How it supposed to be? You mean a guy that can heal his teammates? or maybe disable some enemies but without damage to kill them?Originally Posted by doodle9813 Go to original post
It for sure would make the game more strategic, making u think more before pick your hero.
But honestly, I wouldnt like ... I think the game should go for a different way, something that decreases the number of ganks and encourage more 1x1 duels even in dominions matches, like increase the damage taken from friendly fire.
I also think u can play support by choosing the right feats and using revive speed gears.
Again, its just my opinion
Based on what I've seen from the current DLC Hero's I'm actually very worried for the next DLC hero to drop. I'm expecting an over powered Viking that literally everyone will play for 2-3 weeks before it receives slight nerfs, but overall will still be top Tier in comparison to the old heros![]()
I have the same fear.Originally Posted by Shizzle117 Go to original post
But ppl hated centurion so bad, maybe devs had learn a lesson...or not.
In fact, this isn't a musketeer but a Swashbuckler. Despaite of Alejandro Dumas novels (Thomas-Alexandre Dumas, in english) musketters use muskets no swords. But you have plenty of swashbucklers styles that would be awesome. With single handed styles and dual wield ones. But it would be a lot more "smart" than centurionOriginally Posted by one.Autumn.Ieaf Go to original post
It would be great and use of firearms don't be op if you keep them as feats or some kind of close-combat finisher, similar to PK stabs, but i don't think it would be fitting vikings very much... well, more or less than centurion, that's true...Originally Posted by one.Autumn.Ieaf Go to original post
I'll prefer some kind of brawler with steel knucklers and different kinds of grabs, maybe with somekind of ground grab to punish OOS.
This would be my favorite, but i think that with shinobi and nobushi we won't see any similar.Originally Posted by one.Autumn.Ieaf Go to original post
Personally i would love a Niten Kunjutsu master similar to this
Bunch of silly ideeas. sure the Leader one has a pretty ring to it. but it should not strafe away from the games tone (as some ppl spoke about mages and heallers... thats waaaaay out of context. dont turn 4H into dota or hon... comeon. its a war game...) and if i l imagine a character with this potential in mind, im thinking of a fighter, with a staff that besides his few combos that hell have (he must stand his own in a 1v1 OFC) his mechanic should revolve around his avtive feats. they should have 1 extra feat for every category of feats (lvl1,2,3,4 - 4 for each) and 1 of each should enhance his own abilities and the others should enhance him and the rest of the team in different ways. and they should have a lott less cooldown than other heroes... thats maybe a suport character - leader...
so 4 categories of feats, 4 feats for each category, 1 of each feat in each categori self use onl, 3 feats of each category for team suport (less cooldown for the suport feats then any other characters. like half or third the time)
Edit: excuse the bad inglish