They fixed the defensive meta by introducing Centurion. A hero that is the best turtle opener in the game and at the same time he can be one of the best turtles out there because as you know if he gets one parry say goodbye to your 50% of your hp at least.Seems legit.Originally Posted by SoveriegnKing Go to original post
and just 1 can change the tide of battle belive me XDOriginally Posted by Nekhros79 Go to original post
Defensive meta is not fixed. There is one hero who can overcome defensive meta, is not the same.Originally Posted by guor6800 Go to original post
To fix meta, or change mechanic or give every hero a combo for blocked attacks like Centurion. And second thing would change combat so deeply that i have not decided yet if it would be a good idea![]()
I was sarcastic in my response there. :POriginally Posted by CaynAldan Go to original post
Im not really fond of every hero spamming UB moves.But the game is going that way for sure.
Maybe you can try to parry the heavy? You can still parry when OoS... That or just block it as long as he doesn't charge it for unblockable, then it's just slow, easy parry. You can dodge when OoS, just not double dodge (roll away). Yes, even on the slow Heros. Just because you're OoS doesn't mean you're compleatly screwed and will never get it back. He has 3 moves that can take stamina from you when your OoS. 1. Legion Kick : Again, even if on a slow hero, dodge at the correct time left or right. So many people don't try this, they see the kick start up and they think the only way to get away is double dodge (roll away). If they are OoS they just think they are screwed and take it. The only way this is guaranteed to hit is by GB/throw, and if you're OoS why should he kick you when your going to fall over anyway? 2. The Jab : He either has to wiff an attack, get you with a guardbreak, or hit an attack. That's just to be able to use it. Only guaranteed if he gets you with a GB. Again, even on slow hero, dodge at the right time left or right. If it connects you dodged too early or too late. Sorry about your bad timing but don't blame that on the Centurion. 3. Beating your head in with triple pommel Strike. Which he needs to GB you for.Originally Posted by Metal4.theCore Go to original post
As for his wallsplat combo, have you ever fought a good Shugoki in a small area? Parry/block, GB, wallsplat into free Demons Embrace. Takes a hell of a good chunk of your health, and gives him back a chunk of his. If you think Centurions wallsplat combo is OP then you must also think Shugoki's is as well.
If you're playing a slower hero, play offensively vs. a Centurion. Stop trying to turtle up just because you're slower. He's called the turtle breaker for a god damn reason.
Perhaps you could increase revenge generation for special attacks, if they made in Xv1 situations. It should affect all unblockable moves.Originally Posted by UbiNoty Go to original post
Also, characters under revenge should have immunity to knockdowns / pushes.
i stopped playing this game because of this cancer called centurion, one failed guard break or parry shouldn't give him the ability for him to keep spamming his attacks, stuns and you falling down abd him jumpping on you taking half of your health and cycle continues as soon as you get up.
same, quit cuz of centurion, came back with a lot of hopes, had few games with enemy team having 1-4 cents and I think I'm done nowOriginally Posted by Rohith_Kumar_Sp Go to original post
The problem with Centurion has always been as follow :
(A) - His strengths are way over the top. (Cutscene Combo and Parry Punishes into his OoS game).
(B) - His weaknesses are also very weak. (No mobility at all. Can't do anything other than turtle in a 2v1. Easy to avoid openers)
As such, every time non Centurion players complain about (A), Centurion main will argue (B). The argument is circular.
It's fine for a game such as For Honor to have characters with strength and weaknesses. But I do think in the case of Centurion, both are too far apart. Strenghts are too strong and weaknesses are too weak. Thus, a problem appears everytime the centurion can play to his overpowered strength without suffering the consequences of his weakensses : Turtling.
As many pointed out, Centurion is a good tutle opener with his OoS game ... but at the same time, he's the best turtle in the game. It sucks when the only way to get the upper hand on a Turtling Centurion is to way for an ally to help and then, you get to feed on his 2v1 game weakness.
TLDR : I wouldn't mind buffing the Centurion somewhere to make him more aggressive, if at the same time we can nerf his cutscene combo and remove the garanteed follow up after the knee hit after parrying.