily reactable so unless you are trying to dodge all of his heavies (which you shouldn't be dodging attacks all the time anyway), you shouldn't be tripped up by it often.
    8) Modular heavies? What do you mean? If you mean his ability to charge heavies, Shugoki could do the same thing too. It's not a revolutionary concept. Just practice and look for the indicators.
    9) If you get it off, sure. But to paraphrase the animated movie Hercules, "Oh god, he's going to do so much damage if he hits us. You mean IF, he hits us. If. If is good."
    10) See point 1. Kicks and punches are dodgeable and reactable. L2dodge.
    11) Just parry fully charged attacks? They can't feint a fully charged heavy. They are 100% committed to it.
    12) Centurion isn't the only one with wall punishes. Sure, his is probably the strongest BUT you can always work on your positioning and stay away from walls.
    13) Oh yes. The jump attack which sometimes does a 360 and hits a wall. The jump attack which gives a cool 3 second recovery frame where your team mates can GB him for free. The jump attack where if he mistimes it, you can block and get a free GB off on him. Yes, I'm quite familiar with that move. It's honestly quite bad in anything other than duels.
    14) I don't think his heavies deal the most damage. Kensei, Raider and Zerker do have harder hitting heavies. Also, heavy damage isn't uniform so he technically doesn't have the same damage as all other characters.
    15) That's literally the first thing you said that is true.
    16) I'm pretty sure you're hard core exaggerating here. Are you playing 4s? If so, I know that a few Cents go stam cost reduction because of how aggressive his kit is.
    17) The extra range he gets from a fully charged, fully committed heavy doesn't matter. If you parry it, it's a free GB. Period. If he whiffs the unblockable heavy, it's a free GB.
    18) You mean parry bait? Honestly, the only times I use Cent ZA is when I'm clearing minions, finishing off a 1 bar enemy after a kick or 1v3 desperation mode. It's honestly a meh move at best.

    I think you're the one that needs to git gud (and not by switching to Cent).
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  10. #30
    Originally Posted by Shakti. Go to original post
    Centurion is okay come on
    He has the stamina drain of a lawbringer
    The ligth fast as the peacekeeper
    The guard as a vanguard instead of an assassin
    He can kick you like the Warlord can
    He can stun and drain stamina witha punch(raidertopjump plus Lawbringer shove)
    He can fast gb you after a ligth on hit
    He can cancel his heavues into GB
    He has modular heavies against parries
    He has the most damaging combo of all classes.
    He can use revenge to put you in the ground and then jump.
    He has the trip like the valkarye but can pin you to make the move garanteed.
    Walls are like other players against you.
    He has an interruptable jump attack
    Fastest heavies of all classes but same damage.
    His talents are the best of all classes
    His attacks consume no stamina
    His charged heavies has more range then nobushi and kensei.
    Centurion ZA has longer range then the actual animation length

    It is fine guys, just awesome. When you face a cent you kinda play vs 5 or 6 classes combined. Totally fair. Deal with it. Is not youre class that iis trash compared to the cent is obviously you that need to git gud (by switching to cent)
    But thx God this guy range is short and low HP, if not he is a GOD in FH... LOL. Still I can fought Cent evently in 1vs1 with my Kensei but then I agree he is a cancer in 4vs4. I believe a part of this are intented by the devs. The devs must already developed this hero since before the release of FH (including other 4 unreleased hero). FH gameplay mechanics are unique, a pioneer I could say. The devs already anticipated some of this complaints by the players. My Hypothesis are FH 1 is only a prototype of something bigger. We can expect a lot in FH 2 or upcoming projects of UBI. (I Sound like the admin... didnt I -____-)
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