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  1. #11
    OMG. You always complaining. Centurion is so easy. don't nerf him
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  2. #12
    Originally Posted by SoveriegnKing Go to original post
    Lawbringer/PK main actually. Though honestly I don't have a main. I have half the roster at Rep 4+.

    He has all those openers to crack the turtle meta, which you all have been complaining about since day one. They gave us a hero that can do that, and what's your reaction? Complaint after complaint. If you actually read my post, I said he's not aweful in 1v1 right now, he's decent. However, you're complaining to get him nerfed so he WOULD BE aweful in 1v1. Let him spam his kick that is telegraphed and easily dodged. If you're getting kicked around like that in a 1v1 then you're just bad at dodging, or have crap reaction times. The guard stance change was universal among all characters with slower change. So freaking sorry it also affected him. Would you have preferred they just left all those other Hero's affected by it still be handicapped? Just for a jab at Centurion?

    Does it cause me issues in 4v4 with rolling Centurion gank squads CC spamming me? Yes, it sure as hell does but that's mitigated by the fact I can actually be aware of my surroundings. If I see centurions I know I need to watch out for a kick/GB or be ready to parry an unblockable. You're just mad you can't tunnel vision on whoever is in front of you. Mad you can't ignore the Centurion next to you, just blocking whatever random attack he tosses at you. You want to sit there an tunnel on the guy in front of you taking whatever opening he can give you, while just turtling. That or you're mad you can't sit there and turtle, blocking everything over and over. All while mashing the call for help quick chat over and over to get some help from your team mates. News flash : You couldn't do that with the fat man Shugoki either thanks to the threat of Demon's Embrace. Then again most complained about that too cause, once again, "WAHHH! I can't turtle!"

    I'm not a blind fanboi, I'm just not stupid enough to think I'm some special little snowflake. One that should be able to turtle only when it suits me, then whine about the defensive meta when others turtle against me. I've beaten plenty of Centurion squads in 4v4 all because I'm not dumb enough to sit there and try to turtle and tunnel vision on whoever I'm locked onto.
    They fixed the defensive meta by introducing Centurion. A hero that is the best turtle opener in the game and at the same time he can be one of the best turtles out there because as you know if he gets one parry say goodbye to your 50% of your hp at least.Seems legit.
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  3. #13
    Originally Posted by Nekhros79 Go to original post
    What we need is a hero limit
    Centurions woudn't be a problem if there was only in each team...
    and just 1 can change the tide of battle belive me XD
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  4. #14
    Originally Posted by guor6800 Go to original post
    They fixed the defensive meta by introducing Centurion. A hero that is the best turtle opener in the game and at the same time he can be one of the best turtles out there because as you know if he gets one parry say goodbye to your 50% of your hp at least.Seems legit.
    Defensive meta is not fixed. There is one hero who can overcome defensive meta, is not the same.

    To fix meta, or change mechanic or give every hero a combo for blocked attacks like Centurion. And second thing would change combat so deeply that i have not decided yet if it would be a good idea
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  5. #15
    Originally Posted by CaynAldan Go to original post
    Defensive meta is not fixed. There is one hero who can overcome defensive meta, is not the same.

    To fix meta, or change mechanic or give every hero a combo for blocked attacks like Centurion. And second thing would change combat so deeply that i have not decided yet if it would be a good idea
    I was sarcastic in my response there. :P

    Im not really fond of every hero spamming UB moves.But the game is going that way for sure.
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  6. #16
    Originally Posted by Metal4.theCore Go to original post
    Everytime people say "his kick is slow and can be easy punished" i have to smile.. like no one of them knows you can follow up the kick (even if it miss) with a heavy attack... so if you doge the kick you cant GB him best you can do is use a light attack cuz his HEAVYS come with 500ms wich is the speed of a ligth attack.. this Hero is completly broken in all gamemodes. With only 1 Parry he can make every other Hero in the game Out Of Stamina and at this point.. it is impossible to punish the centurio for anything. He can spam Kicks / Punches or even Heavys when your are out of Stamina you cant punish at all... and all his kicks and punches will make sure you STAY OOS. Btw he is the best turtle Ingame and the best turtlebreaker... if you wanna fix the Turtlemeta.. dont do it with ONE HERO!!! And for all who still say he is only mid tier in 1on1.. they have never faced him in a small area where every misstake will end in the Wallsplattercombo wich takes what? 95 HP? or got Parryed which takes what? 65 HP? .. so tell me.. how much dmg you get when an Warlord or Warden parrys you? 30? 40? Sounds balanced to me that a Centurio can take 50% HP of each Hero ingame with 1 parry. The funny thing is people who main assassins like PK / Berseker / Shinobi / Orochi.. maybe dont have that much problmes against a centurio cuz they can doge attack or jump easy out of range.. but if you play slow heros centurio is much more a problem.
    Maybe you can try to parry the heavy? You can still parry when OoS... That or just block it as long as he doesn't charge it for unblockable, then it's just slow, easy parry. You can dodge when OoS, just not double dodge (roll away). Yes, even on the slow Heros. Just because you're OoS doesn't mean you're compleatly screwed and will never get it back. He has 3 moves that can take stamina from you when your OoS. 1. Legion Kick : Again, even if on a slow hero, dodge at the correct time left or right. So many people don't try this, they see the kick start up and they think the only way to get away is double dodge (roll away). If they are OoS they just think they are screwed and take it. The only way this is guaranteed to hit is by GB/throw, and if you're OoS why should he kick you when your going to fall over anyway? 2. The Jab : He either has to wiff an attack, get you with a guardbreak, or hit an attack. That's just to be able to use it. Only guaranteed if he gets you with a GB. Again, even on slow hero, dodge at the right time left or right. If it connects you dodged too early or too late. Sorry about your bad timing but don't blame that on the Centurion. 3. Beating your head in with triple pommel Strike. Which he needs to GB you for.

    As for his wallsplat combo, have you ever fought a good Shugoki in a small area? Parry/block, GB, wallsplat into free Demons Embrace. Takes a hell of a good chunk of your health, and gives him back a chunk of his. If you think Centurions wallsplat combo is OP then you must also think Shugoki's is as well.

    If you're playing a slower hero, play offensively vs. a Centurion. Stop trying to turtle up just because you're slower. He's called the turtle breaker for a god damn reason.
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  7. #17
    Originally Posted by UbiNoty Go to original post
    ... Just nerfing him solely for 4v4s would completely break him in 1v1s and we don't want to do that, so we're weighing all our options.

    I know the centurion nerfs can't come soon enough for you all, but I do want you all to know that we hear your feedback on centurion, that there are nerfs that are being worked on, and that they are coming.

    ...
    Perhaps you could increase revenge generation for special attacks, if they made in Xv1 situations. It should affect all unblockable moves.
    Also, characters under revenge should have immunity to knockdowns / pushes.
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  8. #18
    i stopped playing this game because of this cancer called centurion, one failed guard break or parry shouldn't give him the ability for him to keep spamming his attacks, stuns and you falling down abd him jumpping on you taking half of your health and cycle continues as soon as you get up.
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  9. #19
    Originally Posted by Rohith_Kumar_Sp Go to original post
    i stopped playing this game because of this cancer called centurion, one failed guard break or parry shouldn't give him the ability for him to keep spamming his attacks, stuns and you falling down abd him jumpping on you taking half of your health and cycle continues as soon as you get up.
    same, quit cuz of centurion, came back with a lot of hopes, had few games with enemy team having 1-4 cents and I think I'm done now
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  10. #20
    We.the.North's Avatar Banned
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    The problem with Centurion has always been as follow :

    (A) - His strengths are way over the top. (Cutscene Combo and Parry Punishes into his OoS game).
    (B) - His weaknesses are also very weak. (No mobility at all. Can't do anything other than turtle in a 2v1. Easy to avoid openers)

    As such, every time non Centurion players complain about (A), Centurion main will argue (B). The argument is circular.

    It's fine for a game such as For Honor to have characters with strength and weaknesses. But I do think in the case of Centurion, both are too far apart. Strenghts are too strong and weaknesses are too weak. Thus, a problem appears everytime the centurion can play to his overpowered strength without suffering the consequences of his weakensses : Turtling.

    As many pointed out, Centurion is a good tutle opener with his OoS game ... but at the same time, he's the best turtle in the game. It sucks when the only way to get the upper hand on a Turtling Centurion is to way for an ally to help and then, you get to feed on his 2v1 game weakness.

    TLDR : I wouldn't mind buffing the Centurion somewhere to make him more aggressive, if at the same time we can nerf his cutscene combo and remove the garanteed follow up after the knee hit after parrying.
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