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  1. #11
    Originally Posted by MCC_goes_wild Go to original post
    They are not french maybe?
    If you just wanna be reported just go on, being stupid enough to relate the behaviour anything has a nationality to the whole nation itself is just so racist and narrow minded. Plus Ubisoft is so multinational now and the projet manager wasn't even french. If Ubisoft is this big now it's not based on ****ty games or no one would buy them. I have a lot of fun in for honor even with some minor connection problem, I've seen game even worse for queuing up. Moreover your linking the development of one game which according to you is not worthy with one team with the development of anothe game which is made from the other side of the world by a completely different team. Wait and see at least with your point of view you can only have good surprises. In the end if you hate so much Ubisoft, why are you even on their forum and following the development of their games????
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  2. #12
    Ubi-Ligario's Avatar Community Developer
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    What about going back to the initial topic?

    What are you looking for from a narrative point of view? This is the perfect place to share your thoughts and suggestion about this aspect of the game.
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  3. #13
    Ubi-Ligario's Avatar Community Developer
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    What about going back to the initial topic?

    What are you looking for from a narrative point of view? This is the perfect place to share your thoughts and suggestion about this aspect of the game.
    Share this post

  4. #14
    Originally Posted by Ubi-Ligario Go to original post
    What about going back to the initial topic?

    What are you looking for from a narrative point of view? This is the perfect place to share your thoughts and suggestion about this aspect of the game.
    To put it simple, it would be awesome to have a long and twisted path from a lone ship captain to the commander of the biggest pirate fleet the world has ever known. One can guess what this path could include: numerous alliances made and broken, bribes, betrayals, gossips and rumors among tribes, in ports and pirate hideouts, mutinies, black marks, treaure hunting, savage battles, ambushes, blackmailing, friends and lovers dying for you/because of you, trade companies secret treaties, utilization of rival sea empires and trade companies interests and ambitions to your advantage, compromises with savage captains and destruction of the more stubborn ones, possibly including a kind of nemesis system - captains and admirals who would be your bitter rivals and whom you could not threaten, bribe or talk into submission or cooperation. Some personal vendetta options or stories would only add to the atmosphere. Pepper it with ex machina stuff like krakens, terrible typhoons and few mysteries and you got me. (and I hope a lot of other likeminded players)).
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  5. #15
    MesserStescher's Avatar Member
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    I'm so glad to hear that there is a CO-OP Campaign.. I was just having a discussion with a buddy that said there wasn't going to be one. Which is why they weren't going to buy the game. TBH having a rich CO-OP campaign is a staple in games for me today. Its kinda the point of playing on-line, to play with people. As far as "Narrative point of view," I haven't seen too many that don't make me feel like I'm on a set path that I must take the steps to continue. I know that I will get negative feedback on this statement, but...... Thats what I didn't enjoy about Mass Effect. Even though the "choices" were there, they didn't have a true effect on the game. If there were a true, "If you choose this, this is a result" kinda like the kids style choose you're path books.. If you choose this turn to page "x"... That is a lot of coding so I get why thats not really feasible. Still would be a fun narrative to me.
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  6. #16
    I hope that any campaign that is introduced, isn't just some tutorial, 20min long, and done. A decent story, that you can use a custom character, and all that. And, maybe a special reward for completing the campaign. A flag, paint, emblem, etc? Since we dont, as far as I know, have a lot of information on how the game will actually be, maybe a crew member; A gunner, sails, cook, etc, that will give ya a plus in battle? And, if its going to be co-op, maybe a drop in co-op. this way, for those without a partner, or a friend online during their play time, they can que up for a partner.
    Best Wishes, and looking forward to this title.
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  7. #17
    My only concern for the "campaign" is that it might just be a glorified tutorial just like For Honor was. Most games that Ubisoft release lately that are multiplayer focus get tact on a filler story just to say its there. If its one thing Ubisoft cant get right is an actually good story line beside early far cry imo. Hope we can be proven wrong but what kind of story line will there be if this game is just about sailing the sea, we haven't seen them confirm you can fight on land unless I missed something. Again I don't see the story capturing anyone's attention. With the information we have currently all I can see is campaign being heres a quick cut-scene then destroy X amount of ships, rinse and repeat.

    It would be better to keep the expectations low then if we actually see something great when it comes out then thats awesome.
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  8. #18
    Originally Posted by Ubi-Ligario Go to original post
    What about going back to the initial topic?

    What are you looking for from a narrative point of view? This is the perfect place to share your thoughts and suggestion about this aspect of the game.
    [Single Player Ideas]
    Crew Happiness Meter - The role of the captain is a hard one to keep. Your crew have needs that are as simple as keeping food and hydration, that extend further out to entertainment and morale. We're going to be spending a vast amount of time on the ship, so it should feel important to make her feel alive. Random occurances, that could similarly happen to Grand Theft Auto's cell phone happenings could give our Captain optional objectives to look forward to. Of course mutiny might occur if happiness is too low and you might have to kill the leader of the mutiners to put an end to problems on your own ship.

    More ideas to come. Just very busy
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  9. #19
    Originally Posted by BonafideBacon Go to original post
    [Single Player Ideas]
    Crew Happiness Meter - The role of the captain is a hard one to keep. Your crew have needs that are as simple as keeping food and hydration, that extend further out to entertainment and morale. We're going to be spending a vast amount of time on the ship, so it should feel important to make her feel alive. Random occurances, that could similarly happen to Grand Theft Auto's cell phone happenings could give our Captain optional objectives to look forward to. Of course mutiny might occur if happiness is too low and you might have to kill the leader of the mutiners to put an end to problems on your own ship.

    More ideas to come. Just very busy
    I think it would be impossible as their is no captain movement/combat for now so what happen when your crew mutinies, you loose your ship and everything and go back to beginning of the game?
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  10. #20
    Originally Posted by Galakseeowonder Go to original post
    I think it would be impossible as their is no captain movement/combat for now so what happen when your crew mutinies, you loose your ship and everything and go back to beginning of the game?
    Cant leave the helm at all?
    Do tell, where is this confirmed?

    Not really kicked off, moreso killed.
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  11. #21
    Originally Posted by Ubi-Ligario Go to original post
    What about going back to the initial topic?

    What are you looking for from a narrative point of view? This is the perfect place to share your thoughts and suggestion about this aspect of the game.
    Multiplayer Narrative Idea
    When a player goes down with their ship, they have a short timespan to be saved before they drown. They can be saved by allied ship, by ally getting close enough to their nearly drowned comrade aboard floating wreckage, and pressing an action button. You then, as the captain, assign them to apart of the ship for the rest of the session. Swivels, fire barrels, crows nest, etc.
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